They do quite often, Gale calls you a lady quite often if you pick a female character.Wrong. There is a thing named gender identity or something like that which defines which pronouns npcs will use when talking about your character.A very serious question - does anyone know of a way to check your character gender outside of chargen?
The game doesn't have gender at all. It only has body types and genital types. So you can literally see whether you made the right choice by taking off your clothes.
There are no gender checks within the game at all and it will never be referenced (because it doesn't exist).
I stand corrected then, and now that you say it, I do remember selecting it at chargen. But are you sure it's actually used? I literally can't recall a single reference to my characters sex in game.
They do quite often, Gale calls you a lady quite often if you pick a female character.Wrong. There is a thing named gender identity or something like that which defines which pronouns npcs will use when talking about your character.A very serious question - does anyone know of a way to check your character gender outside of chargen?
The game doesn't have gender at all. It only has body types and genital types. So you can literally see whether you made the right choice by taking off your clothes.
There are no gender checks within the game at all and it will never be referenced (because it doesn't exist).
I stand corrected then, and now that you say it, I do remember selecting it at chargen. But are you sure it's actually used? I literally can't recall a single reference to my characters sex in game.
Of course, pronouns are very important after all.
I slaughter everyone and everything, don't care about anyone calling me.
Except goblins, [Dwarf] conversation options while talking to goblins is hilarious and on point.
Well, yeah, these ain’t cannibal elves from D:OS. Should have picked a drow, they have they have the most of race-based interactions.I slaughter everyone and everything, don't care about anyone calling me.
Except goblins, [Dwarf] conversation options while talking to goblins is hilarious and on point.
It's my first time playing an elf in an RPG I think, and it's a massive disappointment. The [Elf] options are extremely bland and the game treats you as a Baldurian anyway.
portent dice are cool but 2 per long rest makes it a bit heh
be alert for faggotry and gender bender shenanigans at character creator
It's my first time playing an elf in an RPG I think, and it's a massive disappointment. The [Elf] options are extremely bland and the game treats you as a Baldurian anyway.
Not the most poorly made part of the game, but rather, the evil path is. You don't get much besides Minthara, who is a pretty good vengeance paladin with the ability to fly to boot. However, you're missing out on a good amount of XP by the end, at least one level lost. I really don't recommend taking this path; it's not even satisfying. It doesn't open up much new content either, I'm not sure if it opens any at all, besides minthara everything is probably still possible. Instead, it cuts a lot and you miss out on four companions.I thought you have to pick a way to advance from Act I to Act II
This is the most poorly made part of the entire game in my opinion. 90% of people are going to think that from the way it's communicated, but it's the exact opposite: the game *fully* expects you to clear both areas.
Minthara is still recruitable in act 2, if you dont kill her in act 1.Not the most poorly made part of the game, but rather, the evil path is. You don't get much besides Minthara, who is a pretty good vengeance paladin with the ability to fly to boot. However, you're missing out on a good amount of XP by the end, at least one level lost. I really don't recommend taking this path; it's not even satisfying. It doesn't open up much new content either, I'm not sure if it opens any at all, besides minthara everything is probably still possible. Instead, it cuts a lot and you miss out on four companions.I thought you have to pick a way to advance from Act I to Act II
This is the most poorly made part of the entire game in my opinion. 90% of people are going to think that from the way it's communicated, but it's the exact opposite: the game *fully* expects you to clear both areas.
Moreover, the transition from Act 1 to Act 2 is troublesome. It's mandatory to go into the Underdark and clear it, contrary to what they say in the quest journal. You absolutely need to do both.
Armor Bracers stack with Mage Armor?There are some really good options for raising caster AC around here. +2 AC bracers, +3 from spider robes and +2 from """Tyr's"""" greatsword, coupled with mage armor, made Will really tanky. I'm thinking to respec him for a little bit to pump his DEX for even more AC.
Just switch off TAA, it always causes console soap effect.Is there a way to reduce the blurfest that is TAA/DLAA? increasing the sharpening doesn't seem to do much there.
I think the reason there's so much food early
Friends as cantrip
Well, yeah, these ain’t cannibal elves from D:OSI slaughter everyone and everything, don't care about anyone calling me.
Except goblins, [Dwarf] conversation options while talking to goblins is hilarious and on point.
It's my first time playing an elf in an RPG I think, and it's a massive disappointment. The [Elf] options are extremely bland and the game treats you as a Baldurian anyway.
I think the reason there's so much food early
Everyone who says there's too much food aren't considering the purpose of the system at all. It's not there to make sure you only rest between X encounters, it's *only* there to give you a diffuse sense that you can't just willy-nilly longrest between each and every one. It's about the ~*feels*~. That, and it would go totally against Larian's philosophy of total freedom of choice to limit 4-caster parties - and those parties would obviously need to long rest a lot more.
I think the reason there's so much food early
Everyone who says there's too much food aren't considering the purpose of the system at all. It's not there to make sure you only rest between X encounters, it's *only* there to give you a diffuse sense that you can't just willy-nilly longrest between each and every one. It's about the ~*feels*~. That, and it would go totally against Larian's philosophy of total freedom of choice to limit 4-caster parties - and those parties would obviously need to long rest a lot more.
Yes it's looking like my main design consideration will be Long Rest vs Short Rest. Haven't figured out whether I want a balance within party or to design parties around it. My sense is that I'll use consumables to make up the shortfall on long-rest classes and plan mostly around short rests. Some key abilities like Portent Dice and Inspirations start out as Long-rest but transition to Short-rest at lvl six.
As a bard and lacking in damage, I started slinging grenades, reading scrolls, applying oils and chugging potions very early on.To stay on topic: do not neglect elixirs and oils, they're useful, I wish I used them more early on