JamesDixon
GM Extraordinaire
(KotC2)
To be fair, especially later fights can become too much about winning initiative and nuking the enemy before they nuke you
[...]
It's a masterpiece of game design.
These statements aren't exactly compatible, are they? "Win the initiative roll or fucking die" doesn't sound like brilliant game design.
You sound like a care bear that can't stand to lose your precious character. The best games had perma-death. I'd bet you'd shit your diapers when you lost your character permanently.