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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Fedora Master

STOP POSTING
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I don't think Larian has some evil plan where they are deliberately trying to fool people.
I don't doubt they are putting on their best effort to make the best possible game they can.
More than anything I tend to question the design decisions they rely on to achieve that result.

If their shitty "Panel from hell 2" showed something, is that Swen seems to take pride in the amount of shitty, janky exploitable mechanics they put into the game rather than perceive it as a flaw to solve. And that worries me more than any alleged "malicious intention to mislead the reviewers".

It doesn't need to be malicious, just lazy and "good enough".
 

DeepOcean

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Oh man... game designers never change... "Most players like our game." -> "this minority hate it." ->"They are the minority, it must be because they are stupid." ->"Lets analyse all the ways those people that hate our game are stupid and wrong."-> "And what about the people who like our game? They maybe wrong too or being too kind." ->"Nah, they like our game, so of course they are right" -> "Could be a biased sample, after all, our community manager bans everyone that doesnt like us" ->"Nah, our scientific based survey of asking sychopants on steam forums and on our official forum told us what we wanted to hear, so it is fine."

Months later on Early Access/talk years later on GDC: "Oh no, we totally couldnt see those problems before, game development is so hard."

Then the cycle repeats itself.
 
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Volrath If you want clarifications you can just ask for them rather than relying on retarded reactions.
I didn't say anything particularly cryptic or hard to elaborate, either.

There's a significant difference between "Let's find this fun broken combo buried in the system" (i.e. a particular class/feat/stat combo) and "Every fucking mechanic I cross by playing the game is broken and exploitable and wouldn't make any sense in P&P session" (i.e. exploding barrels everywhere that can be effortlessly carried in the dozens, a "burrow underground" ability that lets you pop out mid air, food that can be eaten as a free action during turn based combat, jump that works as a bonus disengage and turns combat into a leapfrog shitshow, etc, etc).
 

gurugeorge

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Strap Yourselves In
Finding broken things is fun, but it's fun because you've spotted a gap in the developers' systems. Smart developers try to have no holes, gaps, bumps and lumps in their game - or at the very least, if they're doing it deliberately as an easter egg type of thing for fun, they try to disguise and hide them so well that smart players will be less likely to discover them. And smart players try to find those holes, gaps, bumps and lumps, knowing that smart developers will at the very least have made them not easy to find.

It's all good, clean fun, like a miniature arms race between smart players and smart developers.

But for developers to deliberately make exploitable things for the lulz - and beyond that, to advertise that that's what they're doing - is all kinds of retarded and seems to me to totally miss the point of the arms race.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The discussion of advantage/disadvantage is exactly on point. What are your concerns with that/the rest?
 

Desiderius

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I didn't read all of his spergburp but his complains about thc are laughable.

Spergs make the world go round. Thc = to hit chance? At one point he says should add more flavor to "missing" like animating a dodge or block or whatever. Missfests are in fact boring/discouraging. Best cure is teaching noobs how to suck less but devs do have strong interest in their games not being missfests.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
He's right. Why would you stop reading? I replayed Realms of Arkania a couple months back and very much enjoyed delving deep into an entirely different ruleset just to find some relief from the famously mind-numbing missfest that are the early levels of that game. RPG Addict was driven mad into an uncharacteristically clueless review by the same thing. Whether the answer is gitting gud or dumbing down doesn't change the importance of the question.

All you phaggots swinging your dicks around can't get it up for one substantive comment.
 

jackofshadows

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Thc = to hit chance? At one point he says should add more flavor to "missing" like animating a dodge or block or whatever. Missfests are in fact boring/discouraging. Best cure is teaching noobs how to suck less but devs do have strong interest in their games not being missfests.
Extra animations/tuning existing ones certanly wouldn't hurt but that's like a minor issue and can be explained by low-priority EA stuff (I still waiting their promised dirt-system for armor).

As for misses: a) they could be fun as hell too so I disagree with him in general b) it's DnD 5e and Larian has already tuned thouse rules in favour for thc with a way of compensating it by significantly increasing enemie's HP and OP should know this well if he's so relentless. I personally don't mind bloat for highest difficulties but that's not neccessarily the best solution which should be applied even more. The system has some ways to manage thc and it's part of the game to deal with misses given it's a party-based game.

As for advantages/disadvantages and actions/bonus actions yes thouse are valid points but it has been discussed here to death, what matters is whether Larian will listen to this kind of feedback or not and imo it's a rather rhetorical question at this point. Despite some huge changes during the EA Larian still hold to their own idea of fun gameplay and it's barely clash together with ideas of that sperg or some of the people around here.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
A sperg here and a sperg there and pretty soon you've got an army.

Join or die.

Empirically speaking no misses are not fun unless heavily contextualized (mobs missing as well, PoEs Graze is a nice middle ground, mob miss leaving them open for counterattack, heavy tutorialization so players know why they're missing and how to miss less - missing less being the core design goal, preferably with players enjoying responsibility for learning/improvement). Default assumption is that miss full stop is a suboptimal gaming experience.
 

Black

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Of course misses aren't fun. That's why it's your job as the player to make them happen as rarely as possible on your characters and as often as possible on your enemies. You only have dozens of tools to do so.
Fucking lariat and their brain dead twitch audience.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Wow, I appreciate Larian designing their forum theme as an homage to Bioware's forums from 2000 :D
 

Cryomancer

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Vanilla 5e SUFFERS from fights being too short

Are you crazy? 5e is the second lowest lethality D&D game, losing only to 4e. CR 2 monsters can soak siege weapons like cannons with no problem. I never got the point of low lethality. It just takes out teh tension of the combat, makes the role of a ranger spotter, disarming rogue, abjurer wizard far less important, and only makes the game more tedious and encourages mindless "I attack" gameplay.

mind-numbing missfest that are the early levels of that game. RPG Addict was driven mad into an uncharacteristically clueless review by the same thing. Whether the answer is gitting gud or dumbing down doesn't change the importance of the question.

What about just starting a higher level? Or not putting high AC monsters for low level players. A death knight in adamantine +5 plate armor buffed by illusion magic should't be easy to hit.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Of course but first level Realms of Arkania you have trouble hitting the floor when you get out of bed. Nobody wants that unless that was your first game. I always preferred Fallen Empires power level MtG but I was under no illusion that anyone else did.
 

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