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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Here you use the unique stuff you find unless you haven’t found it yet. If all you’ve found is a +1 Flail chances are pretty good you’ve missed something, especially when game has only been out a week.
Regarding armor barbarian wise act 1 grymforge the medium chest there is a beast that I used until the end. Maybe later after you get that amulet that gives you +23 CON you can go unarmored defense build but that omega end game content and one of the last fights in the game.
I found several items but power wise they never managed to beat the numbers from previous item or give an interesting buff enough to make me consider abandoning the layer of defense and go for more offensive. My critique is the variety of interesting items for martial classes compared to mage where I get items that boost spell DC, even one that adds a special power attack feature for caster and much more.
Polearms there is good number of weapons available with many different flavors, if you are going GWP, Sentinel and Polearm mastery can't go wrong. Now something that I didn't see much was Greatsword even if one the best weapons in the game is one but the progression is a leap from each other, greataxe I didn't see any besides the generic +1 and +2. Maybe I didnt explore much the act 2 but itemization felt like a vacuum.
 

AwesomeButton

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Talk about yourself, I'm not the one needing to extoll my leet skillz at a mainstream AAA Larian game here :lol:
What leet skills? The game is very easy after level 5 and encounter design might well not exist beyond just adding more enemies.

This is only partially about combat difficulty anyway, the primary issue is that the combat becomes samey and boring, which is related to difficulty but not the same thing. You need both some kind of difficulty, variety in enemy behaviour and possibly something that forces you to adapt in some way (like immunities, death effects, dispels, silence, petrification, whatever).
I don't know what leet skills. He thinks the game is very easy because he is playing on the obviously mind-bogglingly high difficulty of tactician and that's supposed to be very hard. I've given up trying to reason. He is sigma-male-ing through BG3 like a hot knife through butter and he can't be stopped by the likes of me. :lol: I'm obviously unworthy of addressing him because I'm playing on Balanced. That's the level we are at here. :lol:
 
Joined
Jun 6, 2010
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2,385
Location
Milan, Italy
I decided to redo the Jaheira battle without cheese on Tactician and managed it by the skin of my teeth. Only to get the LAST mob with 8hp kill Jaheira with two successful hits in a row. Fucking dice.

The way to do it is by separating the enemy group into two with a wall, like this:

49419b2dba1b08b192c78b0137abc276.jpg
For the record I learned that when the moment comes, this battle has as many defenders and you left alive exploring the tower.
And I don't mean just in the actual fight you take part to... The very moment you arrive on the scene after... let's say "unlocking the prerequisite for the final battle", you'll find a very different scenario depending of what you left behind.
If the Tower was basically in full force, there will be dozens of corpses all around the tower (both of harpists and defenders) from the bridge all the way to the entry.
If you did some "clean up" before, you'll find Jaheira and basically every other harpist alive, waiting for you to do the final assault inside...

And of course even the defenses inside are based on who you left alive or not.
 
Last edited:

Immortal

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Safe Space - Don't Bulli
I am disappointed with the way the city of Baldur's Gate looks. The architecture and layout is all wrong. It looks more like a city from Italy than Brittany or Normandy. Even the flora is Mediterranean.

Welcome to Cyseal Gate.
Swen is obsessed with beachfront environments peppered with Mediterranean architecture.


Regarding armor barbarian wise act 1 grymforge the medium chest there is a beast that I used until the end.

Unless you get it from a Helmet instead.. being immune to crits feels non-negotiable. I will trade 3 or 4 AC for immunity to crits any day.
Those Adamantine armors are basically end game gear and you can get them a few hours into the game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,176
So, has anybody tried to pick the origin NPCs as their main character? How does that play like?

My brain just can't compute this concept and i would have vastly preferred classic recruitable NPCs spaced out around the world instead of being frontloaded from the get go.
 

Immortal

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Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Either these were Trailer-bait, OR..

I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
Models and animations for a single character is just a couple hours of work by an intern in a cubicle.

Models maybe.. Rig & Animating a Drider, with a bi-pedal + Spider body..
I wouldn't wanna do it. The genie at least is just a human with a particle fart cloud spewing out it's torso I guess.
 
Vatnik
Joined
Sep 28, 2014
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USSR
Fight the Jaheira fight.
Notice the wall after the fight, touch it, get dragged into the oubliette. Fine, I'll get out, then pursue Korthic guy.
Notice a boat on my way out. Interact - it says "if you sail out, you won't be able to return".
I press "remain in moonrise tower for now" - it acts as if I pressed the other option and takes me to some next area I'm not supposed to see yet. Kothric and Jaheira still in moonrise tower.
Nice chain of bugs.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
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806
Location
Germania
Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Either these were Trailer-bait, OR..

I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
Models and animations for a single character is just a couple hours of work by an intern in a cubicle.

Cool it with your jewish remarks.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,678
Location
Hyperborea
Talk about yourself, I'm not the one needing to extoll my leet skillz at a mainstream AAA Larian game here :lol:
What leet skills? The game is very easy after level 5 and encounter design might well not exist beyond just adding more enemies.

This is only partially about combat difficulty anyway, the primary issue is that the combat becomes samey and boring, which is related to difficulty but not the same thing. You need both some kind of difficulty, variety in enemy behaviour and possibly something that forces you to adapt in some way (like immunities, death effects, dispels, silence, petrification, whatever).
I think encounter design is actually pretty good, it's a rare situation where the hated stat/hp bloat from other games, could imho fix a lot of issues.

Ofc if enemies actually had more tools and used them more intelligently, it would be the best, but even now there are many interesting encounters which, while they won't live up to the greatest tacticool games, could still be enjoyable if enemies were just a little more stronger, or if players weren't getting so much fucking xp unless they straight up skip half of the content.

Spectator fight for example, might be actually decent if he had a little higher stats, and could unpetrify more enemies, and get more chances to CC your dudes before he gets bursted. Just a touch of better stats and HP, and he could go from unpetrifying one guy then getting oneshot by my 2 hasted and blessed rightclickers, to having 1-2 of your guys CCd and multiple enemies unpetrified on turn 2-3, and suddenly you're in a really hard situation. Just not being able to instaburst the nigger, potentially completely changes the fight. Even if you find out different easy ways to win the fight, just the fact that you couldn't just use the same approach you always do and oneshot him, you had to think about other strategies, already pushed us from piss poor easy, to kinda fun and satisfying.

Or even some forgettable dogshit encounter like the weird cat things in the monastery, they have the gimmick of "magic allergy", eg. when you use magic close to them, on their turn it causes different random effects, they can get buffs, or explode, or do an aoe push, etc.. It COULD be an interesting little fight if that gimmick had a chance to actually activate and make any difference, it could force you into thinking about not using magic for the fight, etc.. But all these little niggers have fucking 20 hp and die in one fireball, so the gimmick ends up being COMPLETELY irrelevant and they could be replaced with any different 20hp creature and it would go exactly the same.

There is a shitload of encounters like that, that's why I want Swen to fix the balance. If I thought the game is fundamentally broken and encounter design is unredeemably bad, I would just say its shit and move on, but I think it could be a decent tacticool game, and it wouldn't even require that much work from Larian, just tweaking the numbers here and there should be enough to push it from piss poor easy to pretty fun. It wouldn't be a masterpiece of the tacticool genre, but it doesn't need to be, just have enough challenge to make lvlups and hunting for gear exciting, and engage your brain a little in combat.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,176
Jaheira dialogue stuck.

"I'll hold this floor, you must press on to find Ketheric".

Then the dialogue is simply stuck.

Jesus fucking Christ did no one playtest this?

I had this happen to me since the turorial. Only option is to reload.

So far it's the only persistent bug i had though.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Jaheira dialogue stuck.

"I'll hold this floor, you must press on to find Ketheric".

Then the dialogue is simply stuck.

Jesus fucking Christ did no one playtest this?
After Act 1 is the wild west and even Act 1 30% of it is untested stuff :lol:
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
309
Location
Helheim
Ok, Wyll is the absolute worst NPC i ever seen in an RPG. We are talking Neeshka bad but for the woke crowd, because he is clearly written the way he is because he is black. It's the most pathetic example of l1brul coddling for black people i've ever seen in my life.

What's it with forum nazis and the childish hyperbole? Wyll is, at worst, unoffensively bland. The only reason you're getting your knickers in a twist is because he's a negro.
He's Gordon Goodbrother.
It's disappointing that these people are too afraid to write interesting black characters.
 

Zayne

Scholar
Joined
Feb 13, 2018
Messages
129
Location
Yekaterinburg
Jaheira dialogue stuck.

"I'll hold this floor, you must press on to find Ketheric".

Then the dialogue is simply stuck.

Jesus fucking Christ did no one playtest this?
I think you can click "change character" button, switch to another, then click on talking character again and the dialogue would unstuck
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Just finished the game. And I'm stunned at the ending. Is that it? I'm the hero of Baldur's Gate, at least the narrator assumes I should be feeling like that by the way she talks. I couldn't care less about the city. Way too epic story with no stakes that affect your character. Everything is companion related. In my game, it was Lae'zel's story. She got a pretty good send off and her involvement in the storyline actually made sense. Everyone else was a sidekick, even the main char. What a damn mess.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Talk about yourself, I'm not the one needing to extoll my leet skillz at a mainstream AAA Larian game here :lol:
What leet skills? The game is very easy after level 5 and encounter design might well not exist beyond just adding more enemies.

This is only partially about combat difficulty anyway, the primary issue is that the combat becomes samey and boring, which is related to difficulty but not the same thing. You need both some kind of difficulty, variety in enemy behaviour and possibly something that forces you to adapt in some way (like immunities, death effects, dispels, silence, petrification, whatever).
I think encounter design is actually pretty good, it's a rare situation where the hated stat/hp bloat from other games, could imho fix a lot of issues.

Ofc if enemies actually had more tools and used them more intelligently, it would be the best, but even now there are many interesting encounters which, while they won't live up to the greatest tacticool games, could still be enjoyable if enemies were just a little more stronger, or if players weren't getting so much fucking xp unless they straight up skip half of the content.

Spectator fight for example, might be actually decent if he had a little higher stats, and could unpetrify more enemies, and get more chances to CC your dudes before he gets bursted. Just a touch of better stats and HP, and he could go from unpetrifying one guy then getting oneshot by my 2 hasted and blessed rightclickers, to having 1-2 of your guys CCd and multiple enemies unpetrified on turn 2-3, and suddenly you're in a really hard situation. Just not being able to instaburst the nigger, potentially completely changes the fight. Even if you find out different easy ways to win the fight, just the fact that you couldn't just use the same approach you always do and oneshot him, you had to think about other strategies, already pushed us from piss poor easy, to kinda fun and satisfying.

Or even some forgettable dogshit encounter like the weird cat things in the monastery, they have the gimmick of "magic allergy", eg. when you use magic close to them, on their turn it causes different random effects, they can get buffs, or explode, or do an aoe push, etc.. It COULD be an interesting little fight if that gimmick had a chance to actually activate and make any difference, it could force you into thinking about not using magic for the fight, etc.. But all these little niggers have fucking 20 hp and die in one fireball, so the gimmick ends up being COMPLETELY irrelevant and they could be replaced with any different 20hp creature and it would go exactly the same.

There is a shitload of encounters like that, that's why I want Swen to fix the balance. If I thought the game is fundamentally broken and encounter design is unredeemably bad, I would just say its shit and move on, but I think it could be a decent tacticool game, and it wouldn't even require that much work from Larian, just tweaking the numbers here and there should be enough to push it from piss poor easy to pretty fun. It wouldn't be a masterpiece of the tacticool genre, but it doesn't need to be, just have enough challenge to make lvlups and hunting for gear exciting, and engage your brain a little in combat.
Before the game was released I was more of an optimist for the difficulty. I figured in a game like this one, full of set piece combat encounters, aiding the AI with some extra scripting behaviors shouldn't be too hard. With the 11/10 praise the game is getting from everywhere, I doubt this will happen now, even in a future GOTY update. What hope remains is in modding, though I'm not sure if this is even possible to mod.
 

Takamori

Learned
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Apr 17, 2020
Messages
905
Just finished the game. And I'm stunned at the ending. Is that it? I'm the hero of Baldur's Gate, at least the narrator assumes I should be feeling like that by the way she talks. I couldn't care less about the city. Way too epic story with no stakes that affect your character. Everything is companion related. In my game, it was Lae'zel's story. She got a pretty good send off and her involvement in the storyline actually made sense. Everyone else was a sidekick, even the main char. What a damn mess.
Yeah the ending felt rushed no post scene with the characters, no epilogue. Its just close to credits and have the undead guy tell whatever the fuck happened at end game.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Just finished the game. And I'm stunned at the ending. Is that it? I'm the hero of Baldur's Gate, at least the narrator assumes I should be feeling like that by the way she talks. I couldn't care less about the city.
So, it's like they had the beginning and the ending written down for a low level adventure, but when they started doing the middle of the game, someone kept on adding cowbell? :)
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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There is a shitload of encounters like that, that's why I want Swen to fix the balance. If I thought the game is fundamentally broken and encounter design is unredeemably bad, I would just say its shit and move on, but I think it could be a decent tacticool game, and it wouldn't even require that much work from Larian, just tweaking the numbers here and there should be enough to push it from piss poor easy to pretty fun.
Man, it's children's game. For children. If the difficulty seems easy and you learn the counters of things quickly, or already know them, all this means is that you are not a retard. This shouldn't come as a surprise :)
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
There is no way they can use these assets in Larian games outside of DnD licensing and Swen said he wants to go back to Divinity as a setting and wants to make smaller games again.
There's no BG4 coming from Larian.. and probably no expansion. If you want to have any hopes at all for NWN3-style content out of BG3, it's gonna be modders or nothing.
Keep the following in mind when it comes to re-usage:
  • Most D&D creatures are not regarded as part of their product identity. Those that are, are quite generic and can be renamed/skinned to lose their connection with D&D.
  • Most important and time intensive assets are often animation. You can hang whatever skin you want on those bones.
  • Environmental objects (crates, chests, planks, trees, etc...) will see heavy re-use. I think this game even uses DoS2 environmental objects.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,176
There is a shitload of encounters like that, that's why I want Swen to fix the balance. If I thought the game is fundamentally broken and encounter design is unredeemably bad, I would just say its shit and move on, but I think it could be a decent tacticool game, and it wouldn't even require that much work from Larian, just tweaking the numbers here and there should be enough to push it from piss poor easy to pretty fun.
Man, it's children's game. For children.

With dicks and gay bear sex and a M18+ rating?
 
Joined
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Another thing for me is just how many assets were made for this game and only used once.

They rigged and modelled a drider.. for one fucking non-boss fight that is completely optional.. A genie for one NPC that is totally missable, etc.

Either these were Trailer-bait, OR..

I really think this game was planned to be much bigger than it ended up being, I am very curious what is on the cutting room floor.. Either that or they intended to fill out an asset library for a "NWN3" style game and then realized how much fucking work that is and just slapped the assets where they could.
sovl...
 

Tyranicon

A Memory of Eternity
Developer
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Oct 7, 2019
Messages
7,591
Just finished the game. And I'm stunned at the ending. Is that it? I'm the hero of Baldur's Gate, at least the narrator assumes I should be feeling like that by the way she talks. I couldn't care less about the city. Way too epic story with no stakes that affect your character. Everything is companion related. In my game, it was Lae'zel's story. She got a pretty good send off and her involvement in the storyline actually made sense. Everyone else was a sidekick, even the main char. What a damn mess.

The game is marketed like you have all these choices and agency about where your character will end up. Just to end up with a Mass Effect style multi-color option at the end.

Kek.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,032
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After the Jaheira fight, I go upstairs to Kethric and there's another giant fight without a long rest? Is this real? I used up everything in the first part, there's nothing to do here.
 

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