None of the feats come even close
Not true. Most no, but there are deffo combinations that are worth it.
Too much choice fries people’s brains.
There's actually not much choice and many of the options are bad or look bad on the surface, so I think people just jump to conclusions and assume it's shit. Making the feats work is often more complicated than taking something that has obvious synergy by way of bonuses. Well, except for Tavern Brawler, that shit is just insane no matter how you look at it :D
Tavern brawler is exceptional. I actually respecced into it, then I respecced out of it due to the fact it's buggy.
Unfortunately, it requires a strength based monk build OR a strength based barb/fighter. And strength based monks are bugged right now because tavern brawler doesn't apply to any of the open handed monk bonus actions.
For fighter/barbarian, brawler is a necessity to offset the "weight of amazing gear."
However, after building my monk character. It's definitely becoming apparent that a Tavern Brawler fighter/barbarian is *probably* better at min-maxing for monk's main job, rolling high and hitting boss characters.