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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,738
I don't think this is true. There are multiple ways to make a first person RPG, and they deliberately choose to go with how the post-bethesda fallouts played, not just New Vegas. I mentioned the VATS earlier but it really is just Fallout 4's VATS system that they threw into the game because "it's supposed to be there" with just a handwave as to why you can do it.

If you're making a real time adaptation of a turn based game, a slow-mo/active pause mode seems sensible. Other action rpgs also have a similar feature (Mass Effect trilogy, Witcher 2 and 3, Divinity 2, Spiders's games)

They very obviously planned to introduce a faction disguise system early on before cutting the feature to its barest bones, ending up having to lampshade the whole thing.

This dates back to the original Fallout with the cathedral robes.

Even fluff, like Doc Mitchell's unique dialogue for the highest or lowest SPECIAL stats is replicated by Phineas on the character creator screen.

Fallout had attribute checks in dialogue.
 

skaraher

Prophet
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Nov 19, 2012
Messages
1,077
Location
People's republic of Frankistan
I don't think this is true. There are multiple ways to make a first person RPG, and they deliberately choose to go with how the post-bethesda fallouts played, not just New Vegas. I mentioned the VATS earlier but it really is just Fallout 4's VATS system that they threw into the game because "it's supposed to be there" with just a handwave as to why you can do it.

If you're making a real time adaptation of a turn based game, a slow-mo/active pause mode seems sensible. Other action rpgs also have a similar feature (Mass Effect trilogy, Witcher 2 and 3, Divinity 2, Spiders's games)

They very obviously planned to introduce a faction disguise system early on before cutting the feature to its barest bones, ending up having to lampshade the whole thing.

This dates back to the original Fallout with the cathedral robes.

Even fluff, like Doc Mitchell's unique dialogue for the highest or lowest SPECIAL stats is replicated by Phineas on the character creator screen.

Fallout had attribute checks in dialogue.
Fallout 2 enclave armor also worked as a faction disguise.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yet making a game on the level of Starfield is far beyond the ability of Obsidian. Are Obsidian basically screwed?
Yes, that's why Patel is blabbering about "bespoke" (twitterati's favorite word for some reason) "hand-crafted adventures". Damage control before the first gameplay is even released.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
I mean from what they presented it looked more like Outer Worlds but with swords than legit RPG to follow.
also they have Outer Worlds 2 to make.

I just really hope that MS acquisition gave them enough funding to finally make something according to their design fully and still something ambitious.
 

ADL

Prophet
Joined
Oct 23, 2017
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Nantucket
I'm still coping that Outer Worlds was a result of it being a smaller Private Division label game. Doesn't excuse the writing but it might excuse the scale. Avowed and The Outer Worlds 2 may still be large, ambitious productions.
 

StrongBelwas

Arcane
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Messages
518
I'm still coping that Outer Worlds was a result of it being a smaller Private Division label game. Doesn't excuse the writing but it might excuse the scale. Avowed and The Outer Worlds 2 may still be large, ambitious productions.
Outer Worlds 2, probably. Avowed has already been cut down from what they were planning to begin with. Will probably still end up being larger than Outer Worlds uno but that is a relatively low bar for RPGs.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,637
If you can stomach the weapons grade cringe, you'll be reminded that they were priming their audience for "We're AA guys! This is going to be another unambitious product." from the outset of TOW2.

 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,517
Obsidian is a epic video game developer known for their really really good story telling and writing skills. Obsidian have made reknowned games like such as Planetescape: Tournament, Neverwinter Knights: Shadow of Kel'Thuzad, Dragon Age 2, South Park: Swearing is funny, and Skyrim 2 (currently in development).

The head writer of Obsidian is a mysterious figure known only as MCA. Not much is known about MCA, but rumors hold that this person identifies as 'incel', which could explain their penchant for jamming stupid obtuse adolescent-esque 'subversive' bullshit into their narratives, which other self-identifying 'incels' seem to love. MCA seems to also have Gerontophilia (an abnormal attraction to grannies), evidenced by the annoying bitch "Kraya" from Obsidian's "Start Wars: Kings of the Old Liberal 2", who lectures the player for flirting with Handmaiden and Lady Darth Vader, the game's two babes, and generally acts as a self-insert to project MCA's mental illness.

to be continued
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
Obsidian is a epic video game developer known for their really really good story telling and writing skills. Obsidian have made reknowned games like such as Planetescape: Tournament, Neverwinter Knights: Shadow of Kel'Thuzad, Dragon Age 2, South Park: Swearing is funny, and Skyrim 2 (currently in development).

The head writer of Obsidian is a mysterious figure known only as MCA. Not much is known about MCA, but rumors hold that this person identifies as 'incel', which could explain their penchant for jamming stupid obtuse adolescent-esque 'subversive' bullshit into their narratives, which other self-identifying 'incels' seem to love. MCA seems to also have Gerontophilia (an abnormal attraction to grannies), evidenced by the annoying bitch "Kraya" from Obsidian's "Start Wars: Kings of the Old Liberal 2", who lectures the player for flirting with Handmaiden and Lady Darth Vader, the game's two babes, and generally acts as a self-insert to project MCA's mental illness.

to be continued
I got more enjoyment from this than from the writing in TOW
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
Obsidian is a epic video game developer known for their really really good story telling and writing skills. Obsidian have made reknowned games like such as Planetescape: Tournament, Neverwinter Knights: Shadow of Kel'Thuzad, Dragon Age 2, South Park: Swearing is funny, and Skyrim 2 (currently in development).

The head writer of Obsidian is a mysterious figure known only as MCA. Not much is known about MCA, but rumors hold that this person identifies as 'incel', which could explain their penchant for jamming stupid obtuse adolescent-esque 'subversive' bullshit into their narratives, which other self-identifying 'incels' seem to love. MCA seems to also have Gerontophilia (an abnormal attraction to grannies), evidenced by the annoying bitch "Kraya" from Obsidian's "Start Wars: Kings of the Old Liberal 2", who lectures the player for flirting with Handmaiden and Lady Darth Vader, the game's two babes, and generally acts as a self-insert to project MCA's mental illness.

to be continued
This sounds like something written by LLM trained exclusively on Codex forum data
 

Roguey

Codex Staff
Staff Member
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May 29, 2010
Messages
36,738
If you can stomach the weapons grade cringe, you'll be reminded that they were priming their audience for "We're AA guys! This is going to be another unambitious product." from the outset of TOW2.
That's a "We have nothing to show but they told us to make a cinematic trailer" trailer outright stating it as such.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,637
If you can stomach the weapons grade cringe, you'll be reminded that they were priming their audience for "We're AA guys! This is going to be another unambitious product." from the outset of TOW2.
That's a "We have nothing to show but they told us to make a cinematic trailer" trailer outright stating it as such.
And the subtext is "We're total outsiders. Just like the players, we're aware of how formulaic all these big budget game trailers are."
 

cvv

Arcane
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18,969
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Well, I mean, the tow 2 trailer was pretty funny.
If nothing else it's novel and competently made.

But you also see the priorities - they don't have the characters or gameplay or anything else but they already know there'll be lots and lots of magenta and cyan everywhere. As if to say "our game has no hair, can't dye it, but we have another way to wave our tribal colors".
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
It is interesting how micropenis bought all those game dev studios and haven't produced anything even of low value in the last few years. Seems that they are going the bathesda rout of producing mediocre garbage for hundreds of millions of production value.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
It's more like they've become so big they can't govern themselves efficiently anymore, so everything takes at least twice as long and is 3 times more expensive.
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
518
It's more like they've become so big they can't govern themselves efficiently anymore, so everything takes at least twice as long and is 3 times more expensive.
Probably true, but it's not like smaller developers move much faster nowadays. The whole business just got slow.
 

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