You go down by using the hammer againOnce you raise the ancient forge, you can't go down again? I only got the armour.
Sure, but I just feel order is wrong. I want to start in a tavern like SolastaI still think they should have started the game with 1 or 2 levels with some kind of low-level dungeon/adventure. Then when you head back to Baldur's Gate you get taken away. It would have been a chance to get to know your own character a bit, maybe even a companion. And it would have avoided the level 1 archmage.It's also part of the reason I could never take any of the redditoids here seriously when they bawled about BG3's intro being too epic and wanting it to start in an inn or a small town. Seriously? Did you niggers actually like NWN2's boring ass opening? And to think there are people who complain about the starter dungeon in BG2. Just visit a farm, you stupid assholes.
In all honesty, compared to what comes in Act 2 or 3, I found the wood stalking, gnoll killing, spider cave clearing and goblin hunting in the first act to be quite passing for that "low level adventure feel". Also the first dungeon in game, Overgrown Ruins, is pretty much that. Some traps, sarcophagus and skellies. Basic stuff.
As soon as you enter the Underdark, there is a notable spike in difficulty and otherworldy weirdness, as it should be.
Sure, but I just feel order is wrong. I want to start in a tavern like SolastaI still think they should have started the game with 1 or 2 levels with some kind of low-level dungeon/adventure. Then when you head back to Baldur's Gate you get taken away. It would have been a chance to get to know your own character a bit, maybe even a companion. And it would have avoided the level 1 archmage.It's also part of the reason I could never take any of the redditoids here seriously when they bawled about BG3's intro being too epic and wanting it to start in an inn or a small town. Seriously? Did you niggers actually like NWN2's boring ass opening? And to think there are people who complain about the starter dungeon in BG2. Just visit a farm, you stupid assholes.
In all honesty, compared to what comes in Act 2 or 3, I found the wood stalking, gnoll killing, spider cave clearing and goblin hunting in the first act to be quite passing for that "low level adventure feel". Also the first dungeon in game, Overgrown Ruins, is pretty much that. Some traps, sarcophagus and skellies. Basic stuff.
As soon as you enter the Underdark, there is a notable spike in difficulty and otherworldy weirdness, as it should be.![]()
Took me 37 hours to reach act 2. But I'm a grognard, and looked in every nook and cranny for stuff.
I'm level 7. I'm tempted to go 8 monk, 4 druid.
Did you know where half-ogres come from?In light of this uptick in elf love, should probably revive the female elf appreciation thread.
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Half elves gotta come from somewhere after all.
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Wait, how do you raise the ancient forge back up?Once you raise the ancient forge, you can't go down again? I only got the armour.
Raise forge button.Wait, how do you raise the ancient forge back up?Once you raise the ancient forge, you can't go down again? I only got the armour.
None of this is true.Can you please elaborate? I already finished the game, so you don't have to worry about spoiling anything.None of the plot points respect Mindflayer lore whatsoever. They completely failed to understand what Illithids are and how they work.More detail please, objective analysis is always helpfulEarly Act 3:
My god, this story is retarded beyond words.
Stilll stuck in act 1Mindflayers are not individuals. Not in any real sense. They can't just "break free" all of a sudden, regardless of what their host organism might have felt. They utterly replace the personality of the host. There are some outliers that do things forbidden in their society, like studying magic, but ultimately they are all controlled by the Elder Brain. The Emperor could not possibly exist. Any sign of retained memories from the host is abominable to an Illithid and they go so far as to operate on their own brains to expunge them. Certainly no random low level Illithid can just up and "leave" his colony, to say nothing of running around Baldur's Gate.
Orpheus is also clearly an invention of Larian. The name alone is retarded.
Looks like a lot of this idiocy came from Volos Guide for 5E, which is hardly surprising. I guess even Illithids can't be Always Evil anymore.
The mind flayers have a whole legend built around one of their own kind who retained all the memory and personality of his original self, they call it the Adversary. The Adversary was first described (and then detailed) in the second edition, and he's no mere legend, he actually exists. Book of Exalted Deeds from 3.5 also details a good mind flayer, who survives thanks to the Ring of Sustenance.
There's plenty of "normal" mind flayers who break away from the elder brains too - every alhoon (illithid lich) needs to break away first, because there's no way an elder brain would allow it to exist.
I like the expositions for IWD2 and PFKM best, the archetypal sellswords plying their trade and getting swept up in much bigger events that gradually reveal themselves. But you can't do that anymore, modern audiences need their Marvel BOOM-BOOM in the first five minutes or their lose interest and start poking their iPhones. So I can't fault Larian too much for going this route, even though it's decline all the same.Sure, but I just feel order is wrong. I want to start in a tavern like Solasta![]()
I'm honestly not sure I even want to continue Act 3 with how idiotic the game becomes. Doesn't help that the Chosen are all Literal Who's with no proper setup or introduction 30 hours in.
I mean, fuck me, the game even goes "Who is Orin? Dunno, lol!"
Renegade mind flayers are a thing in 5EWhatever your opinion of The Adversary, its much better than what's actually in the game.Yeah but I was talking about The Adversary.
Major spoiler:
"The Emperor" is a mindflayer that was a male adventurer from Baldur's Gate who got turned into a mindflayer, but somehow (game doesn't say) he retained his identity and broke free of the Elder Brain. Then he led a life in Baldur's Gate feeding on criminals in the night. He amassed a fortune behind the scenes and became known as "The Emperor". He later got re-enthralled by the elder brain, but then broke free again. Somehow he has a bunch of intellect devourers that work for him, as well as access to ancient mindflayer larvae. The game doesn't say how.
IMO, he was meant to be The Adversary, but they didn't want to pay royalties to someone, or had some other copyright issue. As is, the he's a discount version of The Adversary, and makes little sense.
Anyway, the point I think the other poster was making about Alhoons was that mindflayers can and do break free of elder brains. That much is 2E lore.
Boring waste of time. Just like NWN2's pointless village festival.I still think they should have started the game with 1 or 2 levels with some kind of low-level dungeon/adventure. Then when you head back to Baldur's Gate you get taken away. It would have been a chance to get to know your own character a bit, maybe even a companion. And it would have avoided the level 1 archmage.
5E is garbage, we established that.Renegade mind flayers are a thing in 5EWhatever your opinion of The Adversary, its much better than what's actually in the game.Yeah but I was talking about The Adversary.
Major spoiler:
"The Emperor" is a mindflayer that was a male adventurer from Baldur's Gate who got turned into a mindflayer, but somehow (game doesn't say) he retained his identity and broke free of the Elder Brain. Then he led a life in Baldur's Gate feeding on criminals in the night. He amassed a fortune behind the scenes and became known as "The Emperor". He later got re-enthralled by the elder brain, but then broke free again. Somehow he has a bunch of intellect devourers that work for him, as well as access to ancient mindflayer larvae. The game doesn't say how.
IMO, he was meant to be The Adversary, but they didn't want to pay royalties to someone, or had some other copyright issue. As is, the he's a discount version of The Adversary, and makes little sense.
Anyway, the point I think the other poster was making about Alhoons was that mindflayers can and do break free of elder brains. That much is 2E lore.
Renegade mindflayers were a thing in 2E. Menzoberranzan, 1992.5E is garbage, we established that.
And as I said, renegade does not mean "Regular guy stuck in the body of a mind flayer".Renegade mindflayers were a thing in 2E. Menzoberranzan, 1992.5E is garbage, we established that.