RatTower
Arcane
- Joined
- Apr 24, 2017
- Messages
- 476
So far, it seems to me that some encounters can be cheesed very easily once you understand how environmental elements can be transformed into damage (or even instant-death if you throw someone off a cliff).
If you don't cheese Tactician is fine as far as difficulty goes. The game gives you a lot of rope to have some fun cheesing stuff, but don't expect difficulty balanced toward it, since some of the cheese is basically insta-win buttons. If that bothers you, get the fuck out
Well someone's got a short fuze. Almost like those powder kegs I use to cheese combat encounters
But anyway, I don't see why cheesing shouldn't be considered in balancing.
At least if you are providing a difficulty setting that specifically tells you to take advantage of all your options.
To me, personally, that sounds like an invitation for bullshit strategies. And I haven't even used utility items yet.
If they don't take that into consideration, well fine, that's how it is. It's still fun combat.
It's just that KotC (which can also often be cheesed past level 5 btw) has better encounter balance. That's all.
If critics give BG3 such high praise, well of course I'll have to compare it to that.
It could probably be fixed easily as well. Just replace some of the trash mobs with medium-challenge enemies.
There is a mod that ups the saving and attack throws of enemies, but it feels like a cheap solution.
I'd say better enemy group composition would fix it.
On the other hand: In the current setup solo runs might be interesting.