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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,514
I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.

I think it's need rebalancing.

Besides:

WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
Those janky porn visual novels would probably be better for this.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,150
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/baldurs-gate-3-expansion-interview/

'We haven't started on an expansion' to Baldur's Gate 3, Larian says, but it's not completely off the table​

A level 12-20 D&D adventure would pose major new design challenges.

20 years ago, expansions for PC games were as commonplace as CD drives. If a game was a hit, it probably got an expansion—that was certainly the case for Baldur's Gate and Baldur's Gate 2, which both saw their stories continue in 20-hour-plus add-on adventures. When I heard Larian's Baldur's Gate 3 imposes a level cap of 12 out of D&D's possible 20, I thought that sounded like prime expansion setup to me. But Larian founder Swen Vincke says the studio isn't working on one, and it sounds unlikely (though not impossible) that it'll happen.

"Honestly, we haven't started on an expansion," Vincke said in an interview with PC Gamer on Monday.

Vincke said that he would find it "very hard" to make an adventure that takes players from level 12 to level 20, because in D&D, those levels start awarding players with godlike powers. For example, some of D&D's highest level spells include things like:
  • Astral projection, letting you mosey around the astral plane
  • Foresight, letting you literally see into the future and gain advantage on rolls while enemies gain disadvantage (because you know what they're going to do)
  • Power Word Kill, a spell that just makes any creature with less than 100 HP immediately die
  • Wish, which is just as powerful and open-ended as it sounds
"[Level 12-20] adventures require a different way of doing things, in terms of antagonists you're going to have to deal with, which require a lot of development to do them properly," Vincke said. "Which would make this much more than an expansion in terms of development effort. A lot of D&D adventures are sub-level 12 for precisely that reason. So it sounds like neat, easy expansion material until you start thinking about it and it's not as easy as one would imagine."

There'd be one other complicating factor to making a Baldur's Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur's Gate 3 campaign feeding into that starting point. If Larian were to build something like that, "you'd have to wait for a long time," Vincke said.

Vincke didn't give me a definitive 'never happening,' then but an expansion is currently sounding unlikely. In recent interviews he's expressed an interest in Larian working on multiple smaller projects after Baldur's Gate 3, and he definitely wants to get back to Divinity someday. He has a plan for the studio post-Baldur's Gate, but he's not ready to share the details yet.

"I know what we want to make, and the team also knows where we're heading," he said. "We'll see where that lands. I've learned in the past you need to be careful announcing things before they're ready, because sometimes you have to cancel them because they don't work out. We could work on an expansion and it could be boring, and we should stop working on it. Because if we would continue on something that's boring, we would then have to sell it to you, and then we'd have to say 'here's a boring thing, and we want you to buy it.' That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we're ready to announce it we will."

As for the possibility of fan-made expansions, Vincke didn't go into detail on plans for mod tools, but did tell me that mod support is "going to improve dramatically" after the PS5 version is released.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,663
Location
Hyperborea
I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.
Nah it's just Gale having gay superpowers, at the party after killing the goblins, he wanted to "meet with me alone to talk" or some shit like that, I told him hell no nigga. Then I go to talk to Shadowheart and she's like "I see you already have someone picked for tonight, I saw the way you and Gale looked at each other". He will bend reality and bug the game to get to your hairy ass, only solution is to kill him.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,514
I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.
Nah it's just Gale having gay superpowers, at the party after killing the goblins, he wanted to "meet with me alone to talk" or some shit like that, I told him hell no nigga. Then I go to talk to Shadowheart and she's like "I see you already have someone picked for tonight, I saw the way you and Gale looked at each other". He will bend reality and bug the game to get to your hairy ass, only solution is to kill him.
It seems like this game is buggier than a Bethesda game.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,719
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I managed to push the hobgoblin cretin down the hole to the spiders, who nibbled at him a little before he killed them. Then he tried to exit the spider's kennel and come back to me by means of breaking through the iron grating as my party was lobbing javelins at him. :lol:

I haven't had such fun in a dungeon in quite a while, and I'm on Big Map 1.

yl2heVM.jpg
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,123
Location
La Rochelle
I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.

I think it's need rebalancing.

Besides:

WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
Those janky porn visual novels would probably be better for this.

I want something more thank janky visual novels. Just like de Sade novels were and are better than BDSM maculature written by bored American housewives.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,719
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I told him hell no nigga. Then I go to talk to Shadowheart and she's like "I see you already have someone picked for tonight, I saw the way you and Gale looked at each other"
WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
My lil niggers, I have to reach out to the wisdom of our ancestors to give you some advice in your RPG pimping lives:

 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,514
I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.

I think it's need rebalancing.

Besides:

WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
Those janky porn visual novels would probably be better for this.

I want something more thank janky visual novels. Just like de Sade novels were and are better than BDSM maculature written by bored American housewives.
Maybe try a real life romance instead?
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,514
There is some truth to their questions. While I'm 100% willing to believe the Steam Achievement servers are overloaded, only .01% of people who own the game have actually gotten the first mandatory achievement in the game.
Yeah. They play an hour or two, decide to write a review, then go off to do something else and never get back to playing the game.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,123
Location
La Rochelle
https://www.pcgamer.com/baldurs-gate-3-expansion-interview/

'We haven't started on an expansion' to Baldur's Gate 3, Larian says, but it's not completely off the table​

A level 12-20 D&D adventure would pose major new design challenges.

20 years ago, expansions for PC games were as commonplace as CD drives. If a game was a hit, it probably got an expansion—that was certainly the case for Baldur's Gate and Baldur's Gate 2, which both saw their stories continue in 20-hour-plus add-on adventures. When I heard Larian's Baldur's Gate 3 imposes a level cap of 12 out of D&D's possible 20, I thought that sounded like prime expansion setup to me. But Larian founder Swen Vincke says the studio isn't working on one, and it sounds unlikely (though not impossible) that it'll happen.

"Honestly, we haven't started on an expansion," Vincke said in an interview with PC Gamer on Monday.

Vincke said that he would find it "very hard" to make an adventure that takes players from level 12 to level 20, because in D&D, those levels start awarding players with godlike powers. For example, some of D&D's highest level spells include things like:
  • Astral projection, letting you mosey around the astral plane
  • Foresight, letting you literally see into the future and gain advantage on rolls while enemies gain disadvantage (because you know what they're going to do)
  • Power Word Kill, a spell that just makes any creature with less than 100 HP immediately die
  • Wish, which is just as powerful and open-ended as it sounds
"[Level 12-20] adventures require a different way of doing things, in terms of antagonists you're going to have to deal with, which require a lot of development to do them properly," Vincke said. "Which would make this much more than an expansion in terms of development effort. A lot of D&D adventures are sub-level 12 for precisely that reason. So it sounds like neat, easy expansion material until you start thinking about it and it's not as easy as one would imagine."

There'd be one other complicating factor to making a Baldur's Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur's Gate 3 campaign feeding into that starting point. If Larian were to build something like that, "you'd have to wait for a long time," Vincke said.

Vincke didn't give me a definitive 'never happening,' then but an expansion is currently sounding unlikely. In recent interviews he's expressed an interest in Larian working on multiple smaller projects after Baldur's Gate 3, and he definitely wants to get back to Divinity someday. He has a plan for the studio post-Baldur's Gate, but he's not ready to share the details yet.

"I know what we want to make, and the team also knows where we're heading," he said. "We'll see where that lands. I've learned in the past you need to be careful announcing things before they're ready, because sometimes you have to cancel them because they don't work out. We could work on an expansion and it could be boring, and we should stop working on it. Because if we would continue on something that's boring, we would then have to sell it to you, and then we'd have to say 'here's a boring thing, and we want you to buy it.' That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we're ready to announce it we will."

As for the possibility of fan-made expansions, Vincke didn't go into detail on plans for mod tools, but did tell me that mod support is "going to improve dramatically" after the PS5 version is released.

From Swenish on normal: "I like money, but I need this eight levels for Balgur's Gate 4. I must to talk with Wizards if they allow me to use epic levels.".

I told him hell no nigga. Then I go to talk to Shadowheart and she's like "I see you already have someone picked for tonight, I saw the way you and Gale looked at each other"
WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
My lil niggers, I have to reach out to the wisdom of our ancestors to give you some advice in your RPG pimping lives:



But Shadowhaert is generally open for threesome, so I'll try with Devil Girl or Minthara.

I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.

I think it's need rebalancing.

Besides:

WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
Those janky porn visual novels would probably be better for this.

I want something more thank janky visual novels. Just like de Sade novels were and are better than BDSM maculature written by bored American housewives.
Maybe try a real life romance instead?

For real life I prefer paid love.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
621
https://www.pcgamer.com/baldurs-gate-3-expansion-interview/

'We haven't started on an expansion' to Baldur's Gate 3, Larian says, but it's not completely off the table​

A level 12-20 D&D adventure would pose major new design challenges.

20 years ago, expansions for PC games were as commonplace as CD drives. If a game was a hit, it probably got an expansion—that was certainly the case for Baldur's Gate and Baldur's Gate 2, which both saw their stories continue in 20-hour-plus add-on adventures. When I heard Larian's Baldur's Gate 3 imposes a level cap of 12 out of D&D's possible 20, I thought that sounded like prime expansion setup to me. But Larian founder Swen Vincke says the studio isn't working on one, and it sounds unlikely (though not impossible) that it'll happen.

"Honestly, we haven't started on an expansion," Vincke said in an interview with PC Gamer on Monday.

Vincke said that he would find it "very hard" to make an adventure that takes players from level 12 to level 20, because in D&D, those levels start awarding players with godlike powers. For example, some of D&D's highest level spells include things like:
  • Astral projection, letting you mosey around the astral plane
  • Foresight, letting you literally see into the future and gain advantage on rolls while enemies gain disadvantage (because you know what they're going to do)
  • Power Word Kill, a spell that just makes any creature with less than 100 HP immediately die
  • Wish, which is just as powerful and open-ended as it sounds
"[Level 12-20] adventures require a different way of doing things, in terms of antagonists you're going to have to deal with, which require a lot of development to do them properly," Vincke said. "Which would make this much more than an expansion in terms of development effort. A lot of D&D adventures are sub-level 12 for precisely that reason. So it sounds like neat, easy expansion material until you start thinking about it and it's not as easy as one would imagine."

There'd be one other complicating factor to making a Baldur's Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur's Gate 3 campaign feeding into that starting point. If Larian were to build something like that, "you'd have to wait for a long time," Vincke said.

Vincke didn't give me a definitive 'never happening,' then but an expansion is currently sounding unlikely. In recent interviews he's expressed an interest in Larian working on multiple smaller projects after Baldur's Gate 3, and he definitely wants to get back to Divinity someday. He has a plan for the studio post-Baldur's Gate, but he's not ready to share the details yet.

"I know what we want to make, and the team also knows where we're heading," he said. "We'll see where that lands. I've learned in the past you need to be careful announcing things before they're ready, because sometimes you have to cancel them because they don't work out. We could work on an expansion and it could be boring, and we should stop working on it. Because if we would continue on something that's boring, we would then have to sell it to you, and then we'd have to say 'here's a boring thing, and we want you to buy it.' That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we're ready to announce it we will."

As for the possibility of fan-made expansions, Vincke didn't go into detail on plans for mod tools, but did tell me that mod support is "going to improve dramatically" after the PS5 version is released.
Honestly, I'd prefer if they don't go for an expansion. Due to overall story / narattive, it would be extremely OOC for the whole party to just fuck off on some grand side-adventure, and the ending of the game can vary quite a bit to have any kind of post-game expansion content.

Here's an example, spoilers because it spoils the ending (at least the one I went for): You have the Ceremorphosis ending, where you willingly turn yourself into an Illithid, and though you can have some mention of possible futures for yourself in dialogue, it'd still be essentially a fucked up playthrough because at the end of the day, no matter how you justify to yourself that you're not the typical Mind Flayer, you still have to eat brains of humanoids and thus will have to kill on a regular basis.

That said, I realize how easily they can set up expansion stuff, especially with Gale's obsession with the Crown of Karsus, I'm getting Anders flashbacks from Dragon Age 2.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,740
Location
Copenhagen
Man the rescue Wulbren quest is uber bugged.
If I'm thinking of the same thing, I "did the quest" by killing everyone in one big melee after that one guy made his return and challenged us.

moonrise tower prison. at some point the prisoners stop running away and start running back into the fight, quickly dying as a result. it's uberannoying
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,031
Location
bulgaristan
Codex Year of the Donut
Man the rescue Wulbren quest is uber bugged.
If I'm thinking of the same thing, I "did the quest" by killing everyone in one big melee after that one guy made his return and challenged us.

moonrise tower prison. at some point the prisoners stop running away and start running back into the fight, quickly dying as a result. it's uberannoying
Ah, Wulbern is the OTHER one. Because there are a few quests to save one of these buggers. I think I saved one of them twice.
I'll do that one tomorrow, I think. Now I drank the barkeep under the table and I'll end the night on a smile.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
1,922
https://www.pcgamer.com/baldurs-gate-3-expansion-interview/

'We haven't started on an expansion' to Baldur's Gate 3, Larian says, but it's not completely off the table​

A level 12-20 D&D adventure would pose major new design challenges.

20 years ago, expansions for PC games were as commonplace as CD drives. If a game was a hit, it probably got an expansion—that was certainly the case for Baldur's Gate and Baldur's Gate 2, which both saw their stories continue in 20-hour-plus add-on adventures. When I heard Larian's Baldur's Gate 3 imposes a level cap of 12 out of D&D's possible 20, I thought that sounded like prime expansion setup to me. But Larian founder Swen Vincke says the studio isn't working on one, and it sounds unlikely (though not impossible) that it'll happen.

"Honestly, we haven't started on an expansion," Vincke said in an interview with PC Gamer on Monday.

Vincke said that he would find it "very hard" to make an adventure that takes players from level 12 to level 20, because in D&D, those levels start awarding players with godlike powers. For example, some of D&D's highest level spells include things like:
  • Astral projection, letting you mosey around the astral plane
  • Foresight, letting you literally see into the future and gain advantage on rolls while enemies gain disadvantage (because you know what they're going to do)
  • Power Word Kill, a spell that just makes any creature with less than 100 HP immediately die
  • Wish, which is just as powerful and open-ended as it sounds
"[Level 12-20] adventures require a different way of doing things, in terms of antagonists you're going to have to deal with, which require a lot of development to do them properly," Vincke said. "Which would make this much more than an expansion in terms of development effort. A lot of D&D adventures are sub-level 12 for precisely that reason. So it sounds like neat, easy expansion material until you start thinking about it and it's not as easy as one would imagine."

There'd be one other complicating factor to making a Baldur's Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur's Gate 3 campaign feeding into that starting point. If Larian were to build something like that, "you'd have to wait for a long time," Vincke said.

Vincke didn't give me a definitive 'never happening,' then but an expansion is currently sounding unlikely. In recent interviews he's expressed an interest in Larian working on multiple smaller projects after Baldur's Gate 3, and he definitely wants to get back to Divinity someday. He has a plan for the studio post-Baldur's Gate, but he's not ready to share the details yet.

"I know what we want to make, and the team also knows where we're heading," he said. "We'll see where that lands. I've learned in the past you need to be careful announcing things before they're ready, because sometimes you have to cancel them because they don't work out. We could work on an expansion and it could be boring, and we should stop working on it. Because if we would continue on something that's boring, we would then have to sell it to you, and then we'd have to say 'here's a boring thing, and we want you to buy it.' That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we're ready to announce it we will."

As for the possibility of fan-made expansions, Vincke didn't go into detail on plans for mod tools, but did tell me that mod support is "going to improve dramatically" after the PS5 version is released.
When it comes to godlike powers changing the narrative, by level 12 most of the game's plot should fly out of the window. Secret baddies are easily discovered with divination spells, any murders are a moot point with resurrection freely available, and whenever you are aren't sure how to proceed, you can literally ask the gods for advice, and they'll give it.
One of the biggest antagonists in the whole plot can be thwarted by Zone of Truth, a level 2 spell.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
621
When it comes to godlike powers changing the narrative, by level 12 most of the game's plot should fly out of the window. Secret baddies are easily discovered with divination spells, any murders are a moot point with resurrection freely available, and whenever you are aren't sure how to proceed, you can literally ask the gods for advice, and they'll give it.
I mean, you don't even have to go that far. There's a murder 'mystery' in Act 3, and the inspector in charge doesn't even use a basic speak with the dead spell to find out what exactly happened.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,514
I tried romance both Lae'zel and Shadowheart. Some night Frog comes to me and asked for fight, and then we fucked. Next day, Shadowheart said she don't want to be my "second", so I said "No, I love you!". "Ok :)", she said. Then I returned to Frog. She was ok with being cucked: "Just like after our fight, I have bruises, but some of them to leave scars" and ended "Gale will be more suitable for you".


This approval-romance system is completely broken.
Sounds positively French-influenced to me, so it just might be working as designed.

I think it's need rebalancing.

Besides:

WHY I CAN'T FUCK BOTH FROG AND SHADOWCUTE?!
Those janky porn visual novels would probably be better for this.

I want something more thank janky visual novels. Just like de Sade novels were and are better than BDSM maculature written by bored American housewives.
Maybe try a real life romance instead?

For real life I prefer paid love.
Maybe pay a them to LARP for you too.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,740
Location
Copenhagen
lol, finally saved wulbren and the tieflings being ingenious as fuck to get around the bug now

I can't initiate conversation with the tieflings at the end due to some dialogue bug. the game has really started to bug out :clown:

shadowheart also bugs slightly out when talking to her
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,199
Long rests on tactician are brutal if you don't abuse swapping out party members. The game is supremely well balanced which impresses me a lot since 5e as a system is very poorly balanced and notoriously difficult to design combat encounters for. I haven't encountered any roadblocks but my party with 0 minmaxing has scraped by a few times and I've had to properly consider whether I should long rest or keep pushing on often.
 

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