Absolutely well done on the Quality of Life improvement.
Inventory switching between companions is really smooth now.
This lets you barter without trading between companions and letting them heal up faster by just passing them a stack of meat and using it from their inventory. It's not perfect, but it's a great deal of improvement.
Outstanding work
Atomboy.
Also would like to confirm that you've added a new ability: Quick Reaction as the ultimate in Close Combat Tree.
This is the description, accessible at Level 9:
It says
first turn but it kept triggering at every turn. Meaning my 10 AP character gets 5 free AP to play after ending his turn. That's insane, considering using close combat isn't a requirement.
I was actually planning for close combat character but saw no reason not to use Pistols instead. 3 short burst from PPS is enough for guaranteed kill till mid game. By late game I'd probably switch to Stetchkin Pistol with AP 9mm ammo.
Melee weapons take way too long to get unless you meta the crafting recipe.
Anyway, finished Survival run in less than 2 hours. It really felt easier.
Final level was 7 and I picked the abilities in this order:
Lv 1: Armor of God to protect from Knockdown
Lv 3: Automatic Weapon +10
Lv 7: Survival +10
Final skill sets:
Order of priority:
Lockpick 40
Speech 135
Automatic 90
Survival any leftover points
AK74 is definitely improved with the 3/4/5 AP Changes.
End slides if anyone interested:
I did the extra content as well. It was not very noticeable if you didn't read up on the patch notes.
Those who actively seek it out should just checkout the manhole covers in Krasno.
Really reminds me of Tarant Sewers.