This look like shit, this look like a reduced World of Warcraft map. You move 2 meters and suddenly the rock are orange, the grass is red, the tree are warped and small and the birds are doing
this instead of
this. Yeah, nice and colorful but still mediocre, the cities are villages, the mountains are small hills and lakes are mere ponds. What year is it ? 2002 ? I though Morrowind was behind us.
Now if you want to give it a more appropriate sens of exploration/travel, without a proper scale of time and space, you will need to remove fast-travel to force players to do some walking by themselves(the map is small already). With it you will need to have content which will spawn in previous locations as the player finish quests and events(a new PNJ on a well-travelled road, a previously cleaned-up goblin camp now infested with feral animals, a new merchant at the entrance of a town after a quest, etc). It could help distilate the game content without it looking like a bloat at the very least.
2 questions : BG3 does not have a type of true random-encounters using the Points de Passage(fast-travel), right ? And is there any need to get back to or passing by some previous location once they are cleared ?(except towns of course)
Also, if some of you just dont give a shit about rule/gameplay continuity of the serie, why not just take exemple from better game maps ? Like those of F1-2, Arcanum, Vagrus, Kingmaker, etc. I mean : Loading time for everyone, real travel with encounter on the roads, a sens of travel and discovery on both the big map and the OS1-2 style small maps, some hidden locations, time and space matter now.
Et voila, everyone is happy
PS : My apologies as I posted this message half-baked by accident, sorry for the ghost-post