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Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
GameBanshee scraping the bottom of the barrel for reviews: http://www.gamebanshee.com/news/117087-baldurs-gate-siege-of-dragonspear-reviews-2.html

IGN Russia gives it an 8.5/10, though its text translates into a somewhat bizarre conclusion:

Members should be aware that this is a plot bridge between the games of the late 90-ies. I do not know what to say on this occasion, because it does not expect to make Beamdog this addon. A home from a single blank ( "Well, as we expected, Beamdog goof"), for obvious reasons, had to be abandoned. However, given the thrust Beamdog cut the branch on which it sits (see. Scandals over allegations of screenwriter and so on.), And a clear desire to practice necromancy and more, this uncomplicated philippic can be useful in the case of the following output independent of the company.

GRYOnline gives it an 8/10:

However, the developer still needs a little work on your skills, especially in regard to the construction less linear story and provide more elaborate technology products. Personally, I hope also that Beamdog, if it intends to continue to create a completely new work, instead of just refresh old, will reach the end of the more contemporary technology. Already pal deuce graphics, but the Pillars of Eternity studio Obsidian Entertainment showed how you can use modern solutions to make old-school formula of the game deeper and more transparent and precise, not defiance with the traditions of the genre. Therefore, I hope that the production of any Baldur's Gate III, creator of the position in question Infinity engine will go into retirement. And even if it does not - and so these RPG-Dominion may tremble to its foundations when Beamdog take up a third of Baldur's Gate. May the only studio that had reached conclusions imperfections Siege of Dragonspear and showed that he can further develop wings.

The Witchfinder General gives it a 33%:

Siege of Dragonspear goes on. An on. And on. With every linearly presented area one expects an array of clumsy stereotypes and leaden writing. Some dwarves are in a nearby cave. They are unable to deal with an infestation of undead themselves so the player character has to do it for them. We meet a hill giant called Semahl. A ‘gentle giant’, remarks Viconia, with uncharacteristic kindness. By uncharacteristic, your author means that Viconia is an evil drow cleric of Shar!

And QuadNine gives it a 4.5/10:

Dragonspear felt like someone tried to make a new Baldur’s Gate game without ever bothering to play the old games. Between the confusing and boring writing, bland and generic locations, and myriad of bugs there’s no way any fan of the original games should play this when so many better options exist. Beamdog have said they want to make a third Baldur’s Gate game in the future, and if Dragonspear is what they do when given creative license, then perhaps it’s best the series remains dormant.

That last guy is edgier than most Codexers.
 

Azarkon

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Joined
Oct 7, 2005
Messages
2,989
I don't know if anyone has posted this yet, it's old but it got mentioned recently
on the Beamdog forum.

https://twitter.com/TrentOster/status/183904243772698625?ref_src=twsrc^tfw

"We want to do Planescape: Torment after the BG series." - Trent

https://forums.beamdog.com/discussion/comment/44388/#Comment_44388

"Hmm. We have a Planescape.zip file here that seems to have a bunch of source codey stuff in it ;-)" - Trent

"I'm sure we could add some real value to a PS:T:EE if we were ever able to do it. Make it available on multiple platforms, for instance. It's my favorite game and I hope we get a chance to work on it some day." - Trent, March 2015.

Imagine that, Beamdog writing in Planescape Torment.

The only way this could work is for them to hire Avellone for the project, and then have him write everything, without ANY writing input from themselves. Sort of a "what would you have done, had you more time" deal. Only then would I even look at it.
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
Was looking for this ww2 movie called The Ogre (96') and what comes up ?




:lol:

Someone should mod this for SoD

0qxzkVF.jpg

BlpeQHU.jpg
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,106
Planescape? Beamdog? inb4 deletion of lines like"Women are the reason I became a monk. And uh, the reason I switched back." BECAUSE OBJECTIFICATION OF POOR WYMYNS.
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
GB just missed this one: http://www.pcgamer.com/baldurs-gate-siege-of-dragonspear-review/

BALDUR'S GATE: SIEGE OF DRAGONSPEAR REVIEW
By Phil Savage 2 hours ago

As a historical artefact, Baldur's Gate is important. As an RPG, it's huge and expressive. As a moment-to-moment experience, it can be a bit of a chore. Siege of Dragonspear is an expansion for Baldur's Gate: Enhanced Edition. As an add-on—albeit one that takes the form of a lengthy, full campaign—it's forced me to reevaluate if Baldur's Gate is worth expanding.

The D&D ruleset feels awkward and restrictive. Melee combat involves watching sprites wave weapons at each other until invisible dice register a hit. Accurately detecting traps requires walking a few paces in a dungeon, stopping, and waiting to see if your Thief signals danger. If she doesn't, take a few more steps and repeat. If she does, disarm it. Then take a few more steps and repeat. Siege of Dragonspear has a lot of traps.

It seemed fine in 1998. It even worked in the Enhanced Edition, where, despite the frustrations, it felt important to hold true to the original experience. But as a new campaign, released in 2016, the rougher edges feel more pronounced. As much as I once loved the Infinity Engine, that style is being replicated more smoothly in games such as Pillars of Eternity and Divinity: Original Sin. For those not desperate for more of a 15-year-old game, I'd recommend either of those over this.

Modern sensibilities aside, how does Siege of Dragonspear work as a new Baldur's Gate chapter? Pretty well, for the most part. The story fills in the gap between the first and second game, opening with a dungeon filled with Sarevok's remaining followers. That taken care of, a new threat rises: Caelar Argent, the Shining Lady, who's leading a crusade in the north. With the Flaming Fist in tow, you—the Hero of Baldur's Gate—set out to stop Argent on behalf of the city.

Hence the linearity. You're travelling with the Flaming Fist's camp, and, once they've packed up and moved on, there's no turning back. But the pace works within the scenario, and gives the campaign a feeling of building momentum.

While your path is somewhat restricted, Siege of Dragonspear works well as an RPG. I found numerous opportunities to talk my way out of fights, or engineer interesting solutions to quests. That said, the breadth of dialogue options feels more restrictive than I remember from Baldur's Gate proper. Many responses fit into three categories: good, neutral and evil, where evil really means being a bit of a dick.

Overall, though, the writing's good. There are some duff moments, like the time new companion Corwin mistook my few curt responses to her questions as romantic interest. There is, however, some great stuff. In particular, Caelar Argent. There's a great depth to her emotional range. She's not a pantomime villain, despite the damage she's wrought.

There's a greater sense of spectacle, too. This is the most populated Baldur's Gate has ever felt, with huge crowds gathering on the streets. That also manifests in combat. Individual encounters feature a greater number of enemies, and focus is more on crowd control than systematically clicking on enemies in order. At times, it can feel like a battle of attrition—especially in the dungeon—but I appreciate the chance to try new tactics.

If you'd rather not bother with combat, Beamdog's Story Mode – first seen in the Icewind Dale: Enhanced Edition—is now available, offering a significant strength boost and invulnerability. It's probably not the difficulty most people would pick, but is a nice option for those who want to experience the RPG elements without the repetition of the expansion's many encounters.

I haven't encountered many bugs – mostly the occasional performance issue – but reports suggest others haven't been so lucky. Aside from the unintended problems, though, the engine fails in other ways. The Enhanced Edition's reworked interface is barely fit for purpose. Simply navigating through the different menus is a pain, and the new journal seems less intuitive than the old one. And, while an effort has been made to pretty up the graphics—mostly by zooming the camera out to an absurd level—there's no hiding the fact that this is a 15-year-old engine. It looks a bit ugly at modern resolutions.

As a Baldur's Gate adventure, Siege of Dragonspear works well. While it's not entirely tonally consistent with the original series, it does a good job of inserting itself into the middle of the story without feeling like sacrilege. As a result, though, it requires that you still be invested in that story. The fact is, a decade and a half later, there are much smoother, more enjoyable RPG experiences available.

THE VERDICT
71

BALDUR'S GATE: SIEGE OF DRAGONSPEAR
Beamdog has proven they can continue the Baldur's Gate story. In doing so, they replicate the antiquated nature of the Baldur's Gate games.
 

Mustawd

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PhantasmaNL

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PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
IGN Russia gives it an 8.5/10 Members should be aware that this is a plot bridge between the games of the late 90-ies. I do not know what to say on this occasion, because it does not expect to make Beamdog this addon. A home from a single blank ( "Well, as we expected, Beamdog goof"), for obvious reasons, had to be abandoned. However, given the thrust Beamdog cut the branch on which it sits (see. Scandals over allegations of screenwriter and so on.), And a clear desire to practice necromancy and more, this uncomplicated philippic can be useful in the case of the following output independent of the company.

I think IGN Russia is pretty much spot on here. Who can deny that Beamdog should quit practicing necromancy. It is bad.
 

Delterius

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Members should be aware that this is a plot bridge between the games of the late 90-ies. I do not know what to say on this occasion, because it does not expect to make Beamdog this addon. A home from a single blank ( "Well, as we expected, Beamdog goof"), for obvious reasons, had to be abandoned. However, given the thrust Beamdog cut the branch on which it sits (see. Scandals over allegations of screenwriter and so on.), And a clear desire to practice necromancy and more, this uncomplicated philippic can be useful in the case of the following output independent of the company.
I love this conclusion so much that I might write mine in Portuguese and then google translate to and from Russian a couple of times.
Who cares about Popper, he was a positivist.
People keep using that word, they don't know what it means.
 

vonAchdorf

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Sep 20, 2014
Messages
13,465
Both BG:EEs are now 85% off at GOG - trying to rebound/push the SoD sales?
It's still the same pricing as it has been since April 5 and is supposed to be till April 29:
85% off if you own the originals, 60% off if you don't. The only thing that has changed now is how the website reacts to you being logged in or not.

Ah oh, thanks, I hadn't logged in for a while, so I wondered when I saw the 85% off.
 

Bumvelcrow

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Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
BALDUR'S GATE: SIEGE OF DRAGONSPEAR
Beamdog has proven they can continue the Baldur's Gate story. In doing so, they replicate the antiquated nature of the Baldur's Gate games.

If they'd replicated the antiquated nature of Baldur's Gate then I would consider buying it. The first sentence takes some suspension of disbelief.
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
GameBanshee scraping the bottom of the barrel for reviews: http://www.gamebanshee.com/news/117087-baldurs-gate-siege-of-dragonspear-reviews-2.html

And QuadNine gives it a 4.5/10:

Dragonspear felt like someone tried to make a new Baldur’s Gate game without ever bothering to play the old games. Between the confusing and boring writing, bland and generic locations, and myriad of bugs there’s no way any fan of the original games should play this when so many better options exist. Beamdog have said they want to make a third Baldur’s Gate game in the future, and if Dragonspear is what they do when given creative license, then perhaps it’s best the series remains dormant.

That last guy is edgier than most Codexers.

Read it because you singled it out, guy is a moron:

...They’re probably the closest we’ve ever seen to a proper DnD campaign in gaming form... [talking about the original BGs, obviously wrong]

...There’s a quest at one point to infiltrate a camp and steal a scroll from a wizard. When I entered the camp there were three people that sort of looked like wizards. I tried pick-pocketing one, which failed and turned him hostile. I killed him, somehow without the rest of the camp noticing, and tried to find his scroll. No luck. I managed to pick-pocket the second wizard, again no luck, and the same for the third. I looted every container I could find, but never found any scrolls. Finally, I saved my game, killed the two remaining wizards and checked their bodies for the scroll, which neither had. I never found that scroll, and the game carried on without it... [the scroll is in a container, clicking it causes dialogue to initiate with whoever is guarding it (changes with time of day)]

...Quests have one, maybe two resolutions, and anything outside of that is a no-go, usually breaking the game. There’s no sense of adventure, and no joy in figuring out obscure ways to finish missions like you would in a real DnD setting, just go to X and kill/collect/activate Y. Very few of the quests have multiple endings... [multiple solutions abound compared to the originals, your race/class/party-members even occasionally bring up alternate solutions. Some dialogues have reactivity to things I wouldn't expect them to bother with, like killing an enemy earlier than the journal suggests, massacring some allies for no reason (though in a lot of cases this leads to some random mage teleporting in and mazing the PC, game over) and arriving at quest givers with the item they are looking for already in hand. Just flavour stuff mostly, but a nice effort]

...The finale of the game makes so little sense within the context of Baldur’s Gate 2 that it’s better to just chalk this up as a fever dream your character suffered in Irenicus’ dungeon... [I wouldn't say it doesn't make sense. Unnecessary, sure.]

...If there’s something you want to actually take when the fight is done, you’ll need to dig through a mountain of useless garbage to get to it.. [game has AoE loot now, this can't be an issue]

...Difficulty balance is all over the place, and it plays like a roller coaster going up and down violently. Only a few hours in you’ll need to sneak past a dragon that’s nigh un-killable, then fight a few poorly armed thugs before taking on a mind-flayer and his giant worm minion before clearing some more thugs, and finally getting past that dragon again praying you don’t accidentally walk in his line of sight... [bad player, probably doesn't even tank with mages]

...Dragonspear felt like someone tried to make a new Baldur’s Gate game without ever bothering to play the old games... [play on Insane, definitely have SCS fans among the enemy AI/encounter design team at least, shows occasionally]

That other guy though,

I haven't encountered many bugs – mostly the occasional performance issue – but reports suggest others haven't been so lucky. Aside from the unintended problems, though, the engine fails in other ways. The Enhanced Edition's reworked interface is barely fit for purpose. Simply navigating through the different menus is a pain, and the new journal seems less intuitive than the old one.

is quite right on that point. But I do like seeing AC, damage range and thac0 all on the inventory page.
 

Gauldur's Bait

Arbiter
Joined
Oct 14, 2015
Messages
247
Back to the game - has anyone tried to import a final save to a new game of BG2 EE? I will play through it once as I haven't done it before, but I don't want the 2.0 patch because of the UI - hence I apparently can't import from SoD at all (at least I couldn't get it to work). I'm mostly interested in what they did with the XP, as if you start BG2 with 500 000 XP with a custom party maxed out from SoD then you won't need story mode.
 

Dreaad

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Deep in your subconscious mind spreading lies.
Back to the game - has anyone tried to import a final save to a new game of BG2 EE? I will play through it once as I haven't done it before, but I don't want the 2.0 patch because of the UI - hence I apparently can't import from SoD at all (at least I couldn't get it to work). I'm mostly interested in what they did with the XP, as if you start BG2 with 500 000 XP with a custom party maxed out from SoD then you won't need story mode.
BG2 scales to your level, didn't you know? Certain places in the game anyway.
 

Ezrite

Learned
Joined
Nov 20, 2014
Messages
205
I just got into it, the funniest part was a Flaming Fist merc punch the shit out of a refugee trying to enter Baldurs Gate ducal palace. Overall the tone do not fit how BG1 felt.

Their areas are also an eye sore compared to the base game, this was noticeable in the vanilla EE aswell in Rasaads quest. It is also very convenient the treasurer gambles away your money, I had 150k and when he somehow manages to scrape it together, some refugees beats him up and wastes my money in about 15 minutes. I put them in jail. As of yet, I still enjoy it a bit, It keeps up the cheesy writing of Baldurs Gate 1 but adds in this refugee shit. Jon Irenicus is mega shoe horned in to and that some of the companions are just going "fuck you" and leaves with equipment, like the Helm of Balduran. Fuck you Ajantis. Atleast the recruitable keep the stuff they had in BG1 as you recruit them. It do have a feeling of IWD 2 I think. Big city is being in trouble, army heads out. Well in IWD2 the army was you...

I would love if they gave us an alternative ending where we could just say fuck it and end our lives as a gluttonous noble-hero of Baldurs Gate, guarding the city from shit hiting the fan with our closest friend. Give me that ending.
 
Last edited:

Metal Hurlant

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Codex USB, 2014 A Beautifully Desolate Campaign
I just got into it, the funniest part was a Flaming Fist merc punch the shit out of a refugee trying to enter Baldurs Gate ducal palace. Overall the tone do not fit how BG1 felt.

Refugees should be allowed to go anywhere! Big bad authoritarian government with their police force shown to be man handling and abusing refugees.
 

Ezrite

Learned
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Messages
205
Refugees should be allowed to go anywhere! Big bad authoritarian government with their police force shown to be man handling and abusing refugees.

Yeah! Let them inside to rape the noblewomen and Duke Liia Jannath and rob Belt and the others!
 

Metal Hurlant

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Messages
537
Codex USB, 2014 A Beautifully Desolate Campaign
At least that's how I took it. Instead of a flaming fist not allowing entry, they show the flaming fist (police) abusing refugees. The politicking in this game gives me cancer.
 

Roguey

Codex Staff
Staff Member
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Messages
37,356
Guise, wartime refugees and the problems with dealing with them aren't anything new.

28lyp93.jpg


This is from a 2008 Japanese game.
 

Delterius

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Messages
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Location
Entre a serra e o mar.
Self centered hipsters from San Francisco (or whatever) care much about the plight of self centered hipsters from Europe. Europe's current refugee crisis is the first refugee crisis in the history of mankind.
 

Rivmusique

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Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
It's still shit.

Oblivion is shit. A review stating: "This is garbage, quests don't give you enough guidance, the player is constantly confused about what needs to be done. It's also a shame that guilds so restrictive with their stat/skill requirements, why can't I see the mage's guild content with my fighter? I just want to play the game! 3/10" would also be shit.
 

Metal Hurlant

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Codex USB, 2014 A Beautifully Desolate Campaign
I like how it says, 'How to use this document'.
 

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