It's DND5's thing. Character building is gutted out, I get it it's good for pnp, but it looking hollow in crpg.How many times did you Larian cultists played BG3 EA?
After I wasted 1h and 13 min fighting goblins, I lost my interest, downloaded some mods to test, uninstalled never touched again. My last time played was oct 19, 2020.
It actually can. The problem of writing AI is not whether it can destroy us, that's easy because the computer can counter anything we do perfectly (an example is the Mortal Kombat AI), it's reeling it in enough for it to present a challenge without it being impossible.
Is not just presenting a challenge. IMO RPG's should be immersive and fun experience and seeing a enemy with 20+ INT mindless walking into a death zone is against both. A ancient dragon should be something that requires coordination of many high level nobles to take him down, and since he has high INT, act intelligently. Same with other legendary creatures. I loved the Vordakai's Tomb on Pathfinder Kingmaker, but the Vordakai's fight it self was terrible. Too easy.
One Lich fight which I liked was on DDO. I don't remember his name or the name quest. Only that was close to house Jorasco. You "climb" a tower with a lich in top and when I was in the top, he dispels your protections and open a "trap" in the floor, sending you to the ground. If I din't had memorized the feather fall spell, the damage from falling would have killed me. Outpower him with magic was not a option too since he can cast magic far greater than a mid level player.
Other thing which I really miss on modern games is deadly traps. DDO also did difficulty right. Enemies level up on higher difficulty, getting access to higher level spells, higher level gear and a lot o traps which aren't present on normal become not only present but deadly on elite/reaper. I probably got killed more by traps on DDO than by mobs.
-----
Honestly, there is a good thing about DOS2 and BG3. After playing a bit of both, my standards for RPG's are now much lower. Before I could't enjoy epic level DDO due bad mechanics(having to level less optimal epic destinies for reincarnation, number bloat, too many boring cooldowns to manage), now I an enjoying a thing which I never enjoyed before. Because DOS2 is so shit on game mechanics that everything else that isn't total trash looks great in comparison.
Thanks Larian for lowering my standards. DOS2 game mechanics is on the shitest tier with arcania, diablo 3, wow and the 666 trillion clones, dragon age inquisition, etc. I can't wait to play BG3 wiht 666 mods to remove all larienism from the game.
Sounds like you got further in it than I. I took one look at the level up screen, saw how dumbed down character details were, and just noped right on out of there. I don't know enough about 5E D&D to know whether that is a decline inherent in the system now or whether it was Larian's doing, but it's really quite something that they got the D&D license and somehow ended up with a simpler system than their already casualized homebrew Divinity systems designed for fun and accessibility first of all.
Yeah, das rite. We need 3 classes - melee hitter, magic-user, and bow user. In fact, let's trim it down to weapons user and magic-user.I wouldn't say it's gutted, they just trimmed the fat. What are we comparing it to? 3.5, where there were millions of different options to choose from, except 99% are utter trash? Sure, everyone looks back fondly on Warshaper and Cancer Mage, but what about True Necromancer, Evangelist, Blighter? When was the last time you've seen a Moonsea Sentinel at your table? What about videogames, you ever recall taking levels in Duelist when you played Neverwinter Nights 2?
Excuse me but I believe multi-classic is not present in Big Gay 3. This core feature is just "planned". Sooooooo......It's not gutted, it just comes in the form of feats and multiclassing.
LoL the future of rpgsLike I've pointed out a million times, I would change some classes in 5E to subclasses of other classes because I don't think the base class has enough flavor or mechanical difference for it to take up design space. Monk and Barbarian can be Fighter subclasses, Paladin a Cleric one, Ranger a Rogue one, and Sorcerer a Wizard one. Then we can start talking about what options to give in order to facilitate build diversity.
I wouldn't say it's gutted, they just trimmed the fat. What are we comparing it to? 3.5, where there were millions of different options to choose from, except 99% are utter trash? Sure, everyone looks back fondly on Warshaper and Cancer Mage, but what about True Necromancer, Evangelist, Blighter? When was the last time you've seen a Moonsea Sentinel at your table? What about videogames, you ever recall taking levels in Duelist when you played Neverwinter Nights 2?
I see that Ontopoly changed back to his original gay avatar.
It's both. Larian ineptitude and mike mearls ineptitude combined into one product for ultimate ineptitude.I don't know enough about 5E D&D to know whether that is a decline inherent in the system now or whether it was Larian's doing
While 3.5 may not be 99% fluff, it is 100% the my little ponies of systems when compared to 1st/2nd edition. It was popamole decline in 2004 or whenever it was rolled out, and it still is today.It’s exactly in context. Claims that 3.5 was 99% fluff lead naturally to a discussion regarding the two principal successors and their relative merits. Get a grip, man.
As to your point I haven’t even brought it up myself in over two weeks if not more. Why the all caps need to imagine otherwise? Sweating the merits of 5E? Haven’t played it enough myself to judge.
But I will.
3.5, where there were millions of different options to choose from, except 99% are utter trash?
Don't care about PnP mister bow user or melee user. We are talking about CRPG where it kind of does not matter. PC does all the job.Both 3.5 and Pathfinder were EXTREMELY bloated by dozens of different splatbooks. At the same time 5E is overtrimmed and doesn't allow you to customize as much as you would want to.
Balance is the key.
PS: Having to choose between a feat OR ASI is one of the worst features I've ever seen in a game. Although that's WOTC's fault and not Larian's.
Reminder that most classes in the BG games had literally nothing to do in the level up screen.I took one look at the level up screen, saw how dumbed down character details were, and just noped right on out of there.
pfft I got to put a pip in my weapon skillReminder that most classes in the BG games had literally nothing to do in the level up screen.I took one look at the level up screen, saw how dumbed down character details were, and just noped right on out of there.
Reminder that most classes in the BG games had literally nothing to do in the level up screen.I took one look at the level up screen, saw how dumbed down character details were, and just noped right on out of there.
It's DND5's thing. Character building is gutted out, I get it it's good for pnp
it's good for larping in front of a camera which is what modern dnd isIt's DND5's thing. Character building is gutted out, I get it it's good for pnp
Thing is, it is NOT good for pnp either.
It's DND5's thing. Character building is gutted out, I get it it's good for pnp
Thing is, it is NOT good for pnp either.