Will defiinitively be getting the Deluxe, you guys earned it!
I truly believe it doesn't have to be level scaling. We actually have a plan how to make the game fun for both small levels and large levels without level scaling. It's codenamed "Multiclass". A rough description of it would be: the first part (early locations) of Trudograd will be made for people of level 18+ (the average level at which the game is finished according to stats we have from players and testers) slowly growing to be hard for 30+ people. However, if you start the game at say LVL 21+ you'll get a "multiclass" option available. It will make you level 1 again, but will let you keep all the perks, skills, stats and whatever you had. So now you will be able to pursue a different perk tree branch, and be entertained.
This idea works well in our heads, but if the 21+ lvl player won't choose multiclass, the game will be a cake walk for him.
Do you guys have any funky ideas? Or criticisms of that multiclass idea?
Im not sure i understand this multiclass variant.
So...for a 21+ lvl character who multiclasses and keeps all perks,stats,skills but now he levels from level 1 again but on a diffrent EXP scale or?
Couse if it is the same scale he will get back to high levels more quickly and i dont see how this circumvents the cake walk you were trying to avoid.
so I guess it will be big. Not 15 bucks big like the original game, but still big.
Combining this with the problem above why not simply offer 3 options at character creation:
1. You are a newcomer to the area... (start at level 1, the socialist challange!)
2. You are TRUEdograd born... (start at level 18, as the game is balanced for.)
3. You come from the East...ern-most southern tip of North-Western mountains (import character for fun or no-fun depending on how much above 18 lvl you are.)