They won't start a second timeline with different expansions, I bet my ass on it and yours too
WoW did away with the necessity of socializing
How is that exclusive to vanilla, though? You can't do dungeons alone in pretty much every MMO ever. Same goes for the group quests, but those can be safely skipped without losing much. And, again, there is no world pvp, unless I don't understand what you mean by world pvp. Ganking in STV also isn't a guaranteed thing, you might participate (get killed over and over) if it somehow happens when you are there, but that's it. You can get randomly attacked by the other faction on a pvp server with the intent to gank you (it's never a fair fight) and if that's what you call world pvp, then yeah, that happens on rare occasions.WoW did away with the necessity of socializing
You are given the option not to socialize, but you'd have to be pretty anal to do it. No instances, no difficult quests, no world pvp.
How is that exclusive to vanilla, though? You can't do dungeons alone in pretty much every MMO ever. Same goes for the group quests, but those can be safely skipped without losing much. And, again, there is no world pvp, unless I don't understand what you mean by world pvp. Ganking in STV also isn't a guaranteed thing, you might participate (get killed over and over) if it somehow happens when you are there, but that's it. You can get randomly attacked by the other faction on a pvp server with the intent to gank you (it's never a fair fight) and if that's what you call world pvp, then yeah, that happens on rare occasions.WoW did away with the necessity of socializing
You are given the option not to socialize, but you'd have to be pretty anal to do it. No instances, no difficult quests, no world pvp.
Not long ago I was playing current WoW and decided to make a super completionist character and do ALL quests. Almost went straight to an asylum. It's maddening, you wouldn't believe it.
I don't disagree. It is one of the main reasons why legacy servers won't be the same experience. Especially on their launch when they are flooded with derpies. Give it about two or three months for nu-WoW players to get bored and go back to their world quests then maybe the server's true population/community will reveal itself.
Always a danger. Or just stuff that's common today like people trying to corner the AH and shit which wasn't done that much in Vanilla. But I'm too old and short on time to engage in the 40 man thing today. It's good that it's there for people who want to do it but Zul'Gurub will be my limit.I don't disagree. It is one of the main reasons why legacy servers won't be the same experience. Especially on their launch when they are flooded with derpies. Give it about two or three months for nu-WoW players to get bored and go back to their world quests then maybe the server's true population/community will reveal itself.
If WoWs community is anything like EQs then the major problems come not from the newbies but from the hard core raiders and many RMTers whose playstyle is very much "It's not enough that I succeed, others must fail" that has led to some nastiness from many major raiding guilds and asshole RMTers who keep open world spawns locked down as much to deprive others of loot as much as to resell their shit to make real money.
I don't know how that would effect WoW with it's heavier instancing, but if there's enough of those kinds of players joining the server(s) they'll find a way to make others hurt as they strut around thinking they're actually doing something to be meaningfully proud of.
Title.
I don't know what to say. While I won't be playing it because WoW is shit, I'm still surprised they "caved in".
Always a danger. Or just stuff that's common today like people trying to corner the AH and shit which wasn't done that much in Vanilla. But I'm too old and short on time to engage in the 40 man thing today. It's good that it's there for people who want to do it but Zul'Gurub will be my limit.I don't disagree. It is one of the main reasons why legacy servers won't be the same experience. Especially on their launch when they are flooded with derpies. Give it about two or three months for nu-WoW players to get bored and go back to their world quests then maybe the server's true population/community will reveal itself.
If WoWs community is anything like EQs then the major problems come not from the newbies but from the hard core raiders and many RMTers whose playstyle is very much "It's not enough that I succeed, others must fail" that has led to some nastiness from many major raiding guilds and asshole RMTers who keep open world spawns locked down as much to deprive others of loot as much as to resell their shit to make real money.
I don't know how that would effect WoW with it's heavier instancing, but if there's enough of those kinds of players joining the server(s) they'll find a way to make others hurt as they strut around thinking they're actually doing something to be meaningfully proud of.
I wonder what they're going to do as far as content, though. After about two years (the approximate lifespan of vanilla) I'm sure people will get tired from lack of new progression.
Always a danger. Or just stuff that's common today like people trying to corner the AH and shit which wasn't done that much in Vanilla. But I'm too old and short on time to engage in the 40 man thing today. It's good that it's there for people who want to do it but Zul'Gurub will be my limit.I don't disagree. It is one of the main reasons why legacy servers won't be the same experience. Especially on their launch when they are flooded with derpies. Give it about two or three months for nu-WoW players to get bored and go back to their world quests then maybe the server's true population/community will reveal itself.
If WoWs community is anything like EQs then the major problems come not from the newbies but from the hard core raiders and many RMTers whose playstyle is very much "It's not enough that I succeed, others must fail" that has led to some nastiness from many major raiding guilds and asshole RMTers who keep open world spawns locked down as much to deprive others of loot as much as to resell their shit to make real money.
I don't know how that would effect WoW with it's heavier instancing, but if there's enough of those kinds of players joining the server(s) they'll find a way to make others hurt as they strut around thinking they're actually doing something to be meaningfully proud of.
I wonder what they're going to do as far as content, though. After about two years (the approximate lifespan of vanilla) I'm sure people will get tired from lack of new progression.
I dont know if it will even last two years. Maybe I am not nerdy enough but as others pointed out I did all the shit I could in Classic. I never managed to raid Ahn Quirai or Naxx when they were new but I have seen everything else, and I dont know how long my nostalgia would last having to go through scholomance for the gazillionsth time. I am also not sure if, as much as I liked socialising when vanilla was new, I really want to socialice with people who play MMO's today.
Always a danger. Or just stuff that's common today like people trying to corner the AH and shit which wasn't done that much in Vanilla. But I'm too old and short on time to engage in the 40 man thing today. It's good that it's there for people who want to do it but Zul'Gurub will be my limit.I don't disagree. It is one of the main reasons why legacy servers won't be the same experience. Especially on their launch when they are flooded with derpies. Give it about two or three months for nu-WoW players to get bored and go back to their world quests then maybe the server's true population/community will reveal itself.
If WoWs community is anything like EQs then the major problems come not from the newbies but from the hard core raiders and many RMTers whose playstyle is very much "It's not enough that I succeed, others must fail" that has led to some nastiness from many major raiding guilds and asshole RMTers who keep open world spawns locked down as much to deprive others of loot as much as to resell their shit to make real money.
I don't know how that would effect WoW with it's heavier instancing, but if there's enough of those kinds of players joining the server(s) they'll find a way to make others hurt as they strut around thinking they're actually doing something to be meaningfully proud of.
I wonder what they're going to do as far as content, though. After about two years (the approximate lifespan of vanilla) I'm sure people will get tired from lack of new progression.
I dont know if it will even last two years. Maybe I am not nerdy enough but as others pointed out I did all the shit I could in Classic. I never managed to raid Ahn Quirai or Naxx when they were new but I have seen everything else, and I dont know how long my nostalgia would last having to go through scholomance for the gazillionsth time. I am also not sure if, as much as I liked socialising when vanilla was new, I really want to socialice with people who play MMO's today.
Wasn't leveling in vanilla mostly centered around fetch quests? And people still loved it? Why? Because its Warcraft? Are they masochists? What is WOW's secret? It's basically EQ1 set in the Warcraft universe.
Wasn't leveling in vanilla mostly centered around fetch quests? And people still loved it? Why? Because its Warcraft? Are they masochists? What is WOW's secret? It's basically EQ1 set in the Warcraft universe.
I don't know.
Beyond the enjoyment of having a break from EQs old pace of exping in an MMO there was much to WoWs lving process I found appealing.
And down the rabbit hole we go, where community opinion is valued instead of simply recreating classic as it was. Wouldn't be surprised if they kept stuff like groupfinder or dailies to "keep people engaged" and not miss out on "important quality of life features", making firemages viable in MC, undead no longer immune to bleeds and weaponskill/glancing blows are removed because it's "too complicated a mechanic".Q: Will exploits and bugs from Classic be fixed for the Classic servers?
A: Turning to the community for answers. Team wants to recreate the experience as you remember it. They do not want bugs that cause crashes or severe issues, however. Should UBRS be 10 or 5 man?