Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
Am I the only one who's perfectly fine with both Rtwp and Tb? i like them in a different way.

This is a stupid argument because we knew Larian was going to go for TB, and nobody was bitching about that. Hating RTwP is a given in the Codex, nobody cares if they were going to change this, and in fact it's the one thing we expected to incline.

It's EVERYTHING ELSE that's the issue. Writing, story, characters, tone, atmosphere, visuals, music, continuity with the previous games etc etc.

via Imgflip Meme Generator
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,280
Steve gets a Kidney but I don't even get a tag.
There's no mention of "TURN-BASED", it only says "IN COMBAT". Also there is clearly a lack of a turn order unless I'm missing something. We can see the enemies on the top left but that's it. The button with the hourglass would obviously indicate an "end turn" but I'm curious if they actually have some hybrid system and therefore no turn orders? But rounds? And you can toggle turn-based mode somehow?
It's probably a player turn-enemy turn system like Fallen Heroes was going to have. Suits me just fine, honestly.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,663
It's EVERYTHING ELSE that's the issue. Writing, story, characters, tone, atmosphere, visuals, music, continuity with the previous games etc etc.
For almost all of these you have barely any indication of how they will be though, let's be honest here.

We can guess plenty already. Ho sure we don't know for sure yet, but you know, decline always wins so.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
There's no mention of "TURN-BASED", it only says "IN COMBAT". Also there is clearly a lack of a turn order unless I'm missing something. We can see the enemies on the top left but that's it. The button with the hourglass would obviously indicate an "end turn" but I'm curious if they actually have some hybrid system and therefore no turn orders? But rounds? And you can toggle turn-based mode somehow?
It's probably a player turn-enemy turn system like Fallen Heroes was going to have. Suits me just fine, honestly.
I won't like that tbh but yeah it's a possibility. Maybe better than the forced round-robin of D:OS2?
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
*The time of the reveal was near. I knew that the disappointment was to be egregious. The fecal storm was to be overwhelming. I prepared my popcorn, my sword and my gas mask and uttered a quick prayer to Chris Avellone. I was ready to take this cruel blow.*
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,093
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
There's no mention of "TURN-BASED", it only says "IN COMBAT". Also there is clearly a lack of a turn order unless I'm missing something. We can see the enemies on the top left but that's it. The button with the hourglass would obviously indicate an "end turn" but I'm curious if they actually have some hybrid system and therefore no turn orders? But rounds? And you can toggle turn-based mode somehow?
It's probably a player turn-enemy turn system like Fallen Heroes was going to have. Suits me just fine, honestly.
Could that mean that Fallen Heroes was cancelled because it was going to be mechanically too similar to BG3?
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,280
Steve gets a Kidney but I don't even get a tag.
There's no mention of "TURN-BASED", it only says "IN COMBAT". Also there is clearly a lack of a turn order unless I'm missing something. We can see the enemies on the top left but that's it. The button with the hourglass would obviously indicate an "end turn" but I'm curious if they actually have some hybrid system and therefore no turn orders? But rounds? And you can toggle turn-based mode somehow?
It's probably a player turn-enemy turn system like Fallen Heroes was going to have. Suits me just fine, honestly.
I won't like that tbh but yeah it's a possibility. Maybe better than the forced round-robin of D:OS2?
Why, what don't you like about it? Some of the very best TB RPGs use it.

Citation: Jagged Alliance 2 for one.
 
Joined
Feb 8, 2020
Messages
387
RTwP is utter trash when used to adopt a system that was originally TB. Larian are fixing the mistakes of your parents the past.
It's a really bizarre thing to cling to, but nostalgia is a poison that has hijacked all forms of media for the past decade. Everyone wants to be a teenager again and not face the hellish world outside.
Glad devs don't listen to CodexTards, who want them to keep remaking the same RTwP D&D shit again and again, or RPGs would end up in the same shit pit where fighting games sit currently.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,325
This looks like Divinity OS but with Baldur's Gate's name slapped on top of it. Why not just make Divinity 3? I don't think many people still care about the Baldur's Gate franchise so I doubt this move would bring them many more sales, while the people who do still care about BG will probably want to set Larian's office on fire for changing stuff (even if the changes are positive).
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,706
Location
San Diego
Codex 2014
There's no mention of "TURN-BASED", it only says "IN COMBAT". Also there is clearly a lack of a turn order unless I'm missing something. We can see the enemies on the top left but that's it. The button with the hourglass would obviously indicate an "end turn" but I'm curious if they actually have some hybrid system and therefore no turn orders? But rounds? And you can toggle turn-based mode somehow?
It's probably a player turn-enemy turn system like Fallen Heroes was going to have. Suits me just fine, honestly.
I won't like that tbh but yeah it's a possibility. Maybe better than the forced round-robin of D:OS2?

This shit was the absolute worst.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,417
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A plus is that the armour system is gone. I'm curious to learn more about party size, classes and skills/attributes.

I also hope the power curve is more sensible than DOS2 and that unique items are worthwhile.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,636
Location
anima Bȳzantiī
This looks like Divinity OS but with Baldur's Gate's name slapped on top of it. Why not just make Divinity 3? I don't think many people still care about the Baldur's Gate franchise so I doubt this move would bring them many more sales, while the people who do still care about BG will probably want to set Larian's office on fire for changing stuff (even if the changes are positive).

You're vastly underestimating the number of D&D fans out there. Not everyone feels the need to join in inane debates like happens here.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,663
RTwP is utter trash when used to adopt a system that was originally TB. Larian are fixing the mistakes of your parents the past.
It's a really bizarre thing to cling to, but nostalgia is a poison that has hijacked all forms of media for the past decade. Everyone wants to be a teenager again and not face the hellish world outside.
Glad devs don't listen to CodexTards, who want them to keep remaking the same RTwP D&D shit again and again, or RPGs would end up in the same shit pit where fighting games sit currently.

Fighting games wouldn't sit on any pit if they weren't hell bent in dumping them down. See Street Fighter V.
 
Joined
Feb 8, 2020
Messages
387
RTwP is utter trash when used to adopt a system that was originally TB. Larian are fixing the mistakes of your parents the past.
It's a really bizarre thing to cling to, but nostalgia is a poison that has hijacked all forms of media for the past decade. Everyone wants to be a teenager again and not face the hellish world outside.
Glad devs don't listen to CodexTards, who want them to keep remaking the same RTwP D&D shit again and again, or RPGs would end up in the same shit pit where fighting games sit currently.

Fighting games wouldn't sit on any pit if they weren't hell bent in dumping them down. See Street Fighter V.
They would not sit in a pit, if there was a non-indie fighting game that tried to do something differently. Genre didn't evolve at all since street fighter 2.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
I got curious enough to go digging through my books looking to see if I misremembered.

2nd Ed. DMG p. 166, effects range from gain 1d4 wishes, random magic items or XP, lose XP, become imprisoned or be destroyed.
3rd Ed. item doesn't exist.* Magic items in the DMG go from Deck of Illusions straight to Dimensional Shackles. DMG p. 215.
4th Ed. item doesn't exist.* As above, different page numbers. (Didn't bring the book upstairs.)
5th Ed. PHB p. 162-164. Actually you're right, this edition brings it back to pretty close to the 2nd Ed. version.

* If it was brought back in splatbooks, I may or may not have them. I don't have a photographic memory, but I distinctly recall being bummed out in those editions when it wasn't there.

It's right there in the 3.5 DMG. Artifacts sections, page 278.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,703
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
A plus is that the armour system is gone. I'm curious to learn more about party size, classes and skills/attributes.

I also hope the power curve is more sensible than DOS2 and that unique items are worthwhile.
Why would there be D:OS 2 armor system in a D&D game?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom