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- May 29, 2010
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I don't think this is true. There are multiple ways to make a first person RPG, and they deliberately choose to go with how the post-bethesda fallouts played, not just New Vegas. I mentioned the VATS earlier but it really is just Fallout 4's VATS system that they threw into the game because "it's supposed to be there" with just a handwave as to why you can do it.
If you're making a real time adaptation of a turn based game, a slow-mo/active pause mode seems sensible. Other action rpgs also have a similar feature (Mass Effect trilogy, Witcher 2 and 3, Divinity 2, Spiders's games)
They very obviously planned to introduce a faction disguise system early on before cutting the feature to its barest bones, ending up having to lampshade the whole thing.
This dates back to the original Fallout with the cathedral robes.
Even fluff, like Doc Mitchell's unique dialogue for the highest or lowest SPECIAL stats is replicated by Phineas on the character creator screen.
Fallout had attribute checks in dialogue.