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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Joined
Aug 10, 2012
Messages
5,904
The soulless ChatGPT PR talk really takes the cake for me.

"We set out to blend the BELIEVABLE and FANTASTICAL to give players an EXPERIENCE LIKE NO OTHER"

"our combat brings the BEST of the MOMENT-TO-MOMENT FUN that comes with ACTION-ORIENTED GAMPLAY"

"our overarching goal is to EMPOWER YOU WITH CHOICE"

"the way YOU want to PLAY from MOMENT TO MOMENT, UNINTERRUPTED"

Fuck off, cunts
 
Joined
Dec 17, 2013
Messages
5,392
You can generally tell that a combat system is going to be utter shite when they start mixing swordplay with magic.

The vast majority of RPG combat designers cannot even make a good swordplay system or a good magic system separately, so throwing the two together is just a recipe for mindless LMB-spam combat. This kind of stuff is pushed by people who cannot grasp the coolness of real medieval combat (think HEMA or Kendo) or the wonder of an elegantly designed magic system (something that involves thought and experimentation), so they just throw all this shit together like a drunk fraternity bro (heyyyyy maaaannn, wouldn't it be cool if I could fling fireballs with my left hand and swing my sword around with my right????).
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,851
The vast majority of RPG combat designers cannot even make a good swordplay system

What's even the closest someone has gotten to a good first person swordplay system?

Dark Messiah? Mount and Blade? Kingdom Come: Deliverance? Chivalry 2? Mordhau?

Swordplay outside VR will probably always be bad.
 
Joined
Dec 17, 2013
Messages
5,392
Kingdom Come: Deliverance (with a couple of light mods) is really good.

M&B: Warband is third person, but yes, also really good. Haven't played Bannerlord yet.

If we are talking third person, Gothic 1/2 were quite good for their time, and Risen is good. The new Zelda games also have well designed action combat. Sekiro. Nioh, etc. That combat game, Hellish Quart.

To design a good melee combat system, you gotta abandon a lot of terrible historical design tropes. Stop with the mindless attack spam, the rolling, the infinite length blocks, and many others. You gotta understand that real melee combat is reactive and dynamic and complex. You do A, enemies responds by doing B, you adjust by doing C, and so on. Parries, ripostes, dodges, footwork and movement, different attacks and combos, feints. Just watch any good movie duel, imagine if we had those systems in games...

Instead you got shit like this, where you hurl a cold turd at someone and it freezes them, and then you hit them with a sword. Yeah...
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,427
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Honestly it looks ok. Had not for dragon's dogma 2 or other relatively excellent RPG in the AAA space like baldur's gate 3, i would reasonably be interested in this. Alas the rpg landscape is very different than when TOW released.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,851
What's even the closest someone has gotten to a good first person swordplay system?
Vermintide 2/Darktide's melee combat is good, HEMA autists will just never admit it.

It's good but overly simplistic because they're horde shooters/slashers. I spent most of my time in DT with an OP dagger bleed build anyways....

Realistic swordplay in a game would require a lot of HEMA-type considerations.

Which I doubt that Avowed will have. Probably won't expect more than a light attack, strong attack, block and parry.

It truly is just Skyrim with more colors.
 

TheKing01

Educated
Joined
Jan 18, 2024
Messages
108
Well, the graphics are certainly pleasing - at least from an art design standpoint.

Interested to see if the first person melee combat is serviceable.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
Am i the only one that is worried for actual meat of the game rather than combat itself. So far we didn't see almost any npc, city, village, etc. and living lands setting itself is bare from those things.

As for combat itself it feels like they were making POE3 from iso camera but sometime around the time they were bought by MS and MS ordered them to make it in first person camera. This would explain a lot about hit reactions, animations etc.

From what i have seen about game this seems like ARPG rather than RPG set in weird unpopulated land where you need to solve some mystery. Sometimes you will find NPC to do some small sidequest.
 

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