notpl
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It is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
It is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
Your mileage may vary but I am nearing the endgame now and I really like how it's progressed (I played mostly good with some notable exceptions). It's good enough that my second playthrough will probably also be durge but evil. Non specific Act 1 spoilers: there are a couple of moments at the start where you lose control and one NPC involved in some minor quests does die in a way that you can't avoid without cheesing (not a party member) but all other murders are either a choice or a check. Tav is a lot blander, which is good if you have a really specific backstory in mind but less fun otherwise.Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
It is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
raven is really strong early on kinda falls off laterIt is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
Yeah, ranger has some nice things going for it but other classes are simply better. My main dissapoinment is the ranger pets, they are a distraction at best, really slow to move, dies quick and too large thus blocking my other frontliners.
I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
If you know your BG story, Durge is definitely great for a first playthrough.
I recommend a good will save if you’re going good
It is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
Yeah, ranger has some nice things going for it but other classes are simply better. My main dissapoinment is the ranger pets, they are a distraction at best, really slow to move, dies quick and too large thus blocking my other frontliners.
Geez. Hmm. Alright I will consider it.Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
If you know your BG story, Durge is definitely great for a first playthrough.
I recommend a good will save if you’re going good
raven is really strong early on kinda falls off laterIt is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
Yeah, ranger has some nice things going for it but other classes are simply better. My main dissapoinment is the ranger pets, they are a distraction at best, really slow to move, dies quick and too large thus blocking my other frontliners.
if you go beastmaster it is a companion you can get a second one with a spellraven is really strong early on kinda falls off laterIt is probably the weakest martial class at the moment. True in pnp 5e as well.Bros is ranger just trash? should i change Minsc to barb or something, not sure what to do with him
Yeah, ranger has some nice things going for it but other classes are simply better. My main dissapoinment is the ranger pets, they are a distraction at best, really slow to move, dies quick and too large thus blocking my other frontliners.
Raven is Familiar, not companion. If you’re using your abilities to buff and debuff no reason for it to fall off at all. I’m sure the endgame pros will be along any minute now to correct me but this would be the first game where I get less powerful as I go instead of more. Use Shadowheart Invoke Duplicate thingy and Raven can Blind all day, though I’m reliably told that Blind is easy to apply so maybe I switch to Frog then.
Familiars are like free money so 55% chance at Blind with no help is fine, though it can often catch a Prone enemy or whatever too.
Beast Master companion is supposed to get upgrades as you level so probably could use some group buff love until then.
True Durge is very good too, highly recommended for first playthrough.I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
If you know your BG story, Durge is definitely great for a first playthrough.
I recommend a good will save if you’re going good
Incandescent Staff.Can you specifically name the items that are used to make magic missile do extra damage?
I'm assuming thatIncandescent Staff.Can you specifically name the items that are used to make magic missile do extra damage?
The Spellsparkler.
Evocation Wizard 10 and Staff of Arcane Blessing deserve a mention, Arcane Blessing doesn't increase Magic Missile's damage but is just straight powerful.
Still, I'm having trouble getting as much juice out of Wizard as I'd like.
The holder of this item gains:
Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
Important Note: This effect applies per enemy damaged meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
I'm just wondering, if you're doing Dark Urge good run, how different it is from the Tav vanilla run except the occasional Bhaal moment?Really. Even for a first time playthrough? Does it work well if you're trying to be a Lawful Good type?I started as Tav and then restarted as durge and I feel like I 100% made the right decision, durge> custom Tav unless you have a very strong idea for a backstory for your custom character that you want to RPDurge 1st timers, was it worth it or was Swen right?
I was going to keep Dark Urge for a second playthrough.
If you know your BG story, Durge is definitely great for a first playthrough.
I recommend a good will save if you’re going good
I'm assuming thatIncandescent Staff.Can you specifically name the items that are used to make magic missile do extra damage?
The Spellsparkler.
Evocation Wizard 10 and Staff of Arcane Blessing deserve a mention, Arcane Blessing doesn't increase Magic Missile's damage but is just straight powerful.
Still, I'm having trouble getting as much juice out of Wizard as I'd like.
The holder of this item gains:
Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
Important Note: This effect applies per enemy damaged meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
adds 2 charges per magic missile hit? Also stuff like Fireball will get 2 charges for every target hit? JFC.
Doesn't SoAB just give you improved bless? why would it affect Fear?I'm assuming thatIncandescent Staff.Can you specifically name the items that are used to make magic missile do extra damage?
The Spellsparkler.
Evocation Wizard 10 and Staff of Arcane Blessing deserve a mention, Arcane Blessing doesn't increase Magic Missile's damage but is just straight powerful.
Still, I'm having trouble getting as much juice out of Wizard as I'd like.
The holder of this item gains:
Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
Important Note: This effect applies per enemy damaged meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
adds 2 charges per magic missile hit? Also stuff like Fireball will get 2 charges for every target hit? JFC.
I actually haven't counted because I am exploring Staff of Arcane Blessing to consistently dump powerful debuffs on bosses.
My current angle to get my Wizard contributing more is Staff of Arcane Blessing to land extremely high percentage fears on bosses. And seeing if Glyph of Warding does anything useful.
I am unaware of charge accumulation, the magic missile damage and the value comes from the lightning charge mechanic itself. If you explore that angle there's LOTS of ways to accumulate charges, it's a very strong build.
Doesn't SoAB just give you improved bless? why would it affect Fear?I'm assuming thatIncandescent Staff.Can you specifically name the items that are used to make magic missile do extra damage?
The Spellsparkler.
Evocation Wizard 10 and Staff of Arcane Blessing deserve a mention, Arcane Blessing doesn't increase Magic Missile's damage but is just straight powerful.
Still, I'm having trouble getting as much juice out of Wizard as I'd like.
The holder of this item gains:
Electric Veins: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
Important Note: This effect applies per enemy damaged meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
adds 2 charges per magic missile hit? Also stuff like Fireball will get 2 charges for every target hit? JFC.
I actually haven't counted because I am exploring Staff of Arcane Blessing to consistently dump powerful debuffs on bosses.
My current angle to get my Wizard contributing more is Staff of Arcane Blessing to land extremely high percentage fears on bosses. And seeing if Glyph of Warding does anything useful.
I am unaware of charge accumulation, the magic missile damage and the value comes from the lightning charge mechanic itself. If you explore that angle there's LOTS of ways to accumulate charges, it's a very strong build.
Incandescent Staff.Can you specifically name the items that are used to make magic missile do extra damage?
The Spellsparkler.
Evocation Wizard 10 and Staff of Arcane Blessing deserve a mention, Arcane Blessing doesn't increase Magic Missile's damage but is just straight powerful.
Still, I'm having trouble getting as much juice out of Wizard as I'd like.
If you are just trying to do damage, play a Sorcerer/Paladin for burst, or Fighter/Warlock for sustained beatings.Still, I'm having trouble getting as much juice out of Wizard as I'd like.
Dude. Fear is not a spell attack.The improved bless contributes a lot to landing Fear.
If you are just trying to do damage, play a Sorcerer/Paladin for burst, or Fighter/Warlock for sustained beatings.Still, I'm having trouble getting as much juice out of Wizard as I'd like.
Wizard isn't the master of damage, they are the masters of utility and control. And of casting a level 6 upscaled summon elemental.
The above is meant to read Sorcerer OR Paladin for burst, Fighter OR Warlock for sustained damage. Not Fighter + Warlock.Can someone explain what Fighter levels add to Warlock?