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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
I don't give a fuck about what you're saying.

BG3 is lazy millenial/zoomer pandering gutter trash.

BG2 was a classic. Stop being a cunt.
Very strong "defending a game i haven't played, so i get hardcore street cred among the nerds" vibes.
I grew up playing BG2. I first got that game when I was 11 years old, it was spread out on like 5 disks. One of the very first RPG's I ever played, along with Fallout 1&2 and Zelda on N64.

New Zelda is trash. New Fallout trash. Now Baldur's Gate is TRASH. How good is that?
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
OLD GOOD NEW BAD
I could've guessed that without you typing it out. There's a couple of dozen other "not like other girls" posters on this forum that picked the same character background as you.
New certainly is bad when they simply ride on the name, but don't do anything that made the old games great in the first place. The least they could do is innovate, but they don't. They just modernize them to match the current trend of RPG's.

New Zelda gets stupid fucking survival gameplay and open world with Ubisoft towers. Fallout get's minecraft and microtransactions up the arse and becomes a live service. Baldur's Gate becomes movie game GARBAGE.
 

Gradenmayer

Learned
Joined
Jul 21, 2019
Messages
612
We hating on Tactician as well now? I'm all for bitching it up, Codex-style, but doing difficulty by swapping out monster ammunition, placement etc. seems like pure incline
It improves AI’s target priorities as well. Weirdest thing that complain about when most games just bloat hp and damage numbers.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
All things considered I don't care about Dragons Dogma. I played it on Xbox 360 back when and it was boring as shit. I don't know why anyone is excited about the sequel when it looks like the same damn thing. Like cool, you can climb the monsters in an open world with annoying NPC companions that don't stop repeating the same lines over and over again. Some people are just easily amused.
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
DD was pretty good just needed a bit of polish. Loads of empty spaces and nothing to do. Game really opens up when you set up your teleportation crystals.

Funnily enough it has better romance options and writing than BG3.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,785
Location
bulgaristan
Codex Year of the Donut
Me when I don't care about something
2019-10-29_14h00_20.png
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
All things considered I don't care about Dragons Dogma. I played it on Xbox 360 back when and it was boring as shit. I don't know why anyone is excited about the sequel when it looks like the same damn thing. Like cool, you can climb the monsters in an open world with annoying NPC companions that don't stop repeating the same lines over and over again. Some people are just easily amused.
Why don't you try posting in the threads that are about the games you like, if there even is such a thing, rather than threads about games you don't care about/hate ?
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,796
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Men, I really hate RPGs. I'll hang out on an RPG forum and describe in details why do I hate every mainstream RPG that I've finished (btw didn't check less known titles because lol rotfl xd who would play something that's isn't known by millions)
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
723
https://www.eurogamer.net/larian-on...g-a-new-era-and-games-youve-never-heard-about

Great interview with some new insights. Highlights:

So, Divinity: Original Sin 1 comes out, it's successful, and it starts this new chapter for Larian. Now, after it comes out, you announced that you were making two games. One of them was Original Sin 2; what was the other one?

We were making two games... DOS2... What was the other game? We had many projects that we then cancelled. I have to remember. I don't remember. Was this after DOS1?

Yeah. It was 2014.

I don't remember. It must have been something small that we thought was going to be bigger and then it didn't materialise. There's been a lot of those. I mean there's always little things that you try out, sometimes bigger.

Any that you can talk about?

Well, Fallen Heroes. We announced that we closed it [put it on hold indefinitely]. That didn't work out.

Is that gone for good, then?

Yeah, it's gone for good.

And there's one that you never knew about - I can tell you that. Soul for Frost Island was the code name. It was a separate game based on DOS2. It got quite far in development.

What did you do in it?

It was DOS2 with new mechanics. I'm not going to tell you what the mechanics are because we're going to reuse them for something else at some point, but it was its own story, it was fairly far in advancement, and we killed it in favour of something else.

It's very hard to make multiple games at the same time. It's the next big step essentially, figuring it out. We've tried it multiple times, we've failed multiple times. The funny thing is that we used to do it when we were doing work for hire, we did all our games at the same time, so it's not that we don't know how to do it. But who knows? We'll see if we're successful with the next one. We'll be a little bit more careful in announcing it.

So while this is going on, Original Sin 2 comes out and does very well. Can you talk about how many copies those two Divinity: Original Sin games have sold?

I actually don't know on DOS1. It's a lot. DOS2 is more.

[Laughs] Can you be more specific?

You're going to quote me so I don't want to say a quote which is not true on this.

I want to say, but I'm not sure if it's true, that DOS2 sold three times DOS1. 'Many millions' is the real answer. Enough to sustain something like BG3 and allow us to develop it.

And when I look at BG3 in early access: it's got nearly 60,000 'very positive' reviews on Steam, which is the kind of number usually reserved for the most popular games on the platform. It suggests it has sold an awful lot of copies. How does its success compare to DOS2 - is it an order of magnitude higher?

Oh vastly, yeah. It's vastly more successful than DOS2. You can't compare it. I think it's five-times in early access, if not more. I don't know the numbers by heart - it sounds crazy but it's true. But it's much, much, much more successful than DOS2 was in early access. But that's normal because a lot of people now trust the company, trust the type of gameplay that we bring, so they converted early on.

But no, BG3 is way more successful as an early access title. We will figure out if it's going to be way more successful after, then we'll be happy. But I don't know.

OK and finally, to come back to that CD Projekt analogy from earlier: after The Witcher 3, CDPR doubled in size to get Cyberpunk 2077 out. I guess from their point of view, they couldn't shrink and do less than they did with their previous game, and it probably wasn't enough to stay the same. Where do you sit with this kind of consideration - do you feel like after BG3 you have to do more, and get bigger?

Actually there's a strong push within the company now to consolidate in size, because we grew much more than we wanted to.

Oh I see.

We didn't want to grow this much but we had to because this game required it. What we wanted to do was cinematic, triple-A, storytelling RPGs driven by systemics and multiplayer - it's always the same. It's what we want to do. We're getting really good at it.

We didn't expect that we needed so much to be able to do it. Nobody expected, like, lighting people or sound people. You're making a movie, right - you're making a lot of movies - in this case one and a half times all the seasons of Game of Thrones. That's a lot of movies that have to be made. But you need everybody that you need on a movie set. That's a lot of people. That's where that comes from.

At the same time, we wanted to increase the choice, so all teams grew much more than we wanted them to. We didn't expect this growth. So now we want to manage it. We want to consolidate a bit so that we can focus, and then we'll see.

I'm not going to say what the future plans are going to be; they're going to be defined by the success of BG3, defined by the needs of the next game, because each game has its language that you need to learn to talk it. Maybe we'll make a game like Into the Breach - who knows? [laughs]

On that point: you've found a lot of success with turn-based games. Does that now define what you do - are you a turn-based developer?

Yeah. Ask me my favourite games-

Would you ever push out of that?

Yeah for sure. I like a lot of things. But I'm never going to say no to a turn-based combat system because I like them a lot, I think they're a lot of fun. They work really well. They're much more approachable.

I think if anything I would like to... Never mind, I'm not going to say that!

No - finish your thought!

[Laughs]

But it's not the be all and end all. It's got to be good. I don't want to make a combat system that's 'oh it's like that game'. If it doesn't have all the freedom and the systems, and it doesn't allow you to express the identity of your character, then I probably wouldn't like it. If somebody already did it exactly the same, I wouldn't want to do it either. So it would have to be something new, which is hard in real-time - I don't actually know how we would do it.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,091
Location
Terra Australis
Why don't you try posting in the threads that are about the games you like, if there even is such a thing, rather than threads about games you don't care about/hate ?
More Larian Fag behavior. You think threads like this are supposed to be your safe space? Get real.

If you want a safe space so badly there's always reddit. You can downvote any negative opinions you don't like into oblivion, and you can shill garbage games without consequences because everyone will always agree with you. It's a BG3 meme fanclub over there, you'll love it.
 

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