whydoibother
Arcane
Armor values growing with item level, and item level itself rapidly growing with character level, meant you were constantly replacing shit.Even in Divinity OS games, you'd often keep a very basic item around, if it gave you the right spell. I kept those meme teleport gloves from the crocodiles all game long, and they drop from what could be your very first fight after the tutorial.ironically, this game is like the poster child of why item rarity colours are a sham and totally superflous in a game with good itemization
DOS2 literally made me quit due to its atrocious item design. I just wrote about it in the other thread
The gloves in question were in DOS1, not DOS2. But even in DOS2, I'd keep some necklace that let me have enough pyro to cast my spark or whatever. Some item which has that one attribute I need, so I don't replace it with an item which technically has 900% more value on it.