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![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
Just roll d10 twice.I will never get over the d100. I felt the same kinda feeling that this tiktok dude who makes those memes felt. You know you could just roll a d20 five times, right?
Just roll d10 twice.I will never get over the d100. I felt the same kinda feeling that this tiktok dude who makes those memes felt. You know you could just roll a d20 five times, right?
I was thinking more along the lines of killing people for money ("wanted dead or alive" kind of thing). That said, you're correct that the message makes it obvious that it is directed to outright murderers and assassins.Bounty hunters usually collect bounties issued by goverment/lawkeepers for criminals, not just kill anyone you want for money like assassins. About the same difference as with pirate and privateer.
And the message specifically warns the reader to not alert "forces of law".
Why roll dice at all? Instead of d100, just toss a coin 50 times.Just roll d10 twice.I will never get over the d100. I felt the same kinda feeling that this tiktok dude who makes those memes felt. You know you could just roll a d20 five times, right?
Uh, no. You will get different averages with d20 times five than you will with d100. Also, rolling d20 five times = you will get 5 at a minimum, while with d100 = you will get 1 at a minimum. It gets even more important if rolling 1 has some consequences (like critical failure).I will never get over the d100. I felt the same kinda feeling that this tiktok dude who makes those memes felt. You know you could just roll a d20 five times, right?
There are a handful of valid points in that list, but they are all items that have been correctly identified by Codexers as flaws in any CRPG of this type, not due to a departure from Bioware games:In fairness, it's closer to modern D&D than BIoware's sorry excuses for RPGs.complaining that DOS3 is closer to actual D&D/AD&D than Bioware's sorry excuses for RPGs.
You should have known not to believe this.
That first point is accurate. There's no alignment system. And that's because Wizards of the Coast asked them not to put one in.
Did this meme start here and move to 4chan, or start on 4chan and move here?Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?
Me posting on every site that hasn't banned me:Maybe you bulgars could go back to 4chan.
Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?
There are jokes in this game? Have I missed them all?Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?
All of them are too busy writing jokes for dialogue.
No one has as many friends as a man with many cheeses!
Yeah. What I found the most baffling was the defeatist attitude from the get go: “It’s hard to do it right so we aren’t going to bother”.Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?
Or they could just put everyone in turn-based mode at the same time. No more clock problems.Yeah. What I found the most baffling was the defeatist attitude from the get go: “It’s hard to do it right so we aren’t going to bother”.Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?
Their other excuse at the time was even worse: “It would be hard to synchronize the players clocks in multiplayer”.
Jesus Christ, just “stop the clock” for both/all when even just one player enters turn based mode.
There, I solved your gigantic design challenge for you in 15 seconds.
“B-but then players could experience days of different length”. Ok, so fucking what?
No, that’s something they deliberately wanted to avoid, since it’s a cornerstone of their idea of co-op that one player should be free to roam while another is engaged in combat (at least until they are extremely close).Or they could just put everyone in turn-based mode at the same time. No more clock problems.
Not too hard (currently) in the game and in general "first-round only" abilities aren't too shabby because you'll typically spend two or three rounds for combat at most, outside of the most challenging ones.how easy it is to start most of combat encounters with surprise round?
They are still free to roam around. They just have to wait their turn.No, that’s something they deliberately wanted to avoid, since it’s a cornerstone of their idea of co-op that one player should be free to roam while another is engaged in combat (at least until they are extremely close).Or they could just put everyone in turn-based mode at the same time. No more clock problems.
That’s why I didn’t even go there.
It's like you don't want to listen.They are still free to roam around. They just have to wait their turn.
Sounds like yet another thing that's not in tabletop. Yet another feature to list as an abomination.It's like you don't want to listen.They are still free to roam around. They just have to wait their turn.
They want you to be free to roam around IN REAL TIME while the other player is locked in turn based combat, at least until you two get close enough that whoever was "real time" get locked in the turn-based initiative queue.
It's OBVIOUSLY something that can't be "from tabletop" since one one plays tabletop RPGs "real time".Sounds like yet another thing that's not in tabletop. Yet another feature to list as an abomination.
You know why its tuned like that ? Because its aimed at streamers, not grognards, so imagine stopping the clock of one of their lovechild, unthinkable. Most of the game will be quite easy too i can predict with the same flaws as solasta as a game streamer is barely more evolved than a gaming journo.Yeah. What I found the most baffling was the defeatist attitude from the get go: “It’s hard to do it right so we aren’t going to bother”.Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?
Their other excuse at the time was even worse: “It would be hard to synchronize the players clocks in multiplayer”.
Jesus Christ, just “stop the clock” for both/all when even just one player enters turn based mode.
There, I solved your gigantic design challenge for you in 15 seconds.
“B-but then players could experience days of different length”. Ok, so fucking what?
Let me clarify that the "clock" I'm talking about in that post is a literal in-game clock.You know why its tuned like that ? Because its aimed at streamers, not grognards, so imagine stopping the clock of one of their lovechild, unthinkable. Most of the game will be quite easy too i can predict with the same flaws as solasta as a game streamer is barely more evolved than a gaming journo.
Why must it be a meme, it is mind-boggling.Did this meme start here and move to 4chan, or start on 4chan and move here?Absolutely mind blowing how a studio the size of Larian can't handle a day/night cycle. Like seriously, what in the fuck?