Delterius
Arcane
seems like they focused on reactivity instead, thats fine by meSure, but not a good one.seems more like a development choice to me
seems like they focused on reactivity instead, thats fine by meSure, but not a good one.seems more like a development choice to me
crazy multiclass chains of late-3.5E and Pathfinders.
I would tell you how to. But that's a guild secret. Not for non-Gnome eyes.becoming a "magical baron" of a empire which you never visited.
Not a deal breaker but its sad we 've lost such technology and a thing that was in my 8 bit rpgs is no longer possible.No day/night cycle is a bummer, but not a deal breaker for me.
It does a freaking ton, I'd say.Day Night cycles mattered more in BG2 than 1, but it's still something pretty negligible I'd say. It doesn't do more than changing the filter and moving some npcs around. Rest spamming is more of a problem, and at least they are limiting this somewhat in 3.
Assassins are not that strong in tabletop play because it's hard to reliably surprise anyone, but in a game like BG3 where the player can usually see enemies on the screen before they detect the PCs, assassins should be quite powerful.Not too hard (currently) in the game and in general "first-round only" abilities aren't too shabby because you'll typically spend two or three rounds for combat at most, outside of the most challenging ones.how easy it is to start most of combat encounters with surprise round?
That said, from what I've heard assassins aren't considered particularly good as a subclass.
crazy multiclass chains of late-3.5E and Pathfinders.
The problem with multiclassing in 3.XE is that it makes no sense.
If I'm DMing a game and one of my players is a fighter and wanna to get a level in cleric, he MUST join a Church, convert to a God(if he doesn't have one), pass some religion skill check and only after a small personal campaign(which can be made "offscreen" or not) and so on. In video games this is even worse, you can become a Red Wizard of Thay in NwN2 while spending your entire life in Neverwinter. Imagine becoming a "magical baron" of a empire which you never visited.
As far as EA was concerned, I didn't see "weather" in any form. Location-based OR dynamic.Does it have weather at least, or is that location-based?
a guild secret.
How many games did you DM? Just curious.
Assassins are not that strong in tabletop play because it's hard to reliably surprise anyone, but in a game like BG3 where the player can usually see enemies on the screen before they detect the PCs, assassins should be quite powerful.
a guild secret.
That is not hard. You just make them dependent upon credit and make demands each day higher demands for maintaining their credit flow. That way you gradually build economical and political influence. After a couple of years, you can buy nobility titles.
How many games did you DM? Just curious.
One OSR game after my DM leaved the group in internet. And during high school, my group played with a DM rotation as no one wanted to be the DM. As expected, it ended being a crazy adventure.
Assassins are not that strong in tabletop play because it's hard to reliably surprise anyone, but in a game like BG3 where the player can usually see enemies on the screen before they detect the PCs, assassins should be quite powerful.
But this applies to almost every class. Enchanting in games where you can quick save and quick load is much more powerful than in tabletop or in a roguelike.
So instead of embracing the strengths of the original BGs and building on this strong foundation, Larian decided to go for the 'cinematic experience' and dumped features that would have enhanced and expanded the core gameplay!As far as EA was concerned, I didn't see "weather" in any form. Location-based OR dynamic.Does it have weather at least, or is that location-based?
reallystrengths of the original BGs
You mean, just like when both of the companion pairs constantly push you to do as you are supposed to, or when kicking them out of the party meaning both of them will leave, or if you don't do their quests in time they'll leave as well?In the original BGs it felt that you are making your own decisions
it is a 2e game with no skill checks and barely any choices in it. its the ruleset where character building is what weapon you'll use throught the trilogy and why its the flail of ages with belm.In the original BGs it felt that you are making your own decisions, paths and stories through the narrative and these also changed dynamically through your decisions and builds
You forgot a big one - interplay with stealth mechanics. Light-based visibility is pretty well fleshed out in BG3, both for the players and NPCs, a dynamic day/night cycle could've provided some very interesting tactical choices. It's a missed opportunity.It does a freaking ton, I'd say.Day Night cycles mattered more in BG2 than 1, but it's still something pretty negligible I'd say. It doesn't do more than changing the filter and moving some npcs around. Rest spamming is more of a problem, and at least they are limiting this somewhat in 3.
Even in absence of complex, Ultima-like NPC scheduling, the day/night cycle in BG can enhance the experience significantly:
- it maintain the illusion of the fictional world being a simulated and persistent environment.
- it offers cosmetic variety
- it creates occasions for differentiating factors even in already-explored areas, through a rotation of population/potential encounters (i.e. day-exclusive or night-exclusive monsters).
- it opens to context-exclusive scenarios
- it sets the mood for certain scenes and encounters
Random example: Imagine roaming the streets of the city stuck in a permanent noon and contrast it with having the option to navigate both its crowded market during the day and its dark alleys during the night, or seeing street lights being turned on at dusk as it gets darker gradually, etc, etc..
There were a ton of choices, just not ones that altered anything significant in terms of quests. And only a few resulting from your actual stats.it is a 2e game with no skill checks and barely any choices in it.