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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Butter

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I'm not convinced Gaider is that articulate.
 

frajaq

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Maybe this will be moderately successful since it will fill a void of people waiting for TES 6? And Starfield bombing?
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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On a serious note it's hard to say. Maybe we should wait for 18th to see more(if there is more to it), but my prediction is that it may turn out kinda like TOW where as long as you don't interact with companions it's moderately fun. The only things that make me doubt it is the fact that it's an online/coop game turned single player and that it uses classless system, but I guess the latter is hard to avoid if you're making action game(a lot of the skills in PoE would simply be useless in it).
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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it may turn out kinda like TOW where as long as you don't interact with companions it's moderately fun.

Post inspired by the Albanian sport of drinking aftershave and rolling with pigs in mud.
There's nothing offensive about TOW other than the shit writing, so yes the game is moderately fun when you try to interact with it as little as possible. You're like the people who played Deadfire without making full custom party and ignoring companions who complained that fishman tried to rape them.
 

GentlemanCthulhu

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it may turn out kinda like TOW where as long as you don't interact with companions it's moderately fun.

Post inspired by the Albanian sport of drinking aftershave and rolling with pigs in mud.
There's nothing offensive about TOW other than the shit writing, so yes the game is moderately fun when you try to interact with it as little as possible. You're like the people who played Deadfire without making full custom party and ignoring companions who complained that fishman tried to rape them.
The braindead stealth system is fairly offensive imo. In general, the game's just shallow mechanically. I don't know, I guess i'm just offended by mediocrity.
 

scytheavatar

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Maybe this will be moderately successful since it will fill a void of people waiting for TES 6? And Starfield bombing?

It's the opposite, Bethesda is a giant and it hitting the shit fan means that there's no way the Bethesda wannabes isn't going to be covered in shit. You can see it in comic book movies where the MCU films bombing means that the DC films are not doing much better. Avowed could be DOA simply because of that, Obsidian has been chasing trends which are already outdated.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Obsidian has been chasing trends which are already outdated.
Like I said before in this thread, nothing screams "my thinking has calcified sometime around 2003" like the belief that switching your games from isometric to FPP will improve their sales. And especially since BG3. Maybe in 10 years from now, if Obsidian hasn't closed they will be working on "our own BG3", or "a spiritual successor".
 

InD_ImaginE

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Pathfinder: Wrath
People taking Starfield as "general Bethesda open world" is not entirely correct

Starfield also has a lot of issues older (like FO4 or Skyrim) don't have simply due to trying being more ambitious than the engine could support + there are lack of content in that big world of Starfield compared to Skyrim where the next content is always around the corner
 

REhorror

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People taking Starfield as "general Bethesda open world" is not entirely correct

Starfield also has a lot of issues older (like FO4 or Skyrim) don't have simply due to trying being more ambitious than the engine could support + there are lack of content in that big world of Starfield compared to Skyrim where the next content is always around the corner
Starfield is also not open world.

Todd went so hard on open world he's back to loading screens in Starfield, what a sight.
 

Cross

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Sounds good. What about character backgrounds? Male and female options? Different races?

Avellone: The world and story are narrative driven, not adventure-driven, so we should probably have a pre-generated character with a lot of tie-ins with the world and the NPCs in it. We’ll call him the Nameless One. This will help us squeeze the most mileage out of our content.

Gaider: The the world and story are narrative driven, not adventure-driven, so we should probably have a pre-generated character with a lot of tie-ins with the world and the NPCs in it. We’ll call him Hawke. This will help us squeeze the most mileage out of our content. I remember Chris did something similar with the Nameless One, back in Torment.
Hawke is fantasy commander Shepard. You seem to be confusing the standard practice of giving the protagonist a generic surname for the purpose of voice acting with the protagonist being unique. You name Hawke and choose their gender.

The entire point of the Nameless One, like many other aspects of Torment, was to subvert the player's expectations of RPG tropes. Instead of naming your character at the start of the game, you regain your identity at the very end. Instead of saving the world, you're immortal and your goal is to find a way to die. Instead of going from zero to hero, you're simply relearning skills from your previous lives.
Why did you make up these conversations and present them as if they were real interview excerpts? :philosoraptor:

The key structural difference is that the presentation of the narrative in DAII is cinematic and the presentation of the narrative in Planescape is novelistic.
That's the key structural difference you came up with? I can think of a few ones that are more significant.

Dragon Age 2 doesn't have any stat/skill checks.

The protagonist in DA2 frequently acts and talks without the player's input. In Torment the player is generally always in control of what the Nameless One says and does.

The narrative in Torment is designed around the possibility that companions die, are removed from the party or the player never meets them or recruits them. This is not possible in Dragon Age 2, where companions are mandatory, unkillable and very horny (and bisexual).

(a) takes place mostly in one hub that extensively reuses environments for quests
DA2, besides being a hideous looking game, is notorious for its copy-pasted environments. Torment doesn't do that, every area looks distinct.

Torment's structure is similar to another BioWare game, but it's not DA2, it's Baldur's Gate 2.

Both of them start out in a big city hub, followed by a linear trek through a variety of locales, then you return to the city and you go to a hostile planar location for the final showdown.

(d) made on a shoestring budget over a limited timeframe
DA2 did not have a shoestring budget. Had BioWare simply reused the mechanics and assets of DA:O, they could've made the most of the limited development time. Instead they decided to reinvent everything and ended up making it look and play worse than DA:O, which did not have stellar graphics and mechanics to begin with.

Torment was made by an inexperienced team using an unfinished version of the Infinity Engine, which is one of the reasons why it turned out the way it did. Putting Feargus in charge of the combat wasn't the brightest idea either.
 

Quillon

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The Grounded team should make a survival crafting game set in Eora, it's the only hope Obsidian has to get people to care about the setting.
set in destroyed caed nua with the resources are spread throughout the 15 levels
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is it possible to see this at the upcoming Microsoft event? I would imagine that this should be a 2024 release.
 

ferratilis

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Is it possible to see this at the upcoming Microsoft event? I would imagine that this should be a 2024 release.
https://news.xbox.com/en-us/2024/01/09/xbox-developer-direct-2024/
Developer-Direct-2024-5039dcadfcd5ef079bf1.jpg

Avowed: The team at Obsidian will share the first deep dive into the gameplay experience fans can expect in Avowed, their upcoming fantasy action RPG, set in the fantastical, vibrant Living Lands. Learn more about how Obsidian’s expertise in building worlds with deep themes, dynamic gameplay, and thoughtful reactivity come to life in Avowed where players will have agency to make choices to shape every step of their adventure.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Thanks! I knew there was some news coming today, but I couldn't remember which game.

Edit:
Me: Oh, there is going to be gameplay from Avowed today!
Wife: <No reaction, continues looking at her phone>
Me: You don't remember what Avowed is, do you?
Wife: <Bursts into laughter> I was just wondering how to react.
 

Old Hans

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they better have something amazing to show, cause that old footage looked like a 2012 xbox one release game
 

Readher

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Game looks like cringe, plastic crap, just like The Outer Worlds. I'll stay with Fall of Avalon, thanks.
 

Vyvian

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It looks worse than I anticipated.
Nuance and choice means three dialogue options I guess.
 

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