this idea of "turn failures into something good!" is retarded, failures are supposed to suck
want to not turn failures into reloads? how about taking the quickload cheat away instead of trying to lightly prod cheaters into not cheating
Jesus Christ, few months LARPing as a rabid Larian stan and now you are actually turning into a mongoloid, you aren't even just pretending anymore.
The point is not "turn failures into something good". It's obvious that you are going to be curb-stomped in a battle there's no way around sucking dicks.
The point is "make it so that failing a random roll doesn't ask from the player a reload, but opens an alternate possibility, even if less than ideal". Especially because the player can't exactly be blamed for failing a roll he attempted even when all the odds were stacked in his favor.
And binary "win or lose" scenarios tied to a random factor are retarded design to begin with.