Citizen
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I wanna know what the russian songs in bunker 317 are called.
Some quality russian постпанк
I wanna know what the russian songs in bunker 317 are called.
What happens to Alexander in the endings if you recruit him? I've always killed the guy when he appears on Red Fighter.
Wait, they have Kino in this game?!Atom RPG got me interested in Russian music, after listening to these songs in the bunker. Now I have been listening to a lot of KINO.
I'm really sorry, man. My dialogue with the QA Lead I had before telling you it was okay to hurt animals was exactly this:Well. Can confirm that I did not get Pacifist achievement despite finishing the game and killing only animals.
Not sure what the hell went wrong.
It is! We have two prostitutes who won't do a girl, but we have a few chicks that will! Same for the gays. Reee!That's it. This game isn't inclusive enough for me...The three-boob hooker is actually a character on the other subway station and will give you a very special STD!
She refused to sex me because she doesn't do lesbian
Oh shit. I think it ruins Pacifist too. I'll send to the guys.The guy says you can kill animals all you like, just not humanoids, you also can't start battles (the dialogue line marked with [attack]) .
Is this included?
I honestly have no other choice in the dialogue.
But you can give the squads strategic input to put them where you like and stuff! I read into your convo with Commissar and I think therre's something messed up in the quest. We'll check it.What's wrong with the Old Scrapyard fight against mutants? When the fight starts it's just my main character and my squad is on the other side of the map.
Hell yeah! Í'm very glad that the portraits are finally on the Codex! The duplication thingy is because several people have different backgrounds. Like, Hexogen has desert, city, metro and all sorts of shit on the back. Same for other followers and some characters that change location during quests.The portraits are gorgeous, but the person who send the files need to check them individualy again. Several portraits are duplicated when you need to choose in the Codex.Atom Portraits are ready to be used by every good Comrade here.
Grabbed my favorite its ideal for Commissar, Do Svidania Comrade Colonel Sergei Surkov.
Yup. Only one.Atomboy, is there only oneThe Elder Scrolls:Oblivion ampoule you can buy? The traider said he had barrels of the respec water on him, but refuses to talk after the first purchace
Or did he...Holy fuck, it seems like Leonid Yakubovich just scammed me for 17000 rubles
I just wanted a lada in eggplant colour
We need one short review for ATOM RPG (about 1000 characters) for the Codex Top 100:
https://rpgcodex.net/forums/index.php?threads/rpg-codexs-best-rpgs-2019-review-thread.127606/
It's the last among just five titles that still need reviews.
Thanks man. I copypaste everything you say to the guys. It's really nice, maybe we'll do something about it.Eh, some thoughts on the less popular starting distinctions you can pick at start of the game:
Cannibal -2 Personality +15 Survival Get meat off human kills
OK if you consider Personality as your dump stat. 15 skill points is worth one level up with INT 5.
Child prodigy +1 Intellect +1 Personality +1 Attention -50% Experience points
Too big of a penalty. Needing 50% more EXP to level up means a huge drop to the rate of you gaining new abilities and skill points leading to a challenging and boring playthrough. The former to me is fine, but the latter is not.
Ascetic Slows down hunger rate +10 Survival -1 Strength -7 Carry weight
Too big of a penalty. -15 carry weight is savage compared to the minor benefits.
Circus Education +1 Dexterity +15 Sneak +10 Lockpicking +10 Pickpocket -20 Carry weight -7 Sequence
This is probably the worst penalty I've seen. Sequence is very important in combat. And the carry weight is very crippling. I don't think 2 levels worth of skills can make up for that. If the devs lessen the sequence penalty I'm fine with this trait.
Cursed Sniper +2 Attention +7% Aimed Shot Chance -2 Luck -7 Sequence -10% Normal Shot Chance
Sequence penalty is very crippling. However if you take distinctions that boosts Sequence (Lone Wolf/Shooting Gallery Fan) you can make this work.
Leader For every follower: +7 Speech +5 First Aid +5 Barter -1 Attention -1 Dexterity Followers gain +1 Dexterity +1 Endurance
You're a better leader if you avoid this distinction. Why? The loss of sequence from having to deal with -3 Dex & -3 Attention makes you incapable of issuing orders prior to their turn.
Thanks! I reeeealy hope we'll improve perks in Trudograd or at least in A2.Glutton is too good to pass up on any character, I guess it's the Gifted of ATOM. Technophobe is another, since Technology is severely underused and Tinkering at 50 (including bonuses) is sufficient to make everything with a little savescumming. So crafting should be changed so that you won't be able to craft things below your skill level.
Lucky One is a bit of a trap, it gives 4 stats but 3 of those are stuck in Luck. Could be good on a RP Luck build I guess.
With Glutton + Technophobe + 5 bonus stats it's easy to max 3 stats while leaving the others (except luck) at a decent level. Picking other distinctions feel like intentional gimping. Luck should really be buffed, it's even worse than in Fallout. Make each point increase every skill like in New Vegas.
Lol you DIDN"T have trouble before???Starting a new run, but I'm having trouble beating the first fight (bandits who rob you). Did they change anything there with the 1.1 patch?
Was easily beatable before.
btw knewing that i can't win that battle, i once tried to trick the game and deposit all the nice stuff inside one of the boxes near the abandoned house.
when you wake up you will still find your mun and the knife, but your AK will be replaced by a wooden rifle.
The only soundtrack I listen to without playing the game is for Planescape. Well, and I loved the VTMB one when I was edgy. We do have a few good tracks, but a soundtrack is something you just need (because a game without one would seem pretty weird) and ours for the most parts fills just that gap. It exists. We'll have a lot of better, remastered tracks in that Deluxe bundle we're making for some reason, though!The soundtrack for atom was forgettable; no where near as good as Mark Morgan's soundtrack for fallout 1, 2, and tactics. I'm not saying it's bad, it has a few songs I like, but overall it was bland.
Now why would you do that? (((((( He's awesome!What happens to Alexander in the endings if you recruit him? I've always killed the guy when he appears on Red Fighter.
Wait, they have Kino in this game?!Atom RPG got me interested in Russian music, after listening to these songs in the bunker. Now I have been listening to a lot of KINO.
See, that's a question that keeps me up and nights! Prolly 18... Logic tells me this. But my own inner player says it sucks to just get handed bonuses, so I want level 1. But that's impossible without scaling...Atomboy at which level new characters created for Trudograd will start?
Will they be level 18 too?
But the bad side of this is that there are people who are either blind to sidequests or just don't want them, and end the game on like level 8 But yeah, ideally it'd be easy start around lvl 18.Maybe the game could be balanced for 18+ but go relatively easy on the early stages and semi-discreetly give low level characters more experience so you'll catch up quickly. The multiclass idea is more interesting from a player's point of view as a reward for investing time in the first title though.
1. Most of the times, however some places require it, and we'll have more of those in Trudograd, since there will be more tech in it.Few things:
1. Is it me or Technology skill is pretty useless?
2. Can I get additional dialog with satanist dude in Dan's factory when I'm possesed?
3. Why Fidel is such useless beta cuck?
If intro for that adventure makes it clear that it is for experienced player character, then level 1 start won't be necessary.See, that's a question that keeps me up and nights! Prolly 18... Logic tells me this. But my own inner player says it sucks to just get handed bonuses, so I want level 1
Here is a fresh idea:As you know, Atom: Trudograd will have save transfer modeled after the one in BG1.
But unlike BG1 you don't have a level cap, which means you can finish Atom on level 12, or you can finish it on level 31.
Thus we get this problem: if we make Trudograd's difficulty aimed at LVL 20+, a dude who finished Atom on level 10 will have a bad time.
If we make Trudograd difficulty cater to LVL 10+, the completionists who finished Atom on LVL 30+ will have a bad time.
1. Most of the times, however some places require it, and we'll have more of those in Trudograd, since there will be more tech in it.
2. Yeah, one more dialogue branch that gives EXP and moneys.
3. What do you mean? Like, his character? Well, he is a bit of a pushover and is chaotic good. Or his skills? Cuz Fidel can be pretty baddass after getting a level or two!