Shaki
Arbiter
You realize this only works if there is some unique content on both routes. If you just take good route and cut 50% of content from it, can you really call the result an another route? Evil path should result in more interaction with the evil factions, quests for them etc. But it never happens.Lmao @ anyone worrying he "lost a quest" in an RPG. Losing quests means an RPG is good. If you want a medium where you don't lose "content", which is the term preferred by zoomer consoomers, then watch a movie instead. Games are supposed to be interactive, and choices have cost and consequence.You just lose Wyll and Karlach's quests if you play evil and Minthara doesn't have one even after she gets patched. And there are a number of side quests you lose besides companion quests and you don't gain a single one
I don't mean you personally, this kind of people in general.
In BG3 you kill the baddies on every "route", you just lose shitloads of quests/items/content from good NPCs if you pick evil choices. As someone mentioned, game doesn't even make an attempt to be immersive here, all the places in later acts, flavour items etc. that were created for good NPCs, will still be there, no one replaces them, there is no alternative timeline, the only actual change is that NPC will not be there in later acts, and all his quests/gear will be gone with him.
There is new evil group to kill in every act, and if they're spared they just disappear forever, so killing them doesn't cost you anything - sparing them is pure loss, killing them pure gain. But good NPCs follow you from act to act and offer new gear/content every time, and if they die, all that simply disappears with them. Going evil is pure loss, unless you think murderhoboing is its own reward.
It's painfully obvious that evil choices are an afterthought, and only exist purely so Swen could say that you can be evil and brag about blahblah endless ways to play in interviews.