Grunker
RPG Codex Ghost
AH, I figured out why I lose the bonus action when attacking with main hand. Apparantly it auto-uses dual wielding and attacks automatically with offhand. Kind of shit, and I see no way to turn it off?
I think the system is very versatile and all classes are viable.Rolling with Shart, Asstarion and Gayle. Not missing a martial on tactician, surprisingly. 2 rogues kind of redundant but lots of damage output early levels.
I imagine I will have a much harder time at higher levels. Probably will take the vampire homo out and recruit Minsc.
ITT, everyone else I met so far was too annoying. Wyll and Karlach are reddit tier fanfiction. Laezel is an annoying bitch. Vamp is a faggot but at least he got me curious about his character arch and how his plan to kill Cazador will go down.
The whole game I feel like has been an excercise in loving martials, except for Spirit Guardians which is the most insane all-purpose spell. Other spells may look more powerful, but Spirit Guardians makes my Shadowheart top DPS of every fight even though she can't melee for shit.
I think the system is very versatile and all classes are viable.Rolling with Shart, Asstarion and Gayle. Not missing a martial on tactician, surprisingly. 2 rogues kind of redundant but lots of damage output early levels.
I imagine I will have a much harder time at higher levels. Probably will take the vampire homo out and recruit Minsc.
ITT, everyone else I met so far was too annoying. Wyll and Karlach are reddit tier fanfiction. Laezel is an annoying bitch. Vamp is a faggot but at least he got me curious about his character arch and how his plan to kill Cazador will go down.
The whole game I feel like has been an excercise in loving martials, except for Spirit Guardians which is the most insane all-purpose spell. Other spells may look more powerful, but Spirit Guardians makes my Shadowheart top DPS of every fight even though she can't melee for shit.
Later levels I would wager fighter stands out against all other classes. Literal 9 attacks per round wtf
Yeah I noticed that on my double hand xboxs. Annoying but only slightly because it's on my caster. With dedicated shooter that's another story I imagine.Something is definitely up. When I attack with main hand before off hand on the character, it loses its bonus action somehow.
And also buffing martials even moreThe only thing that makes casters worthwhile is Healing Word and AoE - the latter is really, really awesome in some fights.
Makes you wonder why bother to implement long and short rest if it doesn't really put restrictions on long rests...
Not quite. Apparently there're plenty of events that are timed either locally either on rests. Sometimes the game explicitly tells you that (Nere). That said, some events aren't tied to that while their should (like if you rest just before Kahga judge the kid nothing happens etc).Rest spamming is 100% a thing by Larian.
I have noticed no penalty or reason not to do it. Camp supplies are very abundant too. You also actually have to do it often to trigger events.
How's the competition for gear btw? I am planning on most likely running MC as a barb and bring the Gith chick so that would probably be two str focused char, feasible ?
Only if your AC is high enough to not get prioritized by a random goblin with a shortbow who is juuuust out of reach from the martials on the battlefield.Spirit Guardians
I am spoiled for choice for my barbarian, I've discovered 5-6 top tier 2h weapons. One great when you are low HP, one can do an extra AOE attack, one with extra damage against small creatures, one with extra fire damage, one with extra damage against constructs, one that can pull enemies towards you, etc, etc.How's the competition for gear btw? I am planning on most likely running MC as a barb and bring the Gith chick so that would probably be two str focused char, feasible ?
Only if your AC is high enough to not get prioritized by a random goblin with a shortbow who is juuuust out of reach from the martials on the battlefield.Spirit Guardians
Yup, feat/ability increase tied to class level and not total character level.Need some help understanding how attribute increases work in this system. I know you get them on specific level breakpoints per class, so a full 12 levels gets 3 of those, as does a 8/4 presumably, but an 11/1 will only get two, right? Do permanent attribute increases exist outside of that? Mostly asking for the purpose of starting a new character in the future, as coupled with how attribute bonuses work, it looks like you should avoid odd starting attributes under most circumstances?
Need some help understanding how attribute increases work in this system. I know you get them on specific level breakpoints per class, so a full 12 levels gets 3 of those, as does a 8/4 presumably, but an 11/1 will only get two, right? Do permanent attribute increases exist outside of that? Mostly asking for the purpose of starting a new character in the future, as coupled with how attribute bonuses work, it looks like you should avoid odd starting attributes under most circumstances?
War Caster is worth it on a cleric for sure. Maybe that orc native feat is worth it on a non-orc barbarian.None of the feats come even close to justifying any other choice than that sweet, sweet, +1 to attack rolls from +2 in the attributes. For frontliner, backliner or caster.
I'm VERY happy with choosing GWM for Laezel on 4, by boosting accuracy via other means I got immense damage output from her and now hasted she deletes everything. By the way I'm not entirely sure which bonuses stack and which don't because sometimes I feel like they don't which is weird.Lackluster feats is something that really stood out at level 4. None of the feats come even close to justifying any other choice than that sweet, sweet, +1 to attack rolls from +2 in the attributes. For frontliner, backliner or caster.
None of the feats come even close
Okay, so instinctively, even starting numbers for general ease of progression, odd ones for metagaming.
Seems like dipping has a much higher opportunity cost too, unless itemisation picks up the attribute slack.
This kind of thinking got me to change my mind in the last moment, and I am playing a pure Lore Bard instead of 2 Warlock + Bard.Okay, so instinctively, even starting numbers for general ease of progression, odd ones for metagaming.
Seems like dipping has a much higher opportunity cost too, unless itemisation picks up the attribute slack.
If you want to equal level two classes for instance you would get feats/asi at levels 7 and 8 instead of 4 and 8. Not to mention every class has power creep at level 5(i.e bonus attack, uncanny dodge, etc) and you would only get those at levels 9 and 10. Keep in mind the level cap is 12.
So yeah, in this game not really worth it. Maybe respec worth it at end game, but then what is the point?
None of the feats come even close
Not true. Most no, but there are deffo combinations that are worth it.