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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Joined
Jun 6, 2010
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Milan, Italy
Why you guys wanna patch? Larian will not change anything soon.
What? They just said days ago this one in particular is going to be THE patch focused on changing/improving things rather than adding content.

WHAT they are going to change and HOW are two pretty relevant questions that make the upcoming patch a notable milestone to keep an eye on.

In other words according to the direction they’ll take here this could be the update that makes or breaks the game.

On a marginally related note, I think that “this patch will be more focused on systems than new content” is Larian’s rather euphemistic way of saying “No fucking new content whatsoever”, so the drive to go for a new partial playthrough will probably be pretty low in general.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,653
WHAT they are going to change and HOW are two pretty relevant questions that make the upcoming patch a notable milestone to keep an eye on.

In other words according to the direction they’ll take here this could be the update that makes or breaks the game.
I can't say I agree with that assessment. The game seems to be pretty successful already. I doubt the changes are of such magnitude they will have "game breaking" potential (as in: the game will fail, commercially). At most they'll be in line with their other changes (bonus action, loaded dice, etc.). Sure, for the Codex it will probably translate to more decline, but wasn't BG3 generally considered decline by most people here anyway?
 

Swen

Scholar
The Real Fanboy
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Location
Belgium, Ghent
WHAT they are going to change and HOW are two pretty relevant questions that make the upcoming patch a notable milestone to keep an eye on.

In other words according to the direction they’ll take here this could be the update that makes or breaks the game.
I can't say I agree with that assessment. The game seems to be pretty successful already. I doubt the changes are of such magnitude they will have "game breaking" potential (as in: the game will fail, commercially). At most they'll be in line with their other changes (bonus action, loaded dice, etc.). Sure, for the Codex it will probably translate to more decline, but wasn't BG3 generally considered decline by most people here anyway?

No matter what, you can't satisfy the codex autists, especially the old boomers who are blinded by nostalgia and think the first two games are the best thing that ever happened in their miserable lives.

None the less, after all the seething and coping everyone knows what will happen. BG3 will be a big commercial and critical success and I will drink the tears of bulgarians.
 
Joined
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Messages
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Location
Milan, Italy
WHAT they are going to change and HOW are two pretty relevant questions that make the upcoming patch a notable milestone to keep an eye on.

In other words according to the direction they’ll take here this could be the update that makes or breaks the game.
I can't say I agree with that assessment. The game seems to be pretty successful already. I doubt the changes are of such magnitude they will have "game breaking" potential (as in: the game will fail, commercially). At most they'll be in line with their other changes (bonus action, loaded dice, etc.). Sure, for the Codex it will probably translate to more decline, but wasn't BG3 generally considered decline by most people here anyway?
Yeah, I'm sorry but this is not supposed to be a popularity contest. I don't give a shit of how much it will sell. And what's even more relevant I don't think for one single second that how much it will sell is tied in any way to addressing or ignoring some of the ongoing issues. It will sell regardless.
In the same way, I don't tend to form my opinions of games around what's the "codex consensus" about them.
I think the game has a lot of strong points and redeeming qualities already. It will just need to see some specific flaws addressed to shine.

What I meant with "it will make or break the game" is that this is (allegedly) going to be the update that will establish if Larian has ANY interest in addressing the game's current problems with questionable hombrew rules and weak design decisions or if they will stubbornly keep sailing toward "FUCK YOU PEOPLE, WE MADE THE SUCCESSFUL DOS 2, WE ARE GOOD".
 

d1r

Single handedly funding SMTVI
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Diablo1_reborn oh c’mon it’s on par with the golden age let’s plays here on Codex quality wise.

That's gonna be a very tough read without a Swen approved Larian account (I imagine the pictures actually showing up with an account). Sorry, but no.

Untitled.png
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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Messages
14,990
Insert Title Here Pathfinder: Wrath
Diablo1_reborn oh c’mon it’s on par with the golden age let’s plays here on Codex quality wise.

That's gonna be a very tough read without a Swen approved Larian account (I imagine the pictures actually showing up with an account). Sorry, but no.

Untitled.png

You can get the picture without the pictures. Teleport was (mostly) the same way in DOSII. Games with I win buttons are annoying.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
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Messages
17,526
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Frostfell
No matter what, you can't satisfy the codex autists

OwlCat satisfied codex.

but you are right. BG3 will be a commercial success and success among game journalists. But DOS2 is not hated on Codex. We have probably more Larian cultists than Larian haters here. DOS is above temple of elemental evil, dark sun : shattered lands, sw:kotor in the list of best rpg of all time > https://rpgcodex.net/article.php?id=11193

Which is the Codex popularity list.

They should add +2hp to every goblin in the game. It will be glorious!
Make it +10, and we can shake on it.

BG3 can be easily modded. If people are modding dozens of spells in the game ( https://www.nexusmods.com/baldursgate3/mods/125 ). I am pretty sure that someone will mod "3E hit point values and 3E spells" into the game. BG3 will gonna be like NWN2. Awful without mods and great with mods.

Teleport was (...) Games with I win buttons are annoying.

99% of "I win button" problem is due poor AI. Eg? Deadly Earth + Sirroco + cloudkill in a area. On Pathfinder Kingmaker, the dragon with superhuman intelligence just mindless walk into that "death zone". On tabletop, the dragon would just fly, cast a spell to dispel this death zone or attack at range. Ideally, we should have tiers of AI.

1 - Mindless -> Example : Skeletons, Zombies and low level constructs. Walk into "death zones" and go always in a straight line to attack the party
2 - Bestial -> Example : Wolves and other animals -> They attempt to avoid persistent effects and attempt to flank if in group.
3 - Commoner -> A human/elf/dwarf with average INT and no formal training. Eg - bandits. They attack on groups, try to flank, prioritize casters and so on.
4 - Tactician -> A mid/high level battle master fighter or a mid/high level caster -> The AI of this enemies should have "counters" pre programmed for the most common player used tactics and strategies. Eg - If the player has 666 buffs, cast disjunction, dispel magic, etc. If the player has a army of summons, banish this creatures. They will cast a lot of buffs pre fight and if fought in his "lair", use the scenario and traps in his favor. Eg - A fighter will attempt to lure the party into a antimagic zone if the party is heavily magical based. A lich would have a lot of traps dishing negative energy, damaging the party and healing himself.

I get that no computer can "act" as a above genius lich, but the devs should at least try.

As for teleport, DDO implemented teleport and it can fail. What happens if fails? Better have feather fall spell

r0LtUDL.png
 
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Swen

Scholar
The Real Fanboy
Joined
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Messages
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Location
Belgium, Ghent
No matter what, you can't satisfy the codex autists

OwlCat satisfied codex.

but you are right. BG3 will be a commercial success and success among game journalists. But DOS2 is not hated on Codex. We have probably more Larian cultists than Larian haters here. DOS is above temple of elemental evil, dark sun : shattered lands, sw:kotor in the list of best rpg of all time > https://rpgcodex.net/article.php?id=11193

Which is the Codex popularity list.

We agree for once Victor.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,002
Pathfinder: Wrath
I get that no computer can "act" as a above genius lich, but the devs should at least try.
It actually can. The problem of writing AI is not whether it can destroy us, that's easy because the computer can counter anything we do perfectly (an example is the Mortal Kombat AI), it's reeling it in enough for it to present a challenge without it being impossible.
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
100,389
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The swamp hag scenario they showed was pretty cool, though.
 

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