People fail to realize the old games were actually watered down by mature content by design. But the setting is not. They cry about degeneracy, but they show ignorance. Larian did only the sensitive thing by implementing a game with the content, as the old creator of the setting meant. Is it just that Interplay and Bioware at the time were pretty selective with the content in order to deliver a teen-friendly experience? So yes, when you complain about degeneracy, you clearly have no clue what there is and was in Forgotten Realms or D&D, and you are projecting your own false perception of how it was.
The game is pretty good; it has more choice, consequences, and character agency than any RPG could only dream about. It looks pretty and plays well; the only complaint I have is the UI. But you can get used to it once you learn how it works.
Also again why are you here?
We get it you don't like the game but no ammount of whining, crying and pointing finger will make us like less the game. All you will obtain is being laughting stock.
Wtf are you talking about? D&D is what you make it. There is no inherent degeneracy in the lore. In fact if you think about it, wouldn't some of these Gods and their clerics and paladins be against degeneracy and fags and trans. Or that doesn't fit your head cannon faggot?
Haem no.
"As to sexual attitudes in the Realms, there is indeed local prejudice against individuals who have “different” or “unusual” sexuality—bigotry and a dislike of change and “what’s not usual” is everywhere and is (unfortunately) part of being human.
Specific religions often invoke temporary abstinence as punishments for transgressions against the creed of the faith, but other matters sexual are usually ignored in doctrine, rather than policed by doctrine (consecration or baptism of willing, old-enough-to-choose offspring being an important exception; this is urged and promoted by almost all Faerûnian faiths).
Yet in a polytheistic setting in which everyone “believes in” and worships (in some fashion, even if it’s only “Here’s a prayer, now please don’t bother me today”) ALL of the gods, clergy avoid endorsing discrimination against someone because of sex. Which doesn’t mean they won’t severely speak to someone they think does something inappropriate, like trying to fornicate with grieving individuals at a funeral, or anyone forcing their attentions on someone except a recipient receiving such attentions as part of a ritual to Loviatar or Sharess or Sune or Shiallia the recipient has agreed beforehand to take part in, and knows what this will mean [[in other words, self-chosen submission is acceptable, but being on the receiving end of forced and unwanted sex is not]].
Shiallia wants all creatures to reproduce and multiply, which means fertile females should engage in sex with partners of their choice, regardless of their marital state (and all devout worshippers of the goddess should help in the feeding and rearing of said offspring); it does NOT mean those fertile females have to accept the advances of every passing creature.
In general, “anything goes” in the wilderness, the settled status quo is most valued (and adhered to) in small villages and towns, and as places get larger and have more contact with the wider Realms (market towns, being on caravan routes), the more tolerant and varied sexuality can be found and is tolerated/ignored. Bisexual characters exist in the Realms and always have done, as have “out” homosexual characters, May/December partnerships, polygamy, and just about everything else.
Yet matters sexual are seldom the “big deal” in the Realms that it is in any real-world area dominated by one faith, where clerics of that faith presume to tell others “how to behave.” The polytheistic nature of the Realms is one reason for this, and another is the D&D® game itself, that with its array of sentient races, presents what some would call “bestiality” or other terms for “coupling with other races” as a fait accompli (otherwise, there would be no “half-elves” or “half-orcs”).
Yes, this has all been discussed before, but that’s okay. The computerized search-fu in the Keep is frail, but the minds of its scribes are sharp, quick, and apt to dredge up old lines from older scrolls when the need arises.
The beauty of fantasy roleplaying, and the Realms, is that anyone playing in it can include or leave out or ignore or gloss over what they want to or are most comfortable with. The darkness creeps in when one player or group tries to impose their preferences on everyone else.
Some festhalls, brothels, and clubs signal whom or what they cater to, but most don’t; locals just “know” (and tavernmasters and innkeepers will discreetly answer queries as to “where to go” without misleading or reacting with hostility to such questions; correctly guiding guests without making judgments is just part of their livelihood). Carved signboards are the most common advertisement (depicting entwined, kissing couples or triads or quartets, usually in no more detail than heads, arms, shoulders, and bared breasts, with the participants indicating what “goes” inside: for example, two men together, or a lizard man and a human female, with a free hand raised to hold a glass if it’s also a drinking club, or holding a hand of cards or a platter of food to indicate a gambling establishment or that food is served, and so on)."
Ed Greenwood.