So... yeah... you were carried through the first raid tier when it was four or five months old. That doesn't translate into Naxx 2.0 was so easy people were clearing it in green gear in the first month.Some time before Ulduar (is this what the next raid dungeon was called after Naxx?), like it says in my post. Not on launch of wraith, I had school exams or smth before I could get back to it.
I mean... sure, by a top no-lifer guild (and I think it was more like 2-3 days). I'm going off of the average player.Wrath Naxx was pretty damn easy though. I believe world first clear occurred within 24 hours of the release of the expansion somehow. Contrast that with just one expansion prior (BC) where raids would take over a month for the first clear.
WoW is a lot more boring than people make it out to be. I'm just warning you now. Combat is repetitive. Grinding is highly repetitive and is honestly designed by no-lifers for no-lifers. PvP is unbalanced. And it's got more walking than any walking simulator you can think of, and the walking is slow too. Mounts and flight paths help with that, but even then it's still slower than most walking sims (spending minutes riding around from destination to destination in-game is pretty normal), Mage Portals (Druid has 1 portal too), Warlock summoning, and Engineering trinkets (on a ginormous 4 hour cooldown) will help with that a bit. Professions are imbalanced too (and most of the crafting professions are frankly not much good while leveling). WoW succeeded more as a social phenomenon than as a game. A lot of people looked down on WoW when it came out as the ultimate MMO for casuals (which reminds me, the average WoW player is retarded and this is going to be worse when you're dealing with hordes of people who have only played new WoW and thus have preconceived notions of how to play WoW but no notion how combat mechanics like threat work).As someone who has never played WoW, and knows very little, good idea to get into Classic WoW now?
imagine wasting hundreds of hours of your finite life leveling and gearing up in this piece of shit game just so you can be on some loser's stream for a few seconds
Vanilla WoW was definitely the casual MMO in 04/05, but compared to the trash that is active these days it's actually far from it. Having to travel the world is a very good thing, not a bad thing. It's only a bad thing if you're playing on an empty server or if you want "the ultimate MMO for casuals". Vanilla is also nowhere near as grindy as you make it out to be unless you're going for rank 14. In fact, modern WoW is far more grindy since that's all you can do and there's never an end to the grind.WoW is a lot more boring than people make it out to be. I'm just warning you now. Combat is repetitive. Grinding is highly repetitive and is honestly designed by no-lifers for no-lifers. PvP is unbalanced. And it's got more walking than any walking simulator you can think of, and the walking is slow too. Mounts and flight paths help with that, but even then it's still slower than most walking sims (spending minutes riding around from destination to destination in-game is pretty normal), Mage Portals (Druid has 1 portal too), Warlock summoning, and Engineering trinkets (on a ginormous 4 hour cooldown) will help with that a bit. Professions are imbalanced too (and most of the crafting professions are frankly not much good while leveling). WoW succeeded more as a social phenomenon than as a game. A lot of people looked down on WoW when it came out as the ultimate MMO for casuals (which reminds me, the average WoW player is retarded and this is going to be worse when you're dealing with hordes of people who have only played new WoW and thus have preconceived notions of how to play WoW but no notion how combat mechanics like threat work).
Lastly, Classic WoW will only be out on August 26th (if US) or 27th (if not). Getting "into it" now just means you're signing up on the waiting list or hoping you get into the closed beta. Some people claim launch day is an experience that shouldn't be missed. Others will tell you it's retarded to sign up for those kinds of godawful queues, server instability, emergency maintenance, and so forth.
That's because the trash that is active these days aspires to be WoW. It is no surprise that WoW does WoW better.Vanilla WoW was definitely the casual MMO in 04/05, but compared to the trash that is active these days it's actually far from it.
Sure, travel is nice. But usually only one or two times if you're familiarizing yourself with a new zone. I remember fucking AFKing on a regular basis while I autoran in specific directions because it was that fucking dull. Flight path chains are also a good time to AFK the fuck out. WoW's travel times are simply excessive and boring. There is no real value in all the walking and riding around because nothing happens anyway. I ain't joking when I say that WoW's got more walking than any walking simulator you can think of. The best way to avoid that travel shit is to teleport around if possible and grind money so you can just pay Warlocks for summons, even though they hate getting PM'd all the time for summons, but you will still walk a lot.Having to travel the world is a very good thing, not a bad thing. It's only a bad thing if you're playing on an empty server or if you want "the ultimate MMO for casuals".
Honor grind, raid grind, dungeon grind for rare drops (which can have you running the same dungeon over 20 times), reputation grind, and there are a couple other forms of grind too. And it's pretty common to discover you need to grind for something or another to make your build/class work. For instance, rogues need to raid BWL because their T2 gloves are must-haves for PvP. Druids need to raid for much of their feral gear (and feral weapons only start to drop from AQ onwards, unless you're raiding world boss dragons) for their PvP performance. And the classes that don't need end-game gear still tend to benefit from it too much to ignore it. The grind will creep on most WoW players. There are ways to avoid most of the asinine forms of grind (unless you're among the unlucky bastards who need specific gear) with decent planning, I'll give you that, but your gear will still be far behind the players that do grind.Vanilla is also nowhere near as grindy as you make it out to be unless you're going for rank 14. In fact, modern WoW is far more grindy since that's all you can do and there's never an end to the grind.
That's not good balance. That's just balance as done by retards (make everything excessively equivalent and call it a day). Go play Guild Wars 1 sometime. It's a pretty well balanced game and yet classes are unique.Balance is just boring. PvP balance is what lead to every class doing everything in modern WoW(everyone has to have a self-heal, interrupt, stun, movement ability, damage cooldown and so on). If you want that shit, you go play an FPS 1on1 with only 1 allowed weapon. Classes in MMOs should be unique, not balanced. All the retards obsessed with balance are fucking stupid.
WoW is a lot more boring than people make it out to be. I'm just warning you now. Combat is repetitive. Grinding is highly repetitive and is honestly designed by no-lifers for no-lifers.
Having to travel the world is a very good thing, not a bad thing. It's only a bad thing if you're playing on an empty server or if you want "the ultimate MMO for casuals". Vanilla is also nowhere near as grindy as you make it out to be unless you're going for rank 14. In fact, modern WoW is far more grindy since that's all you can do and there's never an end to the grind.
As someone who has never played WoW, and knows very little, good idea to get into Classic WoW now?
For instance, rogues need to raid BWL because their T2 gloves are must-haves for PvP.
I've seen a screenshot by Joana of 4-5 days, and heard a rumor there is one by someone else that is dramatically less (but requires a lot of cooperation with others e.g. summoning and portals).WoW is a lot more boring than people make it out to be. I'm just warning you now. Combat is repetitive. Grinding is highly repetitive and is honestly designed by no-lifers for no-lifers.
Having to travel the world is a very good thing, not a bad thing. It's only a bad thing if you're playing on an empty server or if you want "the ultimate MMO for casuals". Vanilla is also nowhere near as grindy as you make it out to be unless you're going for rank 14. In fact, modern WoW is far more grindy since that's all you can do and there's never an end to the grind.
How many hours /played does it take to get to max level in vanilla?
But after a few months you do start to mentally check-out when traveling.
Completely forgot about that.But after a few months you do start to mentally check-out when traveling.
you couldnt in classic at the startz because you landed on every fucking flight point. I dont know about others but I would agree that WoW would be fundamentally boring if it werent for your server community, after blizzard murdered that and people I regurlarly played with left the rest of the game just wasnt as exciting for me anymore and I quit.
Yes. For a player with good knowledge of the game, it's 7-9 days (mostly solo). Can be 20 days if you don't know what you're doing or like to take your time.Ok but for the average Joe? 10-15 days /played?
Ok but for the average Joe? 10-15 days /played?