Fenix
Arcane
filthy sewer mutant in love with a beautiful surface girl. It's like a modern Greek tragedy trust me, very post-modernist.
Заржал как конь. )
filthy sewer mutant in love with a beautiful surface girl. It's like a modern Greek tragedy trust me, very post-modernist.
Although, this might be a bit too much work, a full quest related to an intro..Can't say when, but we will undo this stuff. Honestly, to me, this is a waste of time and a huge shame. I just don't get it. This fucking intro was made in a 20 minute long brainstorming session to provide an explanation for why the character starts bare ass naked instead of being armed and dangerous like a secret society operative on a mission should be. That is its only purpose. We never even thought of people trying to think about it, analyze it, make suggestions and get ideas about the game by using it (((((( In my head it was always an intro movie! Like a five minute pizza delivery skit before the porn starts to give it a cognitive reason for starting the way it starts. But now every other review of the game gets stuck on this intro and shits on it and gives us a terrible review score because of it :/ I don't mean you personally, because you have an understandable reason for hating it. Most of us share your opinion and that's why we're going to remove this scene and change it drastically. But still, I don't get it! Who judges games by the intro?? Apparently everyone :/ Oy vey!
The most annoying thing is picking different pieces of paper with notes, names and numbers in different bunkers. You can't tell which is which from a glance after you reorganize your inventory, which is pratically al the time. You need to read one by one, all this in the midst of other letters, notes and whatnot. Waste of time.
Armour that makes every fight meaningless. Great idea, eh?
If we could teach the bugger to read, he could sure the stuff out for us.I ended up using the dog as a filing cabinet, since all the various notes are weightless, and the dog can hardly carry any weight beyond his armor. So, what we need is for the dog to have folders that automatically categorize notes based on the location where they were picked up. I'm
I meant it like "Too much work to add a new quest related to the intro in an already fully released game" .Remember this?
That is generally good to hear. I can't help but wonder how were the locations designed every time I see something like the tiny thug fortress, or when I'm forced to fight on that small mine entrance map, while the other times I get to camp on that huge empty forest map which takes half a minute to even run to exit, yet is never shuffled through combat maps, or when I see the huge ass Old Scrapyard that utilizes only 1/3 of it's centre. Not to even mention the locations of map exits...Third thing are the dungeons and quests. We're adding some new large locations
Hmm just make the dialogue tests actually change something in the outcome?Can't say when, but we will undo this stuff. Honestly, to me, this is a waste of time and a huge shame.
I'd say no to this. PA is a fucking empowerment fantasy. Slav post apo is meant to be rough and brutal, it's good as it is.Maybe one day, in Trudograd, you will find it
I hope it works, because the party healing mechanism is by far the most annoying one.I cried, I prayed and I begged for it since before version 1.0, but something in the code stops the guys from doing a quick and easy change.
https://steamcommunity.com/games/552620/announcements/detail/1716336642095583886
1.073
27 JAN @ 8:58PM - ATOMTEAM
Hello, friends!
Time for another hotfix. This time we made the following improvements:
- Tools no longer vanish when crafting Heavy Crossbows
- Interraction with the Boat added even when Captain is dead
- Changed a few bugs in Dead City (VIL-a and some more)
- Optimized Krasnoznamenny, no more lag
- Fixed issues with Night Vision
- Fixed Grishka bug on the Factory
- Item duplication bug fixed in Tutorial
- Random game crashes fixed
- Prisoner in factory now correctly moves away from player path
- Car no longer gets stuck on Global map
Currently, we have started work on the first big free DLC which will add new locations, new characters, new quests and even some new mechanics. Thanks for sticking with us, guys!
The amount of goodwill and word of mouth they will receive from their fans will compensate that.With such low price of game they should really make it payed DLC... make it at-least 5 shekels.
Third thing are the dungeons and quests. We're adding some new large locations
Absolutely this. I'd love a way to throw some money to them, since I haven't backed the KS (I don't back unknown studios on principle), but now I know they're doing some honest work.With such low price of game they should really make it payed DLC... make it at-least 5 shekels.
I guess we somehow drink the canteens too, in addition to the water.Canteens get emptied and magically restore same amount of toxicity as glass bottle and plastic ones despite weighting less than half.
I guess we somehow drink the canteens too, in addition to the water.Canteens get emptied and magically restore same amount of toxicity as glass bottle and plastic ones despite weighting less than half.
They should restore less and not disappear after drinking from them, just give us an empty canteen item instead.
Can't say when, but we will undo this stuff. Honestly, to me, this is a waste of time and a huge shame. I just don't get it. This fucking intro was made in a 20 minute long brainstorming session to provide an explanation for why the character starts bare ass naked instead of being armed and dangerous like a secret society operative on a mission should be. That is its only purpose. We never even thought of people trying to think about it, analyze it, make suggestions and get ideas about the game by using it (((((( In my head it was always an intro movie! Like a five minute pizza delivery skit before the porn starts to give it a cognitive reason for starting the way it starts. But now every other review of the game gets stuck on this intro and shits on it and gives us a terrible review score because of it :/ I don't mean you personally, because you have an understandable reason for hating it. Most of us share your opinion and that's why we're going to remove this scene and change it drastically. But still, I don't get it! Who judges games by the intro?? Apparently everyone :/ Oy vey!
****
I cried, I prayed and I begged for it since before version 1.0, but something in the code stops the guys from doing a quick and easy change. Probably now, when most bugs are fixed and we started work on a big but slow dlc update, one of the programmers might find the time to make a solution. It's one of those things that should happen 10000%, and the only reason it didn't is because the stupid "only PC eats" is like hardcoded and stuck in there
Dunno about the rest of us on the team, but I really loved The Crying way back when I was a college student, as it taught me about the faults of perception and the human urge to give meaning to things and find patterns in chaos. Pynchon came into my life at a very difficult time, when I had no more Vonnegut or Burroughs to read (in my defense this all happened before hipsters were invented) and I was skeptical but reading just a few pages made me love his stuff! So now Trystero is allegedly operating in the Soviet W.A.S.T.E.s. and you (like the rest of the players) probably even worked for it in a few quests without even noticing! I try to keep them reeeeally hidden. Then again, there probably is no hidden Trystero drug&slave delivery empire, that meat guy is just paranoid.
And here I was thinking that if I work out with that damn dumbbell I'll get 1 STR somedayThe only reason to go there is to make some ammo
No it won't.It will require a ton of work, but is definitely worth the investment.
Right, because they are awesome at this mechanics and balance stuff. What I am asking is for more stuff inside Red Fighter, and you want more stuff outside Red Fighter.No it won't.It will require a ton of work, but is definitely worth the investment.
Better designing tougher/balanced encounters, new mechanics, weapons & armours, new locations with interesting characters and unique random encounters than pouring time and money into something on par with romances.
Yeah, 6 PER, 4 of which you get from consumables.high CHA builds
Crit instakills 30 grids away are a pretty good reason already.Third: give us a solid reason to bother with aimed instead of double-regular.
I don't know about the first, but I really wonder why an improvised explosive made from black powder and a can (so, little shrapnel) that you have to activate by lighting a fuse takes longer to use and is less effective than an actual grenade with actual high explosives and a proper fragmentation case, and which can be used by pulling a fucking ring and throwing.What's the point of a slash attack on knives? It does the same damage but costs as much as aimed does. Also, why do self made grenades cost 6-7 AP for some silly damage, while you can buy a much better grenade that costs 4 AP and does double damage, while also having 60% stun chance?