Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,926
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Haste on yourself or Laezel or both by utilizing scroll/potion, use shadowheart to bless yourself, gale and laezel, then gale uses thunderweave/shatter/fireball, shadowheart uses command and you and laezel are rightclicking enemies to death. Remember to position Gale and Shadowheart in relative safety and prioritize and focus fire dangerous enemies. Congratulations, you just autowin every single combat in the fucking game. Probably have an even easier time than my party, since wizard gets more spellslots than sorcerer and Paladin is a far better rightclicker than thief. What exactly is so RP breaking here?
Yes, I do all that or variations of it. What's the matter you've never played a D&D videogame before?


I'm dissatisfied with combat, because despite 0 effort other than not doing obviously retarded shit like picking weak spells on purpose, or running with my sorcerer into a melee range of 4 enemy fighters, the combat on tactician is still piss poor easy.
I still don't know what you expected.
Ok, maybe you weren't pretending and you are legit retarded.
No, I'm treating you with respect, and you are larping a tough guy on the internet. I'm too lazy to even call you out as a childish moron.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,509
Remember, fellas. Gale will have your ass. One way or another. Whether you like it or not. Regardless of your choices. He will conjure any bug that needs to be conjured but he will have your ass.
1692032356179.png
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
I thought this game was in early access for years during which redditors spent thousands of years doing free QA, but now the developer is still releasing daily patches to fix bugs?
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,150
Shadorwun: Hong Kong
Is this game the first time we hear a mind flayer talking?

I guess it makes sense that it sounds like the Borg :lol:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,591
I thought this game was in early access for years during which redditors spent thousands of years doing free QA, but now the developer is still releasing daily patches to fix bugs?
Yeah, it's mostly stuff about the late acts of the game and...
Well, guess what wasn't in EA for years?

Yeah, only like 75% of the first Act was in the EA.

EA was really meant to help developers fix up their game, hear player critique and suggestions. Putting 1/5 of your game there for three years as some kind of super pre-order is not what it's meant to be.
 
Joined
Jun 6, 2010
Messages
2,385
Location
Milan, Italy
does it really get bad after first act? is it kingmaker all over again?
It's... Uneven. I didn't find a lot of gamebreaking stuff, but in act 3 I already crossed a bunch of weird stuff, like dialogues with NPCs that acknowledged a scenario I DID NOT chose, conversations that reappeared after being already exhausted and the relative quest done and more in general a lot more performance issues across the entire act.
The last one is understandable, to a degree, since most of the act is simply placed in the most crowded area of the game, which is the city itself.

(and on that note on a personal level I think they should have made things differently and structure the Act like Amn in BG2: a "central hub" that you use to visit several peripheral areas of the city.
The monotony of spending so many hours in the same city landscape (and its dull sewer system) is starting to hit.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
So is it confirmed that going 0 Illithid does fucking nothing and gets you no reaction?
99% of the people who "0 illithid" used tadpole to let shadowheart out of the pod.
Likely true, I know I certainly used it. It's a bad excuse for not adding the reactivity so that it's binary and 1 use is the same as "used it every chance you got".

Ah well, for my character it doesn't make any sense to use those tadpoles just because some astral weirdo is being pushy in a dream. As a barbarian I play with having a healthy dislike for all things arcane.
After checking back in the camp with my companions, only Astarion approved of the tad pole use. So I dumped all that slimy shit into him, like he deserved it. he think's he's something better.
But in reality he's my bitch.
My kid wanted to MC Dark Urge and he can let out SH without using Tadpole. I think, he crit missed the second check so I ended up doing Tadpole anyway.

SH needed to get Sword from Commander (with Command spell) but O/w you can just get her on the beach if you don't let her out so hardcore no tadpole run isn't impossible or anything.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Another reason I suspect people dislike Act 3 is that the pacing is very odd. You're becoming more and more powerful in a story about high cosmological planar epic fantasy that goes all out on D&D camp, and then your culminating Act is mostly placed in... a city? Doing a lot of "normal RPG city quest" type stuff?
I guess they tried to emulate BG1 in this regard. BG2 showed that city and planar stuff can work together.


Anyway, looks as if I have to buy a new computer before I can get to this. Should be patched by then.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,926
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,591
they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,396
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/the-voice-o...urous-fury-and-the-wrath-of-playing-vampires/

The voice of Baldur's Gate 3's Astarion talks TTRPGs, storytelling, and the glamourous 'fury and the wrath' of playing vampires​

Neil Newbon has plenty of well-wishes for the community, as Astarion takes his post-launch bow on the digital stage.

Neil Newbon, the voice behind my favourite trash-fire vampire from Baldur's Gate 3—a character I've gone to great lengths to defend in the past—sat down with me last week to talk about his experience playing Astarion.

We chatted about Astarion's appearance on the front of PC Gamer, his long-standing love of tabletop, and vampires. And while he has a deep affection of those creatures of the night, he also holds a preference that took me off-guard.

That's a minor footnote, though—what mainly stood out to me was his boundless appreciation for gaming, the tabletop hobby, and the people who helped him get here—here's a few choice moments from our talk on all things vampire.

PC Gamer, Baldur's Gate 3, and the industry​

While Newbon's known as the voice of everyone's favourite flamboyant vampire spawn, he also played Karl Heisenberg in Resident Evil: Village, and he's brought his vocal talents to games such as Star Wars: The Old Republic and Detroit: Become Human. It's more than just work for Newbon though—he's a huge fan of games himself, and even us too.

"I've been a massive PC Gamer fan and reader since literally '98 … what you folks did with the front cover is absolutely extraordinary," says Newbon at the top of the interview. "I'm framing it. It's going up on the wall. That's like a bucket list thing gone."

We also chatted about Baldur's Gate 3 itself, which has been something of a time vampire for me over the past couple of weeks—Fraser Brown's working assessment of "Oh boy, it's good" is apt. It's a game with unprecedented scope, and there's been plenty of debate over whether its size and quality is an anomaly, due to Larian's unique position, budget, and attitude towards development.

"I think it should be normal, shouldn't it?" says Newbon. "If you have a triple-A studio with that amount of people and money, shouldn't it be normal? … I hope it's repeatable. I hope other people also make their own projects and have the luck to have that amount of people and money to make an incredible experience." It's an opinion echoed by Larian's founder Swen Vincke, who spoke to PC Gamer earlier this week on the subject.

Regardless, for Newbon, playing Astarion has been a personal highlight. "It's definitely been one of the best moments of my career … this character, working with Larian, working with the 300-strong cast, being a mocap consultant on it—it's been extraordinary.

"Obviously I have worked my ass off to get here. But at the same time, I wouldn't have been here without the support of so many people throughout all of my career in the games industry … starting with Audiomotion and Brian Mitchell, who gave me my first gig, up until [Baldur's Gate 3] with Josh Weeden and Jason Latino signing off on me to play Astarion. I wouldn't be here without so many people … so yeah, it's been a real trip."

The magic of TTRPGs​

Newbon has a long history with tabletop RPGs like Dungeons & Dragons—the game from which Baldur's Gate 3 takes its rules and setting. He's been playing and DMing games for years and is a seasoned nerd, well-versed in the art of collaborative storytelling and rolling dice. "Since I was eight—Dragon Warriors was my first venture into roleplay."

I ask Newbon about what it was like to work with Astarion's writer, Stephen Rooney—considering the length of the game, the many different outcomes for Astarion, and the time spent in both recording booths and mocap suits, I figured their working relationship was bound to be something special.

"We were doing this the whole time," says Newborn, sweeping his hands back and forth to represent the flow of ideas between himself and the writer. "It was a beautiful experience to have a quasi-love affair between a writer and an actor through a character.

"We were both trying to create this beautiful character together and really take care of him in many ways, while being honest with his story," I note this sounds like the relationship between a player and a DM in any great tabletop campaign. One has more authorship than the other, but they're both trying to tell a good story with that same give-and-take relationship. Newbon agrees: "It's literally that. I've been mainly DMing or GMing for—a number of years I won't mention—but there is the joy of the game and the story.

"We're all in it together. You're at the mercy of the dice and it's a beautiful experience. Roleplay, for me, in tabletop games was always very much about the shared story, the shared experience, [playing Astarion] feels as close to it as I've ever experienced."

I'm also pleased to hear I'm not the only one that has a little house in my soul carved out for my past TTRPG characters, as Astarion's flashy and flamboyant personality has wormed its way into Newbon's psyche like a sassy mind flayer tadpole: "During the last four years I've developed [Astarion's] high pitched giggle, which happens when I do something a little naughty, possibly a little mischievous. Definitely inappropriate … it's like he's on my shoulder going: 'Go on, just say it.'"

Vampires and their masquerades​

We soon get chatting about other systems, which leads to a conversation about Vampire: The Masquerade—a TTRPG that features a widespread vampiric underworld Astarion could quite comfortably fit into—and the topic of playing a vampire in general. This is when Newbon surprises me: "I used to dig playing a werewolf more than a vampire—but I used to play [vampires too], they're really great.

"There's something about the near-ennui, or the threat of ennui, with a vampire. They're always this close to getting so bored they'll just… put a stake in their own heart … Imagine Astarion after a thousand years going: 'But I've done that, I've saved the world, and I've destroyed the world, I'm so bored.'"

Vampires are, traditionally, all about the contrast of the noble exterior and the violent beast within. For example, in Vampire: The Masquerade, this is represented by the Frenzy mechanic—a violent state of mind that sets vampires shredding through their foes. Frenzy can be triggered by the smell of blood, public humiliation, or a loved one being in danger.

"I like the idea of the aristocratic social graces, and then the bestial beast that will literally just tear someone limb-from-limb and lose themselves into the addiction, the fury and the wrath. I really dig that."

Newbon also quips that the vampire's gothic themes resonate with us Brits in particular, a dark mirror to the good-old fashioned Dunkirk spirit of keeping calm and carrying on: "Especially in Britain, right? 'Everything's fine', no it's not, it's all going to hell and it's a nightmare."

Steering a ship​

Baldur's Gate 3 went through over two years of early access, during which the game had some serious changes—tweaks to the rules, the release of several new classes, story adjustments, and more. Before our chat ends, Newbon thanks the community for their support during the game's pre-launch voyage.

"The feedback that the community directly fed into the game, Larian took and applied where possible to enhance the story and then give back to the community … the direct influence the community had in helping everybody steer this ship into this—incredible port of Baldur's Gate. It's been a really amazing experience to see that, and to see how much love there is for it.

"So, you know, thank you very much to the community, and thanks for embracing all of our characters." The Astarion hiding within makes a sudden appearance, then, as Newbon dons his voice: "Gather your party and venture forth, darlings, you're in for one hell of a trip."
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom