What is the consensus, will the Codex be boycotting this game?
I don't want a product stuffed with anti-scientific gender ideology, or post-modern ideas that are killing Western civilization's survival traits, or implicit anti-white misandry in it's axioms (essentially all entertainment now), but I also doubt many people will avoid playing the premiere RPG of the age, on an RPG topical forum. It's gonna make Larian huge money either way, and yes, activists will argue normalisation of things like bear beastiality was given a mandate by consumers voting with their wallets. The battle was lost when the game achieved killer app level hype. I'll hold off until reviews are in, but once again it looks like all my consumer friends have pre-ordered.
That tweet thread has apparently caused quite a stir:
Bear sex and tranyisms aside, just reading how game devs are shitting themselves in that thread makes me think this game is pure incline.
Sounds like some devs are afraid of Larian trying to accomplish what RPGs have been aiming for since the 1990s, and charging just £49.99 for it.
They charge £59.99 for less, and it can't be labour costs if Larian has a team of 400.
A lot of the drama around
that twitter thread calling BG3 an anomaly seemed to lose track of what the original post actually said. He was trying to convey that Larian have access to a huge, pre-existing IP and had already built much of the technology required to realise BG3 over the development of DOS 1 and 2; that they saved a tonnn of developer time that instead went directly to building the game, which alongside a successful Early Access phase allowed them to build something far grander in scale than most ""AA"" RPG developers could safely afford to.
But all that means is that every developer should build their expertise step-by-step in similar fashion.
In other words, a company sticking to their vocation.
The reasons why they don't, are well documented. Usually a publisher buys, then forces, developers to do things they are utterly unsuited to. Company XYZ being forced to develop a MMO shooter, when they are a single-player story-driven RPG company. The only thing that sounds different here, is Larian was allowed to develop to a large size more like an indie studio with a vocation. Like a business actually should, i.e. "Harrison & Sons Tailored Suits" or "Smith's Tyre Company".
On the one hand, I understand that not every developer can hope to compete with this project; half of independent RPG studios can't even afford to competently work with a fully 3D engine like Unreal 4. Essentially in the mainstream, only BioWare, Obsidian and CD Project made lavish voice-acted third-person RPGs of that sort for a decade (stuff like Dragon Age: Origins, Alpha Protocol, The Witcher 2). The genre must be something like 90% isometric. However, on the other hand, indie games should charge indie prices, and big AAA studios have no excuse at all. They still want AAA prices, for terrible psuedo RPGs, while FromSoftware and Larian at least display a desire to push the genre.