Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,319
Business got slow because studios couldn't retain or cultivate talent in the face of the indie revolution; when any Minecraft or Stardew Valley has the potential of transforming it's makers into ultra millionaires, coding on the assembly line at EA becomes an increasingly unattractive prospect. That's also when you consider that indies grant coders (the muscle of the gaming industry) more opportunities to serve in creative roles (like they did in the good ole' days of the 80s and 90s). The indie fever can strike anywhere, as well; assembly line coders, sure, but also high ranking creative and technical leads.
Then, what talent could be retained demanded better work-life balance (or else it's the indies for me), further crippling production.
Not that I see a problem with any of this. The volume of games coming out is so huge that things developing slowly is only a problem when every project you are looking forward to is moving at a glacial pace.
Then, what talent could be retained demanded better work-life balance (or else it's the indies for me), further crippling production.
Not that I see a problem with any of this. The volume of games coming out is so huge that things developing slowly is only a problem when every project you are looking forward to is moving at a glacial pace.