Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,140
The Forgotten Realms setting would have been extraordinarily simple to replace, since it is merely the most generic D&D/AD&D setting possible, employed by TSR as a replacement for the Greyhawk setting as the standard, default AD&D campaign setting following the ouster of Gary Gygax in October 1985. No real thought or development needs to be put into the creation of such a setting, just the re-utilization of long-established fantasy tropes to provide the framework for the sort of characters and quests that the developers already wanted to place in whatever setting they had available.It's painfully American at times, but that doesn't change how much sillier the end results would be if everything was just ad-hoc'd. Having access to everything doesn't automatically mean using everything, nevermind focusing on everything. But they have options, and likely have some license expand on aspects they want to be more evocative.I think you just described the entire FR setting.
It's far from my favourite setting but that was never the point. The cost in time and money to build a fresh world with even half the legacy to draw upon was the point (or even expand an existing one to the same effect); it's a huge effort to make even a shody knock-off equivalent to Tolkien's work and the sense of history that comes with such a sustained long-term effort. Both the engine and IP are huge in allowing time and money to be redirected elsewhere, but I'm not not putting either on a pedestal over the other. They're both incredibly important to the success of an RPG.
(And beyond that the weight of this IP also presumably contributed a lot to their EA success, which helped expand the scope in its own way.)
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