Immortal
Arcane
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Another thing for me is just how many assets were made for this game and only used once.
They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.
Either these were Trailer-bait, OR..
I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.
Either these were Trailer-bait, OR..
I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.