Another cringe of BG3: why are goblins Lawful Evil instead of Neutral Evil (which they have always been in the past)?
My brother and I were scratching our heads when we realized we could just talk our way into the goblin camp instead of killing them all. Since when do goblins just let strangers wander around their villages like this? This is not D&D.
LOL does it actually state that they're Lawful Evil?
That would be the most hilarious lore retcon ever. Thieving, murdering little shits who care about societal structures.
It's because of the Absolute religion, which is a convenient excuse to erase borders and make all these various races tolerate each other and get along "for the greater good". You'll see bugbears, ogre, etc, also behaving this way.
Regardless of whether there is a story reason for this, this change to the way classically mindless evil monsters behave feels totally alien to the Dungeons & Dragons setting this game is supposed to portray. And, yeah, I think "The Absolute" is just a convenient excuse to have talking furries everywhere.
I made the comparison earlier that BG3 really feels like Guardians of the Galaxy (or one of the latter Marvel movies). Every creature you can imagine talks and behaves like just another NPC to be recruited or negotiated with. That's not the spirit of D&D to me, I don't care what spin you try to put on it. You've betrayed the very core of this gaming system.
D&D to me was the dichotomy between the mundane and the fantastical and the interaction between the two. Sane humanoids gather a party to delve into a dungeon (a hellish place of evil) to kill stuff and get their loot. That's ultimately what the core of the game is. BG1 & BG2 basically followed this model. BG3 does not.