Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,108
After playing Solasta for one evening, I spotted numerous things that would improve BG3 immensely. Such as (but not limited to) dice rolls, beautiful, crispy interface with very clear separation between actions and bonus actions, spellcasting reminiscent of NWN2 windows, the Dodge action, the Ready action, much less confusing multiattack, automatic sneak attack with no need to click the specific button every time, better leveling (with "What features will come to this class at later levels" window), and my personal favourite - opportunity attacks that are actually reactive, as well as the smites working on the same principle. This last one is such a simple, intuitive idea, and such a better way of handling emergent decisions, that I wonder if it simply never occurred to good people at Larian, or their engine is actually incapable of this feat of software engineering.
When it comes to gameplay and user interface, Solasta has BG3 soundly beaten, and it's a good reason to emulate everything it does.
When it comes to gameplay and user interface, Solasta has BG3 soundly beaten, and it's a good reason to emulate everything it does.