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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Immortal

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does it really get bad after first act? is it kingmaker all over again?
Not really. Act 2 is solid with *slightly* less branching than Act 1.

Act 3 is buggy, but playable. The city is huge with lots of interesting places.

The only thing HUGE about Baldur's gate city in Act 3 - is how huge of a disappointment it was.

--

Act 1 is probably the strongest act that feels the most "realms like" and "explorable".. All concepts of Crafting, item hunting, fighting big baddies "out of order" with gameplay changing items and just in general the sense of exploration and secret hunting all while playing two factions off each other in a power struggle completely dies after Act 1.

The rest of the game is nothing like that.
 

Shaki

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Well you’re on the right difficulty for the retarded storyphag approach.
Oh wow, tell me how good you are at videogames, bro. I wanna be just like you when I grow up :lol:

Strawdick. :lol:
Ok, we all get that you're bad at turn based games and insecure, really, no one cares bro.

Is it really that hard to understand that the target audience for tactician difficulty finds it too easy, even compared to previous Larian games, and we want it fixed? It has nothing to do with you, no one demands for Swen to make the journo difficulty harder, it's not a personal attack on you. You really don't need to get triggered and start screeching "REEEE IM PLAYING ON BALANCED AND ITS GOOD, FUCKING TRYHARDS, ESPORT PLAYERS STOP BEING SWEATY" and derailing the thread, whenever anyone mentions anything about Tactician being badly balanced and not what Swen promised.
 

Immortal

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Another reason I suspect people dislike Act 3 is that the pacing is very odd. You're becoming more and more powerful in a story about high cosmological planar epic fantasy that goes all out on D&D camp, and then your culminating Act is mostly placed in... a city? Doing a lot of "normal RPG city quest" type stuff?

Nothing wrong with much of the content in itself, but it does feel like some of the content should be Act 2.

I'm of the opinion that the entirety of the city should have been in the game and split between Act 2 and 3. Act 2 could have been set in the lower city and Act 3 could have been set in the upper city.

I was disappointed at how little of Baldur's Gate we got to explore overall.

Should of carved the whole thing up and gave us Beregost / Candlekeep / etc to explore throughout the game.
It's extremely disappointing to constantly find letters and books referencing these places that are a stones throw away from you but not being able to visit them at all.
 

Riddler

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Bubbles In Memoria
Yeah game is easy on tactician with single-classed characters and mediocre gear. Just use difficult terrain spells and aoe spells while your enemies walk through a doorway. If there's a particularly difficult boss just poison your weapons to cc them to death.
It's D&D. Difficult terrain combined with AoE DoTs and/or CC wins fights. So it was in PoE/PoE2 even though they were not strictly D&D. So it was in Kingmaker. So it was in Solasta.

I haven't played BG3 yet but I strongly suspect it's just the same thing here as everywhere else.

I had a decent challenge in pretty much every turn based game I've played in the last couple of years on highest difficulty, at least for some time since ofc in most games in late game shit tends to become trivial.
I see. Push all difficulty sliders in Kingmaker all the way to the right and reload every fight 20 times until level 3, then 10 times until level 5 - is this your idea of fun? Been there, did that. It's not challenging because you know you'll win eventually once you get favorable rolls. It's just time-consuming.
Why is noone using freedom of movement, dispel or anything like that though? The tools to make encounters require even the most base level of adjusting tactics or reacting to what the player does is there but aren't used at all.
 

Vic

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Is it really that hard to understand that the target audience for tactician difficulty finds it too easy, even compared to previous Larian games, and we want it fixed?
> explores absolutely everything
> complains about it being too easy

go to act 2 underleveled with level 3-4 then complain again it's too easy. You calling other people bad at CRPGs but you don't understand such a basic concept?

If you want it harder you can use self-imposed challenges like low level, not using certain spells, or solo run. If you're such a pro then you shouldn't need the developers to tell you how to make your game challenging.
 

AwesomeButton

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https://www.pcgamer.com/the-voice-o...urous-fury-and-the-wrath-of-playing-vampires/

The voice of Baldur's Gate 3's Astarion talks TTRPGs, storytelling, and the glamourous 'fury and the wrath' of playing vampires​

Neil Newbon has plenty of well-wishes for the community, as Astarion takes his post-launch bow on the digital stage.

Neil Newbon, the voice behind my favourite trash-fire vampire from Baldur's Gate 3—a character I've gone to great lengths to defend in the past—sat down with me last week to talk about his experience playing Astarion.

We chatted about Astarion's appearance on the front of PC Gamer, his long-standing love of tabletop, and vampires. And while he has a deep affection of those creatures of the night, he also holds a preference that took me off-guard.

That's a minor footnote, though—what mainly stood out to me was his boundless appreciation for gaming, the tabletop hobby, and the people who helped him get here—here's a few choice moments from our talk on all things vampire.

PC Gamer, Baldur's Gate 3, and the industry​

While Newbon's known as the voice of everyone's favourite flamboyant vampire spawn, he also played Karl Heisenberg in Resident Evil: Village, and he's brought his vocal talents to games such as Star Wars: The Old Republic and Detroit: Become Human. It's more than just work for Newbon though—he's a huge fan of games himself, and even us too.

"I've been a massive PC Gamer fan and reader since literally '98 … what you folks did with the front cover is absolutely extraordinary," says Newbon at the top of the interview. "I'm framing it. It's going up on the wall. That's like a bucket list thing gone."

We also chatted about Baldur's Gate 3 itself, which has been something of a time vampire for me over the past couple of weeks—Fraser Brown's working assessment of "Oh boy, it's good" is apt. It's a game with unprecedented scope, and there's been plenty of debate over whether its size and quality is an anomaly, due to Larian's unique position, budget, and attitude towards development.

"I think it should be normal, shouldn't it?" says Newbon. "If you have a triple-A studio with that amount of people and money, shouldn't it be normal? … I hope it's repeatable. I hope other people also make their own projects and have the luck to have that amount of people and money to make an incredible experience." It's an opinion echoed by Larian's founder Swen Vincke, who spoke to PC Gamer earlier this week on the subject.

Regardless, for Newbon, playing Astarion has been a personal highlight. "It's definitely been one of the best moments of my career … this character, working with Larian, working with the 300-strong cast, being a mocap consultant on it—it's been extraordinary.

"Obviously I have worked my ass off to get here. But at the same time, I wouldn't have been here without the support of so many people throughout all of my career in the games industry … starting with Audiomotion and Brian Mitchell, who gave me my first gig, up until [Baldur's Gate 3] with Josh Weeden and Jason Latino signing off on me to play Astarion. I wouldn't be here without so many people … so yeah, it's been a real trip."

The magic of TTRPGs​

Newbon has a long history with tabletop RPGs like Dungeons & Dragons—the game from which Baldur's Gate 3 takes its rules and setting. He's been playing and DMing games for years and is a seasoned nerd, well-versed in the art of collaborative storytelling and rolling dice. "Since I was eight—Dragon Warriors was my first venture into roleplay."

I ask Newbon about what it was like to work with Astarion's writer, Stephen Rooney—considering the length of the game, the many different outcomes for Astarion, and the time spent in both recording booths and mocap suits, I figured their working relationship was bound to be something special.

"We were doing this the whole time," says Newborn, sweeping his hands back and forth to represent the flow of ideas between himself and the writer. "It was a beautiful experience to have a quasi-love affair between a writer and an actor through a character.

"We were both trying to create this beautiful character together and really take care of him in many ways, while being honest with his story," I note this sounds like the relationship between a player and a DM in any great tabletop campaign. One has more authorship than the other, but they're both trying to tell a good story with that same give-and-take relationship. Newbon agrees: "It's literally that. I've been mainly DMing or GMing for—a number of years I won't mention—but there is the joy of the game and the story.

"We're all in it together. You're at the mercy of the dice and it's a beautiful experience. Roleplay, for me, in tabletop games was always very much about the shared story, the shared experience, [playing Astarion] feels as close to it as I've ever experienced."

I'm also pleased to hear I'm not the only one that has a little house in my soul carved out for my past TTRPG characters, as Astarion's flashy and flamboyant personality has wormed its way into Newbon's psyche like a sassy mind flayer tadpole: "During the last four years I've developed [Astarion's] high pitched giggle, which happens when I do something a little naughty, possibly a little mischievous. Definitely inappropriate … it's like he's on my shoulder going: 'Go on, just say it.'"

Vampires and their masquerades​

We soon get chatting about other systems, which leads to a conversation about Vampire: The Masquerade—a TTRPG that features a widespread vampiric underworld Astarion could quite comfortably fit into—and the topic of playing a vampire in general. This is when Newbon surprises me: "I used to dig playing a werewolf more than a vampire—but I used to play [vampires too], they're really great.

"There's something about the near-ennui, or the threat of ennui, with a vampire. They're always this close to getting so bored they'll just… put a stake in their own heart … Imagine Astarion after a thousand years going: 'But I've done that, I've saved the world, and I've destroyed the world, I'm so bored.'"

Vampires are, traditionally, all about the contrast of the noble exterior and the violent beast within. For example, in Vampire: The Masquerade, this is represented by the Frenzy mechanic—a violent state of mind that sets vampires shredding through their foes. Frenzy can be triggered by the smell of blood, public humiliation, or a loved one being in danger.

"I like the idea of the aristocratic social graces, and then the bestial beast that will literally just tear someone limb-from-limb and lose themselves into the addiction, the fury and the wrath. I really dig that."

Newbon also quips that the vampire's gothic themes resonate with us Brits in particular, a dark mirror to the good-old fashioned Dunkirk spirit of keeping calm and carrying on: "Especially in Britain, right? 'Everything's fine', no it's not, it's all going to hell and it's a nightmare."

Steering a ship​

Baldur's Gate 3 went through over two years of early access, during which the game had some serious changes—tweaks to the rules, the release of several new classes, story adjustments, and more. Before our chat ends, Newbon thanks the community for their support during the game's pre-launch voyage.

"The feedback that the community directly fed into the game, Larian took and applied where possible to enhance the story and then give back to the community … the direct influence the community had in helping everybody steer this ship into this—incredible port of Baldur's Gate. It's been a really amazing experience to see that, and to see how much love there is for it.

"So, you know, thank you very much to the community, and thanks for embracing all of our characters." The Astarion hiding within makes a sudden appearance, then, as Newbon dons his voice: "Gather your party and venture forth, darlings, you're in for one hell of a trip."
This constant repeating how bug-free the game is, that's going on in the MSM, is ironic on an Astral Plane level.
 
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AwesomeButton

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Is it really that hard to understand that the target audience for tactician difficulty finds it too easy, even compared to previous Larian games, and we want it fixed?
> explores absolutely everything
> complains about it being too easy

go to act 2 underleveled with level 3-4 then complain again it's too easy. You calling other people bad at CRPGs if you don't understand such a basic concept?
But he is just using the tools Larian gave him bro! He is not minmaxing, bro! Fairplay gentleman, bro! :lol:

Sports cars are too slow for him.

Hot chicks' pussies are too tight for him.

Larian's games are too easy for him.

He cannot be contained!
 

Tyranicon

A Memory of Eternity
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Why is Viconia an old hag? Is Larian not aware that drow live for nearly 1,000 years?
Maybe there's a diary or some other stuff where it is explained? Like she's meddled with some dark ritual, which drained her youth.

Spoiler probably not needed since we can all guess.

Drow typically top out at 400 years, you'd have to be in Lolth's super good graces and do some magic stuff to reach 1,000. I think the record is 2,000, and that was very special case. Living on the surface + bad life choices don't generally lead to keeping your good looks.

In any case, she now looks like an ugly hag instead of a sexy nubile czech model, so kill on sight.
 

AwesomeButton

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Is it really that hard to understand that the target audience for tactician difficulty finds it too easy, even compared to previous Larian games, and we want it fixed?
Erm, that's a completely new statement from you. So far it's been limited to hurr-durr this game piss easy.
 

Takamori

Learned
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does it really get bad after first act? is it kingmaker all over again?
Not really. Act 2 is solid with *slightly* less branching than Act 1.

Act 3 is buggy, but playable. The city is huge with lots of interesting places.

The only thing HUGE about Baldur's gate city in Act 3 - is how huge of a disappointment it was.

--

Act 1 is probably the strongest act that feels the most "realms like" and "explorable".. All concepts of Crafting, item hunting, fighting big baddies "out of order" with gameplay changing items and just in general the sense of exploration and secret hunting all while playing two factions off each other in a power struggle completely dies after Act 1.

The rest of the game is nothing like that.
Act 2 still keep something like that given how you can decide either mountain path or tower. But the problem is how act 2 plot makes no indication when you are about to reach a crucial point until you are there with a window message of hey if you go here it will make other places locked instead of being more organic keeping the player exploring both areas.
 

Immortal

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Act 2 still keep something like that given how you can decide either mountain path or tower. But the problem is how act 2 plot makes no indication when you are about to reach a crucial point until you are there with a window message of hey if you go here it will make other places locked instead of being more organic keeping the player exploring both areas.

Underdark is technically Act 1 still.. so is the Forge area. Mountain Pass is technically Act 2 but that's linear as shit. I do like Mountain pass though, it's kino to explore, the sun is setting over an abandoned Lathander temple.. and your piecing together what happened, but again, when you look out at the horizon and see all these beautiful areas in the distance you can't fucking visit - you start to realize how 'boxed in' you are.

Also.. there's just no villages or NPC's or merchants, no pit stops or inns, the feeling of travelling on the road for hours then finding a little tavern to explore - only to have it set on fire, or be raided, or inhabitted by skeletons.. it's so lonely in this game at times. You better take animal talking cause there's nobody else.

Also the
creche
was shit.
 

Eisenheinrich

Scholar
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If Baldurs Gate is as weak as said here, I will hate on this game in a way and manner that puts JamesDixon to shame.
I seem upset. My tendies are cold. Where's mommy?
 

Avarize

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So is it confirmed that going 0 Illithid does fucking nothing and gets you no reaction?
You are joking, Larian can't be that retarded. :stunned:
I ventured into reddit today and they were saying what a dumb design decision it was that you or the frog could be permanently maimed by the worm removal machine. Consequences aren't something the target audience wants.
 

Takamori

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Act 2 still keep something like that given how you can decide either mountain path or tower. But the problem is how act 2 plot makes no indication when you are about to reach a crucial point until you are there with a window message of hey if you go here it will make other places locked instead of being more organic keeping the player exploring both areas.

Underdark is technically Act 1 still.. so is the Forge area. Mountain Pass is technically Act 2 but that's linear as shit. I do like Mountain pass though, it's kino to explore but again, you look out at the horizon and see all these beautiful areas in the distance you can't fucking visit.

Also the
creche
was shit.
Oh yeah not saying act 2 is perfect but still retain a bit of act 1 design philosophy. Act 3 is a rushed mess and with so many stories happening at the same time, lets hope they split act 3 in two parts and polish the stories being told in whatever enhanced edition they might release
because its fucking gnomes, the hag again, bhaal temple, bane guy, collect a dead clown, Raphael, Sarevok in the city sewers because fucking reasons and the finale of the game
looks like a zoomer ADHD dream the current design, keep keyring making noises nonstop!
 

Takamori

Learned
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So is it confirmed that going 0 Illithid does fucking nothing and gets you no reaction?
You are joking, Larian can't be that retarded. :stunned:
I ventured into reddit today and they were saying what a dumb design decision it was that you or the frog could be permanently maimed by the worm removal machine. Consequences aren't something the target audience wants.
Wish they added actually something for people that rejected the parasites, you just get a single convo saying hey I see you are not keen of using the parasites.
 

Immortal

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Oh yeah not saying act 2 is perfect but still retain a bit of act 1 design philosophy.

I'll give the game a lot of credit for letting you explore enemy bases where everything isn't hostile. Letting you assassinate / bribe / talk and plan ways of dismantling them before things hit the fan. Act 1 and Act 2 pull this off really well.

But otherwise Act 2 felt like a rush job. Half the things going on don't make sense or pay off at all. Act 2 needed to be Act 1.. instead it's a tiny little inn and a buncha slogging through shit.
 
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Takamori

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Oh yeah not saying act 2 is perfect but still retain a bit of act 1 design philosophy.

I'll give the game a lot of credit for letting you explore enemy bases where everything isn't hostile. Letting you assassinate / bribe / talk and plan ways of dismantling them before things hit the fan. Act 1 and Act 2 pull this off really well.

But otherwise Act 2 felt like a rush job. Half the things going on don't make sense or pay off at all. Act 2 needed to be Act 1.. instead it's a tiny little inn and a buncha of slogging through shit.
I agree on the sentiment that Act 2 where you main base of operation feels like shit and map design in act 2 at least the tower region makes the pacing a slog with the corridors.
 

Desiderius

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they should add higher difficulty, game is way too easy so far, gives u too much loot too
I agree with difficulty, but loot in what sense? Gold?
Feel like there could be a more variety of items. Had characters basically done with their item build by Act 2 because nothing else interesting pop up at least for Martial classes.
Gale had a fuckton of different items to try.

The balance between loot also varies wildly. There's extremely overpowered defensive gear you can buy for peanuts... and then there's the +1 flail with tenacity that I used for 80% of the game.
Proficiencies, how do they work?

One ruleset rewards focusing on a single weapon type and people spend the rest of their lives acting like it’s some kind of unwritten rule.
 

Shaki

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Is it really that hard to understand that the target audience for tactician difficulty finds it too easy, even compared to previous Larian games, and we want it fixed?
> explores absolutely everything
> complains about it being too easy

go to act 2 underleveled with level 3-4 then complain again it's too easy. You calling other people bad at CRPGs but you don't understand such a basic concept?

If you want it harder you can use self-imposed challenges like low level, not using certain spells, or solo run. If you're such a pro then you shouldn't need the developers to tell you how to make your game challenging.
Why are journo difficulty enjoyers so retarded. Is this really the hill to die on? No, I'm not going to skip half of the content on purpose, or not use every good ability in the game and roleplay a retard to make the game remotely challenging. It's the devs job, they promised a Tactician difficulty specifically to deliver more enjoyable experience to tacticool enjoyers, and I'll hold them to it. They screwed up, so I want them to fix it. It shouldn't really be hard to do, and they have the ability to deliver, since DOS1/2 didn't have this problem, and unless you went out of your way to cheese, both these games offered decent challenge for at least part of their playthroughs. DOS2 got piss poor easy in midgame after getting source skills, but it was still much more hours of challenging content than BG3 tactician has (5h until you reach lvl 3)

Why storyfags have to take every balance discussion as a personal atack on them? You don't enjoy tacticool aspect, you want Disco Elysium in DnD setting, GREAT, YOU DO YOU. You have a difficulty setting that allows that, I'm not bitching about that, go play it. Why the fuck do you all feel the need to get triggered like a motherfucker, just because people who enjoy combat more than storyfaggotry, want the difficulty setting that's supposed to be tailored to them, to deliver what it actually promised? Why it's such a big issue for you and that other nigga?
 

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