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From Software Bloodborne. Discuss or die!

Makabb

Arcane
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Only said that ds 1 was easier than demons.


If it's true that bloodborne has no inventory/items it's gonna be meh.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It has an inventory and items but they were cut from the demo. Or rather, yopu could pick up items in the demo but because there was no inventory, you couldn't really use them. I would be surprised if they remove stats from the game, but then again, I was surprised when Blackguards 2 cut stats.
 

Makabb

Arcane
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Souls games was all about action first, it's only the next logical step to remove stats because they are not realy needed in a player skill based game.
 

Lyric Suite

Converting to Islam
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Mmmmh, no, the RPG side of the game is pretty relevant to the Souls experience.
 

Makabb

Arcane
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So you are saying that stats are more important than direct player control impact in ds ?

Tell me what is an rpg.
 

trym88

Scholar
Joined
Jul 11, 2010
Messages
193
Bloodborne isn't even out bro, and DS 1 was gud, so stop the derp.



I was pretty satisfied with DS1, but when i tried DS2 i noticed a sudden drop in quality. Didn't get far into the game, just pocked around for a bit, but the level design was all over the place and i thought the game actually looked worse for some reason.

Try this:

http://www.nexusmods.com/darksouls2/mods/top/?

(GEM-GeDoSaTo or GEM-ENB)

This won't change the level design but improves the graphics a lot.
 

praetor

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Dark Souls seems to be the souls for the masses cuz its on xbawx........ the ps exclusives are the real souls, meaning Demons and Bloodborne.

Demons was much much harder than DS 1, and DS 2 was so easy compared to DS 1 it's not even funny.

hahahahaha. no. DeS is by far the easiest of the lot. there's so much cheese in it, you could feed the netherlands, switzerland and france for a century
 

Blackguard

Learned
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Dec 22, 2012
Messages
165
hahahahaha. no. DeS is by far the easiest of the lot. there's so much cheese in it, you could feed the netherlands, switzerland and france for a century

Yep. I played DeS after DaS and found it way easier.
 

Steve

Augur
Joined
Aug 25, 2011
Messages
362
I played DeS after playing DaS1 and and DaS2 and also found it the easiest of the lot, but then again I had gotten gud at that point.
 
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Souls Without Stats™ probably isn't the correct direction to move in, and is likely :decline:.

While the character systems of Demon's/Dark Souls leave a lot to be desired, they do help to build upon what is, at the core, a rather shallow action gaming experience. FromSoft does a great job papering over this from the content end, by constantly placing new locales, enemies, and bosses in front of the player, but make no mistake...Souls games are not deep. It's not long before any player has plumbed the depths of the combat system, figured just about everything out, and can no longer learn anything. Contrast with something like Ninja Gaiden, Devil May Cry, or what have you, where even now, the gaming community is still making significant (mechanical) discoveries in 10+ year-old games.

And this isn't to slight Souls games; there's a place for breadth over depth in (action) gaming, and FromSoft's action-RPGs occupy this niche nicely. But stripping depth from the systems won't necessarily make things better, and all video footage of Bloodborne seems to be in line with this; there are not a whole lot of interesting frame properties on moves, it's pretty much generic Souls combat with little-to-no additions. And enemies don't look much better, being mostly Hollows dressed up in clothes a few generations from Boletaria/Lordran/Drangleic fashion. I'm not seeing any appreciable increase in combat depth to counter-weight the (possible) slashing of character stats. Hell, it doesn't even look all that much faster, with attacks being perhaps a few frames swifter than Soul's series counterparts. In addition, like DeS and DkS1, it over-relies on "surprise" encounters and ambushes, encouraging the player to slow their pace.

Disappointing, really. I'd prefer that Souls-like games, going forward, actually receive meaningful elements of character building that exist outside of a community-organized PvP metagame rather than "lol, level to 40/50 in everything and pwn with whatever you want". Building upon the role-playing elements seems a better choice than discarding them. But I doubt Bloodborne will do much of this*. Which leaves it as nothing much more than a shallow action game with (most likely) a lot of content, yet no aspirations of anything greater. Lame.

*My guess is that "special to Bloodborne" character customization is, following the rumors, being able to choose a beast form to play/invade with. Some magazine interviews have hinted at this and I can't believe they would even try to have symmetric PvP with the even more retarded than DeS/DkS parry/riposte system they've implemented.
 

Makabb

Arcane
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More symmetric PvP means the player skills matter more and not beefed up character by arpegee way. The way it should be for an action game.
Souls first and foremost is an action game, you could strip all stats all customisation all items and the gameplay at its core would remain the same.
Consider now that everyone is lvl 1 or lvl 100, it's probably most fair for PvP, and PvP is all about balance. Look at Dota or CS or any other multiplayer game.
 
Joined
Jan 27, 2011
Messages
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PvP is really just an afterthought in the series. Without character customization and limits on what gear/spells you can use you just have basic action games with some unique atmosphere/design stuff.
There would be no reason to have such a wide arsenal of weapons with no stats.
Locking certain weapons to classes would ruin the gameplay as well.
The way exploration/character development/gear all work together so well heavily reminds me of Gothic 1/2. Gothic without stats (no matter how basic they are) would be a bad idea as well.
Dark Souls 2 did a really good job with AGL. SL1 runs really showed me how much the game wants you do pick between heavy/shield and light/dodging playstyles.
 

Hobo Elf

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At first I thought this came with a fedora... I was about to say that BAMCO/From know their audience very well.

Oh hey, I went ahead and said that anyway.
 

ikabod00

Novice
Joined
Jan 19, 2015
Messages
5
Yep. I played DeS after DaS and found it way easier.
I played DeS after playing DaS1 and and DaS2 and also found it the easiest of the lot, but then again I had gotten gud at that point.

We need to, in general, stop dicussing which is harder. It seems to be of the general template of "The one I played first is harder, all others easier". Because they are so skilled based moreso than anything else, your first game will always seem harder than the others. For me, it was Demon's Souls because I played that first. This argument will never stop. Just wish it would.
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
Getting closer to release and there continues to be nearly zero information about gameplay mechanics. (This is kinda fucked up, right?) Still looking more or less like a standard modern action game to me. Based on what I've seen I'm inclined to expect that the rpg aspects of the game will be limited to effects induced by picked up items and scripted events. BUT, the official guide is supposedly 400 pages, and the game has to be fairly complex to take up that much space, so I don't know what to think..
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
IGN will be showing off the first 18 minutes of the game (don't ask why 18), so they may talk about the stuff there.

All I know is that you can attack enemies to regain lost health, but you have to be quick about it. There's equipment and items. I'm not in a hurry to buy this, because Pillars of Eternity will take priority. We'll see soon enough how mechanics work.
 
Joined
Jan 27, 2011
Messages
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I noticed how the dude never even mentions Dark Souls, but keeps saying how Demon's Souls fags can expect even more rewarding gameplay.

Apparently they will offer new maps for the procedural dungeon shit. Microtransactions anyone?
 

Abu Antar

Turn-based Poster
Patron
Joined
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I noticed how the dude never even mentions Dark Souls, but keeps saying how Demon's Souls fags can expect even more rewarding gameplay.

Apparently they will offer new maps for the procedural dungeon shit. Microtransactions anyone?
DetectedButthurt?
 
Joined
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Messages
1,127
DetectedButthurt?

jDcu2rt.jpg
 

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