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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Immortal

Arcane
In My Safe Space
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Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Either these were Trailer-bait, OR..

I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
 

Goldschmidt

Savant
Joined
Oct 27, 2019
Messages
495
Location
Swen Vincke's bedroom (Ghent)
Companions are good (besides Karlach and maybe Wyll), also look them as if they're being role played by real players in a table top set up.

Anyway, it's best game of all time on Opencritic too. Haters gonna hate
Gayle is trash. Halsin is trash. Minthara is severely lacking in content. La zael is meh at best. Shadow tits is okay. Guess Asterion is decently written but I can't use him.

The majority suck and the couple that don't suck are just okay. No stand outs.
That is why Icewind Dale's companions are the best. You make them yourself and they wisely keep their mouths shut.
 

Immortal

Arcane
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Companions are good (besides Karlach and maybe Wyll), also look them as if they're being role played by real players in a table top set up.

Anyway, it's best game of all time on Opencritic too. Haters gonna hate
Gayle is trash. Halsin is trash. Minthara is severely lacking in content. La zael is meh at best. Shadow tits is okay. Guess Asterion is decently written but I can't use him.

The majority suck and the couple that don't suck are just okay. No stand outs.
That is why Icewind Dale's companions are the best. You make them yourself and they wisely keep their mouths shut.

I think the "origin system" would be an awesome addition to an IWD style game.. where you can plug in from a choice of 20 origins into your character to give them some basic wants / needs / hooks into the story. That could offer some insane replay-ability options.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,591
they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
Proficiencies, how do they work?

One ruleset rewards focusing on a single weapon type and people spend the rest of their lives acting like it’s some kind of unwritten rule.
Eh? 5e doesn't really care about weapon proficiency unless you're playing some weird build. Most martial classes get proficiency with all weapons.

I'm just complaining about how a +1 weapon you get from the first weapons merchant in the game, is the best 1-handed weapon until Act 3.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Well you’re on the right difficulty for the retarded storyphag approach.
Oh wow, tell me how good you are at videogames, bro. I wanna be just like you when I grow up :lol:

Strawdick. :lol:
Lol I have no idea what you’re talking about.

You: balanced is good challenge, what am I missing?

Me: use different companions to get EXP and rerolls and abilities for different fights, is fun

You: blue hairs are retarded about blax and gays so I randomly offed half my companions

Me: ok less rerolls EXP abilities probably good fit for balanced. I like those things so just click thru bad writing.

You: ZOMG Mr. Badass up in here

Me:? Never really got into GTA type games. Killing for lulz isn’t my thing.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
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Messages
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Insert Title Here Pathfinder: Wrath
they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
Proficiencies, how do they work?

One ruleset rewards focusing on a single weapon type and people spend the rest of their lives acting like it’s some kind of unwritten rule.
Eh? 5e doesn't really care about weapon proficiency unless you're playing some weird build. Most martial classes get proficiency with all weapons.

I'm just complaining about how a +1 weapon you get from the first weapons merchant in the game, is the best 1-handed weapon until Act 3.
That’s… my point. Whoosh
 
Joined
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Messages
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Location
Milan, Italy
Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.
DOS 2 did the same thing.
You could go all the way to the final act of the game and STILL cross unique encounters with new types of enemies that were modeled and animated for a single (sometimes even optional) fight.

I don't even think it's necessarily a bad thing, in general. If anything even praiseworthy to an extent....
But there would be a lot of ways to reuse some of these enemies in distinctive ways that wouldn't feel like sheer recycling.
 
Last edited:

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Either these were Trailer-bait, OR..

I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
My sentiment with blood,gore and dismemberment. They implemented every state and asset and yet not in combat game animations?

they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
Proficiencies, how do they work?

One ruleset rewards focusing on a single weapon type and people spend the rest of their lives acting like it’s some kind of unwritten rule.
Usually in PnP you balance things out by having custom crafted magic items being ordered or even upgrading items you found during adventures like oh you got a adamantite full plate, but you could save money for later and enhance it to +1,+2 and +3. With exceptions like named items, relics or unstable magic items.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
Proficiencies, how do they work?

One ruleset rewards focusing on a single weapon type and people spend the rest of their lives acting like it’s some kind of unwritten rule.
Eh? 5e doesn't really care about weapon proficiency unless you're playing some weird build. Most martial classes get proficiency with all weapons.

I'm just complaining about how a +1 weapon you get from the first weapons merchant in the game, is the best 1-handed weapon until Act 3.
It isn’t.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Are we now complaining that BG3 is not reusing assests all the time? Maybe Pathfinder is the game for you then.

Sorry, that was rather harsh. Since I just got into Act 2 and have other stuff to do but gaming, could you explain something on this map:

20tEiyF.png


Is there another Underdark map in Act 2, or is this just overblown?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,810
Insert Title Here Pathfinder: Wrath
Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Either these were Trailer-bait, OR..

I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
My sentiment with blood,gore and dismemberment. They implemented every state and asset and yet not in combat game animations?

they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
Proficiencies, how do they work?

One ruleset rewards focusing on a single weapon type and people spend the rest of their lives acting like it’s some kind of unwritten rule.
Usually in PnP you balance things out by having custom crafted magic items being ordered or even upgrading items you found during adventures like oh you got a adamantite full plate, but you could save money for later and enhance it to +1,+2 and +3. With exceptions like named items, relics or unstable magic items.
Here you use the unique stuff you find unless you haven’t found it yet. If all you’ve found is a +1 Flail chances are pretty good you’ve missed something, especially when game has only been out a week.
 

Orud

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Messages
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
Don't pull my heartstrings like that. Also we're probably going to see a lot of these assets pop up in other Larian games if you ask me. Slightly reworked, but they'll be there none the less.
 
Joined
Jun 6, 2010
Messages
2,385
Location
Milan, Italy
Is there another Underdark map in Act 2, or is this just overblown?
Well, there are two underground areas in the Shadow-valley-whatever. But they are not exactly "more Underdark" strictly speaking.
One is the temple of Shar you can already spot on the horizon from Grymforge in Act 1.
The other is... another area I won't spoil that becomes relevant by the ending of Act 2.
 

Orud

Scholar
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Speaking of NwN... has anyone seen Josh Sawyer? What stage of grief is he at atm?
 
Vatnik
Joined
Sep 28, 2014
Messages
12,032
Location
USSR
I decided to redo the Jaheira battle without cheese on Tactician and managed it by the skin of my teeth. Only to get the LAST mob with 8hp kill Jaheira with two successful hits in a row. Fucking dice.

The way to do it is by separating the enemy group into two with a wall, like this:

49419b2dba1b08b192c78b0137abc276.jpg


Two questions:
- I can't heal while inside the Hunger of Hagar. Why? The spell goes through, but does nothing. Bug?
- I can't cast Banish on Guardians of Faith. Why? Don't know how to deal with them either. The harpers suicide themselves on it like Ukrainians on the Russian mines.
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
309
Location
Helheim
I wish you could murder the tiefling kids in Act 1.
Can't you with dark urges? The game allows you to murder the goblin kids.
Ok, Wyll is the absolute worst NPC i ever seen in an RPG. We are talking Neeshka bad but for the woke crowd, because he is clearly written the way he is because he is black. It's the most pathetic example of l1brul coddling for black people i've ever seen in my life. He is the most double plus good character ever created, my human Paladin even knows his "fame" since i'm a Balduran and can comment on it. God damn this is beyond pathetic. L1bruls truly believe black people are infants.
Wyll is baby first moral dilemma character, not even entering the merits of being black or whatever.
Logic wise if the guy is the son of duke you would know him as balduran. What bothers me that his relationship with the patreon is not much explored it goes just oh I made a deal with devil and I got fucked bohoo.

Given that we touched the subject Tav or custom origin is so fucking uninspired its generic guy from Baldurs Gate. I'd honestly recommend play any origins or if you wanna play a custom character go Dark Urges, they committed the same sin of DoS if you dare to make a custom character its gonna be bland as a raw potato.
I don't get Larian's facination with pushing their shitty doughnut steele OCs as player characters.
It has to be Swen mandating it.
Also with mercs they did the same thing as DOS forcing you to pick premades or do a MP exploit if you want to create your own.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Is there another Underdark map in Act 2, or is this just overblown?
Well, there are two underground areas in the Shadow-valley-whatever. But they are not exactly "more Underdark" strictly speaking.
One is the temple of Shar you can already spot on the horizon from Grymforge in Act 1.
The other is... another area I won't spoil that becomes relevant by the ending of Act 2.
Okay good. Thanks.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,591
Here you use the unique stuff you find unless you haven’t found it yet. If all you’ve found is a +1 Flail chances are pretty good you’ve missed something, especially when game has only been out a week.

Tenacity is really strong. Absurdly strong and possibly bugged? I got full STR damage on miss. It should be more of a legendary item attribute. Easily better than a +2. The only weapon I found actually better than a +1 flail with tenacity, at least before Act 3, was the Blood of Lathander, which is reasonably powerful for what you go through to get it.

- I can't cast Banish on Guardians of Faith. Why? Don't know how to deal with them either. The harpers suicide themselves on it like Ukrainians on the Russian mines.

GoF is not an entity, it's just magic.

I would recommend respeccing your party, that fight is not supposed to be super hard or maybe you're underleveled.
 

Immortal

Arcane
In My Safe Space
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Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
Don't pull my heartstrings like that. Also we're probably going to see a lot of these assets pop up in other Larian games if you ask me. Slightly reworked, but they'll be there none the less.

There is no way they can use these assets in Larian games outside of DnD licensing and Swen said he wants to go back to Divinity as a setting and wants to make smaller games again.
There's no BG4 coming from Larian.. and probably no expansion. If you want to have any hopes at all for NWN3-style content out of BG3, it's gonna be modders or nothing.


Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.
DOS 2 did the same thing.
You could go all the way to the final act of the game and STILL cross unique encounters with new types of enemies that were modeled and animated for a single (sometimes even optional) fight.

I don't even think it's necessarily a bad thing, in general. If anything even praiseworthy to an extent....
But there would be a lot of ways to reuse some of these enemies in distinctive ways that wouldn't feel like sheer recycling.


Hey, I respect the hustle, I don't wanna fight through 13 shades of coloured goblins either.
The problem though is, these things have a cost.
It's very unusual for a production team to Rig, Animate, Model and build a fucking 12 legged Drider.. for one tiny throw away fight.

Is it cool they made a Drider? ya.

But my brain immediately asks:

What content did we lose to get that Drider?
Was there more Underdark / A Drow City / A <Something> where they needed Drider assets.. and then.. it got removed?
What else is stuffed away in those pak files that they didn't use at all?


Are we now complaining that BG3 is not reusing assests all the time? Maybe Pathfinder is the game for you then.

See above.
Also I'm not complaining about unique assets - I'm complaining about cut content that resulted from unique under utilized assets AKA time and effort sunk on low ROI.
If you wanna argue with me at least properly articulate my point retard.
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lol I have no idea what you’re talking about.
Obviously not. I'll remind you then.

You told me to rotate all companion NPCs in the party as if I've asked you for advice. I told you I've already killed 3 of them - which you have no way of knowing but that doesn't stop you from handing your nuggets of brown wisdom. You somehow interpreted this as a complaint on my part.
You: balanced is good challenge, what am I missing?
I never asked what I'm missing. I know what's on tactician. And I know it's not that much of a big deal.

First you "teach" me how to use companions, now you imply I don't know what's the difference between difficulty settings.

Go fuck yourself buddy, I don't need you explaining games to me. :lol: Who do you think you are? Someone very insightful?

Consider embarking on the the following course towards self improvement:
1. Keep your lame ass ideas to yourself and let people play as they wish to play.
2. Get into reading comprehension before responding left and right without having a bit of context on what the other guy knows on the subject.
 
Last edited:
Joined
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The Present
I am disappointed with the way the city of Baldur's Gate looks. The architecture and layout is all wrong. It looks more like a city from Italy than Brittany or Normandy. Even the flora is Mediterranean.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Eh? 5e doesn't really care about weapon proficiency unless you're playing some weird build. Most martial classes get proficiency with all weapons.
The game does however. It's of marginal difference, unless you're "autistic", so you likely haven't noticed it. You get special attacks if you have proficiency with a weapon. Though I think you only get the proficiencies in groups in this game. Haven't bothered to check in detail.
 

Riddler

Arcane
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Joined
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Messages
2,375
Bubbles In Memoria
Talk about yourself, I'm not the one needing to extoll my leet skillz at a mainstream AAA Larian game here :lol:
What leet skills? The game is very easy after level 5 and encounter design might well not exist beyond just adding more enemies.

This is only partially about combat difficulty anyway, the primary issue is that the combat becomes samey and boring, which is related to difficulty but not the same thing. You need both some kind of difficulty, variety in enemy behaviour and possibly something that forces you to adapt in some way (like immunities, death effects, dispels, silence, petrification, whatever).
 

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