volklore
Arcane
- Joined
- Jun 19, 2018
- Messages
- 1,905
What's the rule on surprise rounds? Do you automatically get them if you open from stealth? I got one surprise round on the bugbear assassin in the grove but it assume that's scripted.
Having played a bit more yesterday, got to lvl 3, I kinda want to grab ''alert'' on almost everyone at some point (not playing with any high dex char) although idk if as first feat or not. I heard you get gear that set certain stats to 18 so maybe i'll skip it on whoever get the dex one. I like to do combos with characters and set up big power turns and initiative order can really screw that up. With no ability to delay turns, seems like winning it on everyone is the best way to ensure good turn order.
I picked wolfheart on my barb, but so far berserker would have been strictly better, things die fast for now so the extra support from wolf rage did not matter as much (things died straight up or initiative order was set in a way that setting it up was awkward) as a bonus action throw or attack. At the same time, I haven't taken a long rest yet so I am not raging that much. I went diviner on gale, portent dice are cool but 2 per long rest makes it a bit heh, if if find good way of dealing lightning/cold dmg on other chars, maybe i'll make him a conjurer instead. I might look at transmuter too... i don't know how common potion ingredients are, but haste potions are insane, double crafting them sounds kinda good as well, especially when trying to minimize rests which seems to be the way the get the most fun out of the game.
Anyway, good early game encounters so far, if a bit on the easy side even on tactician.
Having played a bit more yesterday, got to lvl 3, I kinda want to grab ''alert'' on almost everyone at some point (not playing with any high dex char) although idk if as first feat or not. I heard you get gear that set certain stats to 18 so maybe i'll skip it on whoever get the dex one. I like to do combos with characters and set up big power turns and initiative order can really screw that up. With no ability to delay turns, seems like winning it on everyone is the best way to ensure good turn order.
I picked wolfheart on my barb, but so far berserker would have been strictly better, things die fast for now so the extra support from wolf rage did not matter as much (things died straight up or initiative order was set in a way that setting it up was awkward) as a bonus action throw or attack. At the same time, I haven't taken a long rest yet so I am not raging that much. I went diviner on gale, portent dice are cool but 2 per long rest makes it a bit heh, if if find good way of dealing lightning/cold dmg on other chars, maybe i'll make him a conjurer instead. I might look at transmuter too... i don't know how common potion ingredients are, but haste potions are insane, double crafting them sounds kinda good as well, especially when trying to minimize rests which seems to be the way the get the most fun out of the game.
Anyway, good early game encounters so far, if a bit on the easy side even on tactician.
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