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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Turisas

Arch Devil
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Joined
May 25, 2009
Messages
9,955
Is mage slayer feat worth it? Or too situacional? Chapter 1 not many spellcasting enemies but I assume that will change later chapters.

I also assume the hardest enemies in the game will be spellcasters(at least I hope so).

Way too situational at least early on, you'll get a lot more bang for your buck from the plain boring ASI if your build doesn't need stuff like Sharpshooter or Great Weapon Master.
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
Does the game recognize items inside bags in your inventory? I'm keeping all my notes and books in the Curious Book container I found but I'm worried the stuff won't be usable in dialogue because it's in a container
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,153
on tactician ive beaten general and illithid but had to run away from demons attacking me from behind. Am I weak and need to save scum more?
In video played afterwards I can see illithid just before im tossed off the crashing ship. Was it the same illithid that ive killed?
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,328
Location
bulgaristan
Codex Year of the Donut
Does the game recognize items inside bags in your inventory? I'm keeping all my notes and books in the Curious Book container I found but I'm worried the stuff won't be usable in dialogue because it's in a container
It works for supplies and alchemical ingredients, so I imagine yes. Easy to test with a healing potion, make sure you only have one of a type, put it in a bag, and try to use it in a fight from the custom hotbar.
Or try to lockpick something, with all your picks being in a bag.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,055
Is mage slayer feat worth it? Or too situacional? Chapter 1 not many spellcasting enemies but I assume that will change later chapters.

I also assume the hardest enemies in the game will be spellcasters(at least I hope so).

Way too situational at least early on, you'll get a lot more bang for your buck from the plain boring ASI if your build doesn't need stuff like Sharpshooter or Great Weapon Master.

I will get 4 feats for my half-drow rogue assassin(durge origin - currently level 4):

Str 8
Dex 18(after hag hair)
Con 16
Int 10
Wis 14(after Resilient)
Cha 10

Level4 - Resilient Wisdom
Level8 - Alert
Level10- ASI(Dex to 20)
Level12- ????

Thought the last one could be mage slayer. I dual wield short swords and daggers. Dual wielder for 1+ AC seems pathetic. Nothing else seems particularly enticing. Since I will be getting it at level 12th and probably facing off against powerful casters at endgame I assume it will be useful by then.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
mage slayer does not look too tempting to me I would rather get lucky or something but should be fine
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
Is mage slayer feat worth it? Or too situacional? Chapter 1 not many spellcasting enemies but I assume that will change later chapters.

I also assume the hardest enemies in the game will be spellcasters(at least I hope so).

Depends on your role and what it’s competing with. Better make sure you’ve got the mobility to get into melee range of those casters before they can cast, but if you’ve got a character who can do that yeah. Reactions are good, (dis)advantage in good, making a caster burn its turn on disengage is good.

If you’ve already got a character playing this role pay attention to what casters do when you’re in their face, since they get disadvantage on some spells when Threatened already so may try to move away. Of so then it would be a waste of a Feat.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
Is mage slayer feat worth it? Or too situacional? Chapter 1 not many spellcasting enemies but I assume that will change later chapters.

I also assume the hardest enemies in the game will be spellcasters(at least I hope so).

Way too situational at least early on, you'll get a lot more bang for your buck from the plain boring ASI if your build doesn't need stuff like Sharpshooter or Great Weapon Master.

I will get 4 feats for my half-drow rogue assassin(durge origin - currently level 4):

Str 8
Dex 18(after hag hair)
Con 16
Int 10
Wis 14(after Resilient)
Cha 10

Level4 - Resilient Wisdom
Level8 - Alert
Level10- ASI(Dex to 20)
Level12- ????

Thought the last one could be mage slayer. I dual wield short swords and daggers. Dual wielder for 1+ AC seems pathetic. Nothing else seems particularly enticing. Since I will be getting it at level 12th and probably facing off against powerful casters at endgame I assume it will be useful by then.

DW lets you DW Rapiers, which have some nice bonus actions. Defensive Duelist is extra 4AC when needed, Athlete for the Jump boost, and maybe Sentinel.
 

Jermu

Arbiter
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Joined
Aug 13, 2017
Messages
1,644
16 con is good, 14 is min for all characters. aoe dmg smart enemy targeting and so on.
even for mad builds I would not drop con from 14
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,055
I once tought of having 10 con in order to boost charisma, but truth is I don't need it. Expertise on Intimidation and that is that. Intelligence and Strenght hardly justify spending points on for a pure class rogue.

I roll Intimidation skill as well as any non rogue/bard with proficiency and high charisma would.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,055
Funny that I picked the buffed/chinzilla/gigachad look.

I justify it on the basis that the muscle mass adds the constitution. My rogue is a bodybuilder and not a powerlifter.

:kingcomrade:
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,328
Location
bulgaristan
Codex Year of the Donut
I just noticed Jaheira died storming the castle. Is this worth reloading over and losing progress, or should I just consider it part of the story and move on? I hope I am not missing on much.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,055
I just noticed Jaheira died storming the castle. Is this worth reloading over and losing progress, or should I just consider it part of the story and move on? I hope I am not missing on much.
If you are playing Dark Urge

Allegedly she has some unique interactions, mostly related to Abdel Adrian and the original Bhaalspawn saga. Minsc too but he is retarded.

Source: some bros in the interwebs
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
16 con is good, 14 is min for all characters. aoe dmg smart enemy targeting and so on.
even for mad builds I would not drop con from 14

14 is fine for melee but 16 is a *lot* more than 14. That’s a lot of CP. One of the nice things about Rogue is not needing to beat saves or make Concentration checks so you can afford to grab all the 1 CP stats. That way you’ve decent STR for jumps and saves across the board. Can even fill in some of the WIS skills since you want Perception anyway.

I’ve started at 13 on my Bard to pick up resilient CON at lvl 8 tho I can see the argument for doing that with starting Rogue at 15 CON.

Athlete is worth looking at to round off DEX and add 50% to your jumps. If you do that not dumping STR will pay off.
 
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Mojobeard

Augur
Joined
Dec 12, 2010
Messages
393
Spirit Guardians has been near busted whenever there's a million tiny enemies. 3d8, save vs half, damage in a 3m circle around you, concentration. Combined with the legendary mace to blind undeads and the like, it's been quite something. Enemies will disengage (or more often just take AoO) just beyond the reach, meaning you're free to run around each turn to apply the damage to them and whatever new enemies have run close.
Just one spell for the whole fight, no rolls.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
If you want to see pure unfiltered journotardation in action look up trade vs barter in BG3 lol.

The point of Barter is that you can give the trader more than the item is worth to improve their attitude toward you, which lowers future prices.

It is not the case that Pickpocketing is foolproof if you’re committed to not savescumming, so Bartering is probably a mechanic worth figuring out. The downsides of low pickpocket rolls can be dealt with but not without devoting resources to it.
 

conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
854
Grab the Codex by the pussy Pathfinder: Wrath
How did you guys kill Auntie?

I did it in two attempts. On the first one my party was lvl 4 (Human Paladin, Shadowheart, Laezel, Gale), mostly with expended spells, and not in full health. I hit her hard twice, took her to about half health. She cast invisibility. I cast water on top of her. I hit her once more, she teleported away. By that time the redcaps had caught up with me and the melee ones were fucking me up due to bloodrage giving them 3 attacks.

On the second attempt I had restored everyone to full health with a short rest, buffed them with Aid, Bless, and I had Laezel use drow poison on her greataxe. This time I managed to kill Auntie before she could teleport, because I dumped my two melee chars damage on her, plus a magic missle cast from scroll. Also I had Laezel debilitate her with some of her fighter abilities, so next time I was going to hit her she was on prone and Laezel had 100% hit chance... The redcaps weren't too difficult to deal with after that the spiritual weapon I summoned also helped.

All this is happening on Balanced difficulty BTW.

Anyway, I have a lingering feeling that I cheesed the combat by prebuffing, and I'm curious how did it go for you?

At Lvl 3, constantly casted silence around her by shadowheart. Had Lae'zel activate her super jump and constantly press her and got lots of AoO whenever she tries to disengage (she did that a lot). My rogue was almost always getting sneak attacks because Lae'zel, and mage hand were able to follow and engage her. Mirror Image + Bless for shadowheart probably made it easier to deal with the her copies which I tried to involve Gale more with.
 
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None

Arbiter
Joined
Sep 5, 2019
Messages
2,017
Thoughts on utility spells to skip or prioritize? Ones that can be reliably obtained outside of classes or not and should be grabbed. Potions of Animal Speaking are in abundance and last until long rest, so it feels safe to not waste a slot or feature on that. Speak with Dead is covered by that early amulet. I'm not too far in, but I like to have a well rounded party with lots of options, hence the question.
 

conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
854
Grab the Codex by the pussy Pathfinder: Wrath
Thoughts on utility spells to skip or prioritize? Ones that can be reliably obtained outside of classes or not and should be grabbed. Potions of Animal Speaking are in abundance and last until long rest, so it feels safe to not waste a slot or feature on that. Speak with Dead is covered by that early amulet. I'm not too far in, but I like to have a well rounded party with lots of options, hence the question.

Feather Fall has been really useful in skipping trap areas with some verticality.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,328
Location
bulgaristan
Codex Year of the Donut
Potions of Animal Speaking are in abundance and last until long rest, so it feels safe to not waste a slot or feature on that. Speak with Dead is covered by that early amulet. I'm not too far in, but I like to have a well rounded party with lots of options, hence the question.
Misty Step and Feather Fall. Both available as scrolls, both great in and out of combat.

Detect Thoughts and Disguise Self are great, but available early on items and Shadowheart. For people who played the Early Access version, Fane's Mask gives you Disguise Self for free.
I found 2 items that basically cast Find Familiar, but their are specific familiars - one rude imp and one eye gouging crow. If you want an army of familiars, you might want to pick up that spell somewhere. They can disarm traps by walking on them.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,815
Insert Title Here Pathfinder: Wrath
Longstrider (Ritual) is so so good. Costs no casts, lasts until rest, no Concentration. My little Dark Gnome Bard needed the help. Find Familiar is also a Ritual.

I go ahead and buy Detect Secrets scroll so Gale can learn it because that's cheap and he's a good town face even if he's not in your regular party. Slot it out for fights. But yeah Animal Talking is potion only.

Not sure about Featherfall as a pre-buff for combat since big jumps have Prone to worry about too. Expeditious costs concentration so that seems like potion for Fighter. Not sure about triple-jump.

Those spells do also eat up slots where you could have things like Shield and Mage Armor, etc on a Wiz and Cleric can get tight too. So hard to say. Seems like there are a decent but not unlimited amount of consumables for regular usage stuff, but one-offs like Speaking with Animals is easily covered.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
Thoughts on utility spells to skip or prioritize? Ones that can be reliably obtained outside of classes or not and should be grabbed. Potions of Animal Speaking are in abundance and last until long rest, so it feels safe to not waste a slot or feature on that. Speak with Dead is covered by that early amulet. I'm not too far in, but I like to have a well rounded party with lots of options, hence the question.
Most of the utility spells will eventually show up as scrolls which you can give to your wizard. You can freely change your prepared spells at any time outside of combat so utility spells like featherfall, knock, enlarge etc. don't feel like a wasted slot.
 

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