La vie sexuelle
Learned
Friendly reminder that Solasta, a game that's more of a 5e combat simulator than a narrative focused RPG, manages to solve this by having the entire party participate in dialogue.
Of course it's infinitely easier to implement in a game where the dialogue and RP isn't a major focus, but considering the budget and amount of employees Larian has at their disposal I really don't think it's too much to ask. I doubt they'll surprise us with something similar to the attached picture but a man can dream. It only really reinforces the sentiment towards the game I expressed a couple of pages ago:
That's more or less where I'm at as well. I never really had any doubts that the finalised game would be good, but at the same time I fully expect my playthrough to be full of game mechanic induced headaches and various events that leave me thinking 'this could have been so much better if they had done X instead'
Solasta's dialogues, and generally art department, are awful. This game is proof that approach à la "cRPG is only good when slavishly imitate tabletop combat and ignore every artistic aspect" is dumb.
Probably why Bioware decided to branch off from D&D to Dragon Age. Then they wouldn't have to deal with the lore and rules lawyers and their whiny-ass bitching lol.
Imagine Bioware game with Solasta graphic and dialogue sensitivity.