Krivol
Magister
Doesn't mean it was good design or it should be emulated. Fallout 3 had an end game perk that would raise all stats to 9 and you could delay collectibles to get 10 in every stat, which is beyond retarded. Hence, why you will rarely see such broken shit in RPG. But take New Vegas for example, where people behind did spent some time thinking about balance.Fallout 2 had like 8 perma att rises (cards forr 6 and fou could rise Luck by 2 with hubologist in NCR IIRC, also 1 exploit for luck with a dog, but I never used it so not sure if it works) + Power Armour + Buffouts/Mentats + gifted. There are guides about finishing the game with almost 10 in everything, so...
Wait. FNV had the possibility of raising EVERY stat with cash, and CHA was a dump stat (in the unmodded game it gave you almost nothing), so reaching 10 in all stats that matter was even easier (and it had the same perk from fallout 3 where you can literally rise any stat). Don't say FNV is balanced - I was able to finish it on the hardest difficulty without any trouble and I am not some kind of pro .