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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
Damn are they gonna reveal Fear and Hunger in the middle of the game?
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
https://www.ign.com/articles/baldur...sin-sequel-but-not-before-a-well-earned-break

Baldur’s Gate 3 Developer Larian Will ‘Definitely’ Make a Divinity: Original Sin Sequel, but Not Before a Well-Earned Break​


Baldur’s Gate 3 is one of the most-anticipated role-playing video games of 2023, but fans of developer Larian’s previous, much-loved Divinity: Original Sin series are wondering whether its story will ever be continued. The answer: a Divinity: Original Sin sequel is a definite, although don’t hold your breath for an announcement.

In an interview with IGN, Larian boss Swen Vincke confirmed the studio will return to the world of Divinity: Original Sin and continue its story, but not before staff have taken a well-earned break following the launch of Baldur’s Gate 3 next month.

“It's [Divinity: Original Sin] our own universe we built, so we're definitely gonna get back there at some point,” Vincke said. “We will get back there at some point. We'll first finish this one [Baldur's Gate 3] now, and then take a break, because we will need to refresh ourselves creatively also. You’re seeing 400 developers putting their heart and souls into this. You’re getting the best of them and their craft into this game. And so I can tell you, it's quite a thing.”

Belgian studio Larian kicked off its Divinity role-playing series in 2002 with Divine Divinity. Beyond Divinity followed in 2004, before Divinity 2 launched in 2009. Divinity: Original Sin came out in 2014, but it was 2017’s Divinity: Original Sin 2 that propelled Larian into the bigtime, with millions in sales and universal critical acclaim. Ports and a Definitive Edition followed, with thousands still playing years later.

Baldur’s Gate 3, which Larian has developed under licence from Dungeons & Dragons owner Wizards of the Coast, launches in August 2023 six years after Divinity: Original Sin 2 came out. If Larian moves on to Divinity: Original Sin 3 next, it may well be years before we see or hear anything about it, let alone play it.

Larian announced it had brought the release date of the PC version of Baldur’s Gate 3 forward a month, from August 31 to August 3, in order to avoid a clash with the likes of Bethesda’s upcoming behemoth Starfield in early September. The PlayStation 5 version, meanwhile, is delayed slightly to September 6, and the Xbox Series X and S versions are without a release window (more on Baldur’s Gate 3’s Xbox hold-up here).

Speaking to IGN, Vincke said the developer is seeing a standard playthrough of Baldur’s Gate 3 take 75 to 100 hours. However, players who want to “do everything” should expect to double that figure.

I was wondering if WOTC would push Larian to break their streak of not really releasing DLC/expansions, but it seems like Swen's more interested in working on another Divinity game in the years following BG3's launch.
 

basketball

Barely Literate
Joined
Jul 26, 2023
Messages
1
I enjoy some of Sawyers talks and love Pillars. But he has been coming off real ass hurt. Sorry your Disco Elysium rip off wasn't that good?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,346
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Josh Sawyer gives you more advice on how to play Baldur's Gate 3:
Min-max. Save scum. Rest constantly. Murder every NPC after a quest finishes for more xp. Do whatever the mechanics implicitly encourage you to do. Face God and walk backward into hell.
Some people may note that as a designer I make choices that make it more difficult to do these things. This is because when I am a designer you are my enemies and we will be locked in eternal struggle forever. I love you.

God, I've never seen Josh so salty :lol:

It figures that even his frustration will take the shape of a feminine passive-aggressiveness.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,785
Location
bulgaristan
Codex Year of the Donut
What do you know about necrophilia?
Its only evil if the corpse isn't sufficiently hot. Else its lawful good.

z.png
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
https://www.ign.com/articles/baldur...sin-sequel-but-not-before-a-well-earned-break

Baldur’s Gate 3 Developer Larian Will ‘Definitely’ Make a Divinity: Original Sin Sequel, but Not Before a Well-Earned Break​


Baldur’s Gate 3 is one of the most-anticipated role-playing video games of 2023, but fans of developer Larian’s previous, much-loved Divinity: Original Sin series are wondering whether its story will ever be continued. The answer: a Divinity: Original Sin sequel is a definite, although don’t hold your breath for an announcement.

In an interview with IGN, Larian boss Swen Vincke confirmed the studio will return to the world of Divinity: Original Sin and continue its story, but not before staff have taken a well-earned break following the launch of Baldur’s Gate 3 next month.

“It's [Divinity: Original Sin] our own universe we built, so we're definitely gonna get back there at some point,” Vincke said. “We will get back there at some point. We'll first finish this one [Baldur's Gate 3] now, and then take a break, because we will need to refresh ourselves creatively also. You’re seeing 400 developers putting their heart and souls into this. You’re getting the best of them and their craft into this game. And so I can tell you, it's quite a thing.”

Belgian studio Larian kicked off its Divinity role-playing series in 2002 with Divine Divinity. Beyond Divinity followed in 2004, before Divinity 2 launched in 2009. Divinity: Original Sin came out in 2014, but it was 2017’s Divinity: Original Sin 2 that propelled Larian into the bigtime, with millions in sales and universal critical acclaim. Ports and a Definitive Edition followed, with thousands still playing years later.

Baldur’s Gate 3, which Larian has developed under licence from Dungeons & Dragons owner Wizards of the Coast, launches in August 2023 six years after Divinity: Original Sin 2 came out. If Larian moves on to Divinity: Original Sin 3 next, it may well be years before we see or hear anything about it, let alone play it.

Larian announced it had brought the release date of the PC version of Baldur’s Gate 3 forward a month, from August 31 to August 3, in order to avoid a clash with the likes of Bethesda’s upcoming behemoth Starfield in early September. The PlayStation 5 version, meanwhile, is delayed slightly to September 6, and the Xbox Series X and S versions are without a release window (more on Baldur’s Gate 3’s Xbox hold-up here).

Speaking to IGN, Vincke said the developer is seeing a standard playthrough of Baldur’s Gate 3 take 75 to 100 hours. However, players who want to “do everything” should expect to double that figure.

I was wondering if WOTC would push Larian to break their streak of not really releasing DLC/expansions, but it seems like Swen's more interested in working on another Divinity game in the years following BG3's launch.

IGN probably misinterpret Swen's words. The company must work by all time. The fact, that part of crew is on vacation doesn't stoping rest of the employees. Some of them works on BG3 bugs, but what doing rest of them? Baldur's Gate 4 preproduction, I think.

If you don't believe me, ask yourselves - why BG3 leveling is such limited? For sequel.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Josh Sawyer gives you more advice on how to play Baldur's Gate 3:
Min-max. Save scum. Rest constantly. Murder every NPC after a quest finishes for more xp. Do whatever the mechanics implicitly encourage you to do. Face God and walk backward into hell.
Some people may note that as a designer I make choices that make it more difficult to do these things. This is because when I am a designer you are my enemies and we will be locked in eternal struggle forever. I love you.

God, I've never seen Josh so salty :lol:

It figures that even his frustration will take the shape of a feminine passive-aggressiveness.

As someone who likes his games, I'm still very much enjoying seeing him salt out the ass about BG3. It's hilarious. Hell the whole Twitter spectacle with developers asshurting might be the best piece of content to arrive from BG3. Think about the fucking ludicrousness and lack of self-respect you must have as a D4 dev and go "woah we can't do what Larian does, we don't have those luxuries they have." Pathetic.

However I didn't find the minmax video that salty. It was more like him lolwutting at a journalist who wrote some dumb shit
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
:deathclaw:

Now i am thinking. The game could be fun #,with all the degenerate swampgerman garbo in it,you could have fun going around smiting evil scum all the way to the end.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000

Baldur's Gate 3 romantic scenes used intimacy coordinators

Larian believes it's one of the first studios do so.

https://www.eurogamer.net/baldurs-gate-3-romantic-scenes-used-intimacy-coordinators

Baldur's Gate 3 developer Larian hired intimacy coordinators to ensure its actors felt safe and comfortable during romantic scenes.

Jennifer English - who plays half-elf cleric Shadowheart said,
It just shows you how crazy in the best possible way this game is," she said, reflecting on the bear scene.

If you pay for this, you are paying to normalize behaviour like this, which includes zoophilia.


Here is a picture used in the article to promote homsexuality and "intimacy coordinators"
intimacy-BG3.jpg
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Josh Sawyer gives you more advice on how to play Baldur's Gate 3:


You know if the developer didn't want you to save scum, they would've made the game run on an iron mode save system.

Or alternatively they would've presented you with ample opportunities to turn failures into separate adventures rather than hard roadblocks.
I hope I will live to see the day where RPG developers don't hide behind cowardly crutches like quicksaves/reloads to avoid implementing actual branching paths in video games.
 

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