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SoupNazi

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I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people did it for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?
Yeah but it's fun and opens up creative ways to mess with the combat encounters
 

fantadomat

Arcane
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I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people made them for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?
I too dislike the unrealistic clutter in rpgs. Every room is filled with boxes of some kind lol. I prefer realistic architectural design.


PS: That is why elex is a goty! Every place where humans live/d you will find a fucking shitdump and toilet paper! :obviously:
 

Tyranicon

A Memory of Eternity
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8,046
I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people made them for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?
I too dislike the unrealistic clutter in rpgs. Every room is filled with boxes of some kind lol. I prefer realistic architectural design.


PS: That is why elex is a goty! Every place where humans live/d you will find a fucking shitdump and toilet paper! :obviously:

The problem with realistic architectural design is that more often than not, structures/rooms are just based on some kind of box.

What's functional isn't always exciting. It's a great excuse for me to build lazy buildings tho.
 

Decado

Old time handsome face wrecker
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Codex 2014
I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people did it for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?
Yeah but it's fun and opens up creative ways to mess with the combat encounters

But it doesn't. When they're in practically every fight -- or even just 51% of them -- what's fun about it? What's creative? "Oh there's a barrel there, might as well hit it."
 

SoupNazi

Guest
Seeing as I guess you haven't actually played DOS2, I'd rather take the "hurr durr u CaN'T JuStIfY it so you'd rather not debate it" comment from you than actually trying :lol: as it seems you don't even know that there's more than 1 type of barrel, they are placed in both convenient and inconvenient places, etc. But I guess that may have been to complex than remembering to re-cast fireball every now and then and so it's easier to filter that out.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people made them for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?
I too dislike the unrealistic clutter in rpgs. Every room is filled with boxes of some kind lol. I prefer realistic architectural design.


PS: That is why elex is a goty! Every place where humans live/d you will find a fucking shitdump and toilet paper! :obviously:

The problem with realistic architectural design is that more often than not, structures/rooms are just based on some kind of box.

What's functional isn't always exciting. It's a great excuse for me to build lazy buildings tho.
Depends on the building and the setting. If you go in some peasant's hovel,it makes sense that it will be a small square with some shit in it. If you go in to a big temple complex,say a monastery,it will be very different thing. You could always add up a bit of flavour. But generally having logical structure is always better,like having dormitories,baths,toilets and kitchens. It just makes sense and feels better than just having a bunch of nonsensical boxes that have no purpose,like in many games. An important questions for level design are. What is the purpouse of the place,and can the living things in there function properly. If it is a hidden tomb with treasures,it makes sense to be filled with traps. If it is a castle,there should be traps only on strategic place and not in between the shitter and your room lol. Imagine having the need to piss in midnight and you have to disarm a dozen traps on the way lol.
 

fantadomat

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I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people did it for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?
Yeah but it's fun and opens up creative ways to mess with the combat encounters

But it doesn't. When they're in practically every fight -- or even just 51% of them -- what's fun about it? What's creative? "Oh there's a barrel there, might as well hit it."
Fun.....
3vjbl35dgq831.png



PS: People that like this shit are retarded,their opinions are worthless. You don't go around asking brain dead people for financial advice,clearly you should not take lariantards seriously.
 
Last edited:

Decado

Old time handsome face wrecker
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Seeing as I guess you haven't actually played DOS2, I'd rather take the "hurr durr u CaN'T JuStIfY it so you'd rather not debate it" comment from you than actually trying :lol: as it seems you don't even know that there's more than 1 type of barrel, they are placed in both convenient and inconvenient places, etc. But I guess that may have been to complex than remembering to re-cast fireball every now and then and so it's easier to filter that out.

What is it you think you're accomplishing with this post? Are you accusing me of not wanting to "debate" whether an RPG video game has too many explosive barrels?
 

SoupNazi

Guest
Fun.....
3vjbl35dgq831.png



PS: People that like this shit are retarded,their opinions are worthless. You don't go around asking brain dead people for financial advice,clearly you should take lariantards seriously.

Good job posting literally the single one example where there's no exploding barrels in the game. You made my point for me - the only barrels in that encounter are water barrels :lol:

Really, you could put a little bit more effort into it, there are some situations where it's a bit too much with the barrels, but this is an encounter that's story-wise and environment-wise built around a primitive oil rig, it is essentially a puzzle designed for you to avoid blowing shit up if possible, and only has barrels that do not explode. :lol:
 

SoupNazi

Guest
Seeing as I guess you haven't actually played DOS2, I'd rather take the "hurr durr u CaN'T JuStIfY it so you'd rather not debate it" comment from you than actually trying :lol: as it seems you don't even know that there's more than 1 type of barrel, they are placed in both convenient and inconvenient places, etc. But I guess that may have been to complex than remembering to re-cast fireball every now and then and so it's easier to filter that out.

What is it you think you're accomplishing with this post? Are you accusing me of not wanting to "debate" whether an RPG video game has too many explosive barrels?
Nah, just pointing out you're one of the people who were quoted here earlier who didn't get past the tutorial.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Fun.....
3vjbl35dgq831.png



PS: People that like this shit are retarded,their opinions are worthless. You don't go around asking brain dead people for financial advice,clearly you should take lariantards seriously.
Ironically, that particular fight was a lot of fun. And for some reason, introduced the fact that there's oil in that world being processed and used. And the way the fight shapes and evolves is actually pretty cool. I get your point, but the example is not the best/I would've used.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I mean I get it, it's a video game, but when walking around in ye olden times were there just fucking barrels everywhere, filled with flammable shit? Barrels were expensive and hard to make, that's why people made them for a living.

Having barrels everywhere is dumb. DUMB. Enough already. Environmental reactivity is nice but if you find yourself putting exploding barrels into every combat scenario, you probably need to skip the middle man and create some kind of ability that gives you explosion powers. Why fuck around?

I blame the Hobbit movies. LotR only had one fookin barrel and it got cut from the cinema version.
 

Decado

Old time handsome face wrecker
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Codex 2014
Seeing as I guess you haven't actually played DOS2, I'd rather take the "hurr durr u CaN'T JuStIfY it so you'd rather not debate it" comment from you than actually trying :lol: as it seems you don't even know that there's more than 1 type of barrel, they are placed in both convenient and inconvenient places, etc. But I guess that may have been to complex than remembering to re-cast fireball every now and then and so it's easier to filter that out.

What is it you think you're accomplishing with this post? Are you accusing me of not wanting to "debate" whether an RPG video game has too many explosive barrels?
Nah, just pointing out you're one of the people who were quoted here earlier who didn't get past the tutorial.

I got past the tutorial. Are you retarded?
 

SoupNazi

Guest
Seeing as I guess you haven't actually played DOS2, I'd rather take the "hurr durr u CaN'T JuStIfY it so you'd rather not debate it" comment from you than actually trying :lol: as it seems you don't even know that there's more than 1 type of barrel, they are placed in both convenient and inconvenient places, etc. But I guess that may have been to complex than remembering to re-cast fireball every now and then and so it's easier to filter that out.

What is it you think you're accomplishing with this post? Are you accusing me of not wanting to "debate" whether an RPG video game has too many explosive barrels?
Nah, just pointing out you're one of the people who were quoted here earlier who didn't get past the tutorial.

I got past the tutorial. Are you retarded?
Doesn't seem like it from the things you've been saying.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.

I'm not signaling agreement with the reddit post above but I will say -- and have said for years now -- that Larian is stupid fucking crazy over the barrels. DoS2 was a fucking barrel simulator. Enough with the motherfucking barrels you fucking idiot Belgian cheese-eaters. ENOUGH. Find another fucking mechanic for the love of god almighty. Jesus Mary and Joseph fucking stop it.

Well, you are a barrel of fun.

I agree though.
 

Decado

Old time handsome face wrecker
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Seeing as I guess you haven't actually played DOS2, I'd rather take the "hurr durr u CaN'T JuStIfY it so you'd rather not debate it" comment from you than actually trying :lol: as it seems you don't even know that there's more than 1 type of barrel, they are placed in both convenient and inconvenient places, etc. But I guess that may have been to complex than remembering to re-cast fireball every now and then and so it's easier to filter that out.

What is it you think you're accomplishing with this post? Are you accusing me of not wanting to "debate" whether an RPG video game has too many explosive barrels?
Nah, just pointing out you're one of the people who were quoted here earlier who didn't get past the tutorial.

I got past the tutorial. Are you retarded?
Doesn't seem like it from the things you've been saying.

Ah yes, "seems." I don't care what it seems like.
 

Harthwain

Arcane
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Dec 13, 2019
Messages
5,487
But it doesn't. When they're in practically every fight -- or even just 51% of them -- what's fun about it? What's creative? "Oh there's a barrel there, might as well hit it."
Having extra elements on the battlefield does enable players to utilize certain abilities/spells/weapon effects in order to get powerful/interesting combinations. I'd argue it's the problem of form rather than of substance - it is easier to set up barrels everywhere than it is to design environment itself in a way that accomplishes similar goal for non-magic users (both in terms of creativity AND workload). Coincidentally it'd make telekinesis skill less useful too. Unless you could do some sort of Jedi trick, like push or pull the enemy himself, albeit usable at shorter range and the effect itself covering lesser distance.
 

Yosharian

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Grand Chien
It's not that barrels aren't fun to blow up, but it's a sign of lazy encounter design when they're in every encounter. Blowing up a barrel to annihilate nearby enemies usually involves some level of thought and/or deception, firstly to recognise that the barrel is explosive, figure out how to explode it, etc, and secondly to lure your opponent near the barrel somehow.

Neither of these things have ever been a 'thing' in Larian games, enemies are basically retarded and barrels are so commonly used that it's obvious and mindless to employ them as a strategy
 

Lacrymas

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Sep 23, 2015
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18,827
Pathfinder: Wrath
If Larianshill wants to join us, we have a complete party. Atm, I only have a two-shot in my setting. We could play the first part and if the group is strong and all want us to continue, I could make a complete campaign out of it.
Yes, I'm down. I live in european timezone, and I have a flexible work schedule.
PM me your Discord. NJClaw, you too.
 

SoupNazi

Guest
Neither of these things have ever been a 'thing' in Larian games, enemies are basically retarded and barrels are so commonly used that it's obvious and mindless to employ them as a strategy
Other than the barrels being marked and thus obvious in their purpose - this is simply not true. The barrel placement is such that oftentimes, it punishes you equally, if note mor than the enemy if you don't position right. Outside of the tutorial and one or two encounters in the first island, barrels are never placed in the obvious way of "explode this, it's gonna create an AoE on this group of bunched up enemies!". Most of the time, you do indeed have to lure enemies, move the barrels, or move one barrel away so that the other isn't immediately neutralized, etc.

I don't have a problem with admitting its faults, and one of them would be that the AI does indeed ignore the barrels 100 percent of the time. That kinda sucks. So does the fact that they're obviously marked (but then again, people would complain even more if it was a 50/50 or a reload situation based on what the barrel is).

But the truth is, if you take the game for what it is - a fun turn-based combat simulator with a story that doesn't take itself too seriously - you get to have a lot of fun with it. I mean, the game lets you block passageways with paintings - it's never pretends. And that's what I enjoy about it the most, the lack of pretense. It's mechanics are for you to have fun, to play around with it, figure out ways to abuse it and figure out cool, fun ways to take on challenging encounters. It's a huge set of puzzles that you don't solve by putting the right pieces together, but by figuring out how to best break the usual approach in order to proceed.
 

Yosharian

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Positioning alone is not enough to make barrels a well-designed encounter element, you literally explained why in your own post - enemies can't position themselves intelligently to avoid them.

Sorry that I want more than mindless fun from my RPGs
 

SoupNazi

Guest
Positioning alone is not enough to make barrels a well-designed encounter element, you literally explained why in your own post - enemies can't position themselves intelligently to avoid them.

Sorry that I want more than mindless fun from my RPGs
And that's fine, but you're a bit guilty of the classic faux pas of internet discussion - I was debating the following point (while agreeing about the rest with you):

barrels are so commonly used that it's obvious and mindless to employ them as a strategy

And I've named a few examples of how they are not so obvious and mindless, and missed a few even - often, you can and are encouraged to bring barrels from other rooms into the encounter, or remove them before the encounter happens. Or even just move them. You can sneak into an encounter to get to the high ground where 1 lone enemy is standing besides a useless barrel (as it would only hit him), and start combat by dropping it from said platform onto a bigger group, covering them with oil and initiating combat. Then assuming your archer / mage has high initiative, they get to set them all on fire, etc. You've decided to ignore that point and go all "muh intelligent fun RPGs"

Maybe it's about being open-minded and actively trying to have fun, like, you know, having to move in order to have fun playing footsie or tennis, or like when you're really good at pool but enjoy the game so you come up with extra rules to make it a bit more difficult. But DOS2 has all these options and it's a shame to dismiss it all just because "omg barrels everywhar" when that's not even true.
 

Johnny Biggums

Learned
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223
I hadn't heard of this game until just a few minutes ago, but I can tell you right now there's no way Sven put exploding barrels all over the place like a retard. He just wouldn't do something like that.
 

Harthwain

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Messages
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Positioning alone is not enough to make barrels a well-designed encounter element, you literally explained why in your own post - enemies can't position themselves intelligently to avoid them.

Sorry that I want more than mindless fun from my RPGs
I find the idea of removing elements the player can interact with purely because the AI is stupid to be decline-enabling, because it encourages the developer to strip the game of everything the AI can't use properly.
 

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