No matter what, you can't satisfy the codex autists
OwlCat satisfied codex.
but you are right. BG3 will be a commercial success and success among game journalists. But DOS2 is not hated on Codex. We have probably more Larian cultists than Larian haters here. DOS is above temple of elemental evil, dark sun : shattered lands, sw:kotor in the list of best rpg of all time >
https://rpgcodex.net/article.php?id=11193
Which is the Codex popularity list.
They should add +2hp to every goblin in the game. It will be glorious!
Make it +10, and we can shake on it.
BG3 can be easily modded. If people are modding dozens of spells in the game (
https://www.nexusmods.com/baldursgate3/mods/125 ). I am pretty sure that someone will mod "3E hit point values and 3E spells" into the game. BG3 will gonna be like NWN2. Awful without mods and great with mods.
Teleport was (...) Games with I win buttons are annoying.
99% of "I win button" problem is due poor AI. Eg? Deadly Earth + Sirroco + cloudkill in a area. On Pathfinder Kingmaker, the dragon with superhuman intelligence just mindless walk into that "death zone". On tabletop, the dragon would just fly, cast a spell to dispel this death zone or attack at range. Ideally, we should have tiers of AI.
1 - Mindless -> Example : Skeletons, Zombies and low level constructs. Walk into "death zones" and go always in a straight line to attack the party
2 - Bestial -> Example : Wolves and other animals -> They attempt to avoid persistent effects and attempt to flank if in group.
3 - Commoner -> A human/elf/dwarf with average INT and no formal training. Eg - bandits. They attack on groups, try to flank, prioritize casters and so on.
4 - Tactician -> A mid/high level battle master fighter or a mid/high level caster -> The AI of this enemies should have "counters" pre programmed for the most common player used tactics and strategies. Eg - If the player has 666 buffs, cast disjunction, dispel magic, etc. If the player has a army of summons, banish this creatures. They will cast a lot of buffs pre fight and if fought in his "lair", use the scenario and traps in his favor. Eg - A fighter will attempt to lure the party into a antimagic zone if the party is heavily magical based. A lich would have a lot of traps dishing negative energy, damaging the party and healing himself.
I get that no computer can "act" as a above genius lich, but the devs should at least try.
As for teleport, DDO implemented teleport and it can fail. What happens if fails? Better have feather fall spell