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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Grunker

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not in the first act
Hmm. I guess I need to go back and check, but I thought you could do it after recruiting Withers in the Dank Crypt and resting.

I do remember it not being available right away though, so I'm not sure when it unlocks.

If you didn't recruit Withers, then yes, he automatically joins your camp in Act 2.

Withers is recruitable extremely early in the game and gives you access to hirelings right away
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think Act 3 has way too much urgency for the game design, actually. When you tell your players to go explore a gigantic ass event sandbox, putting time limits in it seems counterintuitive, because functionally those tell players to conduct their affairs in a certain order - in which case, why have the sandbox at all?
One possible reason out of many - because this way you achieve an illusion of vastness of content. More than can be experienced in one playthrough.

Why is it called a "sandbox" in the firstplace? Because you're expected to play freely and you won't conceivably run out of resources to play with.

I don't imagine any child approaches an actual sandbox with the intention - I'm going to make a bucket-fugure out of all the sand. That's something an autistic grown up would do. A "sandbox grognard", you might say.
 

Fedora Master

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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well well well, Schreier deleted this tweet

image.png


He also said Jedi Survivor was not buggy.

Really makes you think...
Cool it with the antisemitic... oh, that's not my line.
 

Non-Edgy Gamer

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Someone in this thread said that this is an exception due to these tieflings coming from a city that was recently sent to hell (in the module Descent into Avernus)
Nope. Again:
https://www.dndbeyond.com/races/7-tiefling
Tieflings are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.
Or at least, this is what they put online.

There are also "variant tieflings" mentioned somewhere in the actual books, apparently, but it seems like they want the main idea of a tiefling to be some kind of infernal one.
 

Grunker

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I think Act 3 has way too much urgency for the game design, actually. When you tell your players to go explore a gigantic ass event sandbox, putting time limits in it seems counterintuitive, because functionally those tell players to conduct their affairs in a certain order - in which case, why have the sandbox at all?
One possible reason out of many - because this way you achieve an illusion of vastness of content.

It's not an illusion. Act is yuuuuuuuge. And I find it an annoyance that actually breaks verisimilitude rather than help it than I have to beeline through the map for certain objectives - and it's actually mechanically annoying too, because the only way to tell what you've explored in Larian's design is to see what parts of the map you have "coloured".

It's not quite so bad, but if you don't do certain things in BG in the proper order or within a certain time limit, you'll fail.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think Act 3 has way too much urgency for the game design, actually. When you tell your players to go explore a gigantic ass event sandbox, putting time limits in it seems counterintuitive, because functionally those tell players to conduct their affairs in a certain order - in which case, why have the sandbox at all?
One possible reason out of many - because this way you achieve an illusion of vastness of content.

It's not an illusion. Act is yuuuuuuuge. And I find it an annoyance that actually breaks verisimilitude rather than help it than I have to beeline through the map for certain objectives - and it's actually mechanically annoying too, because the only way to tell what you've explored in Larian's design is to see what parts of the map you have "coloured".

It's not quite so bad, but if you don't do certain things in BG in the proper order or within a certain time limit, you'll fail.
I guess I'll judge it when I get there then. Though, I expect you are complaining about it for a reason.
 

Grunker

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I think Act 3 has way too much urgency for the game design, actually. When you tell your players to go explore a gigantic ass event sandbox, putting time limits in it seems counterintuitive, because functionally those tell players to conduct their affairs in a certain order - in which case, why have the sandbox at all?
One possible reason out of many - because this way you achieve an illusion of vastness of content.

It's not an illusion. Act is yuuuuuuuge. And I find it an annoyance that actually breaks verisimilitude rather than help it than I have to beeline through the map for certain objectives - and it's actually mechanically annoying too, because the only way to tell what you've explored in Larian's design is to see what parts of the map you have "coloured".

It's not quite so bad, but if you don't do certain things in BG in the proper order or within a certain time limit, you'll fail.
I guess I'll judge it when I get there then. Though, I expect you are complaining about it for a reason.

I expect some won't even notice that the timers are there. The game is pretty vague about a couple. I only noticed one of them because I suddenly got a journal update (which I normally don't check) and when I checked it, it said "you have 1 day to do this now, as in: before you rest." So I suddenly had to drop everything and rush that without any spell slots. At least it made the fight more challenging :lol:
 

Lyric Suite

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Well well well, Schreier deleted this tweet

image.png


He also said Jedi Survivor was not buggy.

Really makes you think...

The one thing he says that's actually kinda true (there's tons of bugs but doesn't seem as broken as he is implying) and he deletes it lmao.

Reminds me when people would get piled on and even suppressed if they dared say anything negative about Skyrim.
 

Grunker

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I don't know why Schreier deleted his original tweet, but there are still plenty of his replies in the thread repeating the same thing. Apparently it was in response to this video from IGN:

Surprisingly good video from IGN

Meanwhile some codexers defend diablo LOL.




Compared to those games on release BG3 *is very polished.*

Which says more about those releases than BG3
 

Fedora Master

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I've not encountered any game breaking progress blocking bugs, which is much more than can be said for, say, Wrath at release.
 

volklore

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I usually wait for all expansion packs AND discount before I buy. But is it actually good?
So far, It's larian stuff (they've been legitimately good at making no-nonsense fun adventuring) being reigned in by a ruleset made by better game-makers. There is legitimately good exploration and combat there. Even the story and companions aren't all that bad except for a couple of them. There also, Larian is forced to reign in their tendencies of wanting to put jokes in every dialog line: there is still some of that but definitely massively tuned down compared to divinity games.
 
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Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
The only bug I've encountered so far is that none of the cinematics on the nautiloid played for me, so I have no idea wtf is going on. I don't consider it a great loss.
 

Vic

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I usually wait for all expansion packs AND discount before I buy. But is it actually good?
majority of codex are sucking Larians dick for this. You can wait until it’s cheaper tho. The fun to play it now is to do so with everybody else. But nothing stopping you from playing it in your own time down the line.
 

Non-Edgy Gamer

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I usually wait for all expansion packs AND discount before I buy. But is it actually good?
It's fairly well done, but wait if you absolutely have to buy it. There are still bugs and no mods to get rid of all the LGBT faggotry yet.
 

Kiste

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99% of people who play D&D are going to play BG3. And a helluva lot of people who don't play D&D at all.
I doubt anywhere close to 99% of D&D players even have a PC that could run this game. There are plenty of MacTards and TabletTards. Older GenXers who play D&D but don't have the time or inclination to play any video games and so on. Or them wimminz.
 

Arkeus

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It's so weird that you lose 2 companions if you side with goblins i would be ok if we had like 10 guys to chose from but that really limits your party
The game's supposed to have you bleeding companions depending on your decisions. Sure, most people will purposefully play in a way to keep everyone loving them and so on, but the game wants you to end up with multiple companions dead or leaving because of player choices.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
"If you think this game is shit, well it's all your fault player and you should've played harder." What retarded take. Maybe games aren't fun because they're bad games. But if people really fall for such a line, I'm going to use it against my employees when they say they don't like working for me.
That's not his take. He's pointing out that a player must be willing to interact with the provided gameplay systems. It's an anti-consumer, call-of-duty, message. You know, what Bioware has been trying to chase explicitly with Dragon Age since DA2.

Examples (in addition to his):
  • Considering reading as too much effort, refusing to give a story even a chance unless it's fully voiced with 'AAA' tier cinematics.
  • Considering older games to have bad gameplay because you refuse to learn its UI, despite some games being really worth the pain.
  • Considering a game to have poor quest design because quests aren't marked with a huge exclamation mark visible from 10 miles away.
  • Considering older games that expect you to take notes outside of the game as bad because you expect everything to be logged automatically for you in a journal.
It's not a bad take at all, it's an obvious one. We'll all tolerate different things to various degrees, but it's unfair to not judge a game on its merits. That's why takes like "Shit game, ugly UI. Cba playing it." and "BG2 is a bad game because you can't race on the Francorchamps race track" are retarded and useless.
 

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