- Joined
- Jan 28, 2011
- Messages
- 99,695
Gameplay looks like a step up from TOW. Graphics/art design are about 10 steps up. I almost fell asleep when they were showcasing that quest though. Why are Obsidian chronically incapable of telling a compelling story?
"At the end of the quest, you have a choice."
In other words, this quest is walking back and forth between two NPCs (no doubt with a couple loading screens in between them) and then deciding whether to kill a guy or let him live at the end. G A M E D E S I G N
That "choice and consequence" scene does feel like they were forced to show something and didn't have anything worthwhile on hand.