Dorateen
Arcane
Amazing list. However, Where i can get this games?
- Demise
- The devil Whiskey
Demise and Devil Whiskey are available from Decklin's Domain:
https://www.decklinsdomain.com/Games/GameIndex.htm
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Amazing list. However, Where i can get this games?
- Demise
- The devil Whiskey
This, assuming you mean the non-Microprose RPG, can be bought here. The Microprose RPG is probably on Steam and the Internet Archive.
Are there any roguelike blobbers? Like where my @ sign represents a party and a D could be a group of dragons?
Are there any roguelike blobbers? Like where my @ sign represents a party and a D could be a group of dragons?
Now that I think about it, what about including Wibarm, under Solo?
It's an old Jap game published by Broderbund back in the mid 80s. Navigation in the overworld is side-scrolling, which transitions to 3rd-person over the shoulder in dungeons, and back to side-scrolling with verticality on a fixed field for combat.
It was my formative experience with this genre, bastardized as it was.
MobyGames Page.
This would be the dream for me and I can visualize mechanically how it would be; with each party member acting as an organ, having their own HP and class abilities, but with unified single turns. So all your characters could melee in unison, or your fighter could melee, while you priest heals and your wizard casts a spell, and your thief attempts to backstab.I do not know about a blobber with roguelike elements and an ASCII interface tho.
Dark Heart of Uukrul even auto-saves when a character dies. You can get them resurrected if you return to town fast enough, but if you take too long you have to recruit a replacement.I need something turn based (other than Wizardry) with any kind of permadeath/ironman mode, any suggestions? Does Ukruul have permadeath?
Darkest Dungeon, BattletechI need something turn based (other than Wizardry) with any kind of permadeath/ironman mode, any suggestions? Does Ukruul have permadeath?
Awesome, can resurrection fail like in Wiz?Dark Heart of Uukrul even auto-saves when a character dies. You can get them resurrected if you return to town fast enough, but if you take too long you have to recruit a replacement.I need something turn based (other than Wizardry) with any kind of permadeath/ironman mode, any suggestions? Does Ukruul have permadeath?
Wrong neighborhood niggaDarkest Dungeon, Battletech
From the manual:Awesome, can resurrection fail like in Wiz?Dark Heart of Uukrul even auto-saves when a character dies. You can get them resurrected if you return to town fast enough, but if you take too long you have to recruit a replacement.I need something turn based (other than Wizardry) with any kind of permadeath/ironman mode, any suggestions? Does Ukruul have permadeath?
DEAD: the character will be carried by the others in the party. A dead character can only be resurrected at the Mausoleum, but the chance of resurrection succeeding declines as the corpse ages. A special corpse bar, replacing the hit bar, shows this state.
Mausoleum of the White Order: will try to raise dead characters, or lay them to rest if they are beyond resurrection. If one of your characters dies, his Soul Amulet will be passed on to the Guild, where another character can take it, and bond with your party to continue in the stead of the departed one.
Guilde: has characters keen to join your party. A suitable member from the Guild will be able to take the Soul Amulet of any character who could not be resurrected. You can drop in here at any time to meet some of the Guild members, and perhaps catch up on the latest gossip.
Death of a Character
Often, your objectives can best be served by avoiding dangerous conflicts, applying discretion and caution; but no matter how careful you are, inevitably the enemy will claim a life. When this happens, make your first priority a quick return to the Mausoleum. The Soul Amulet will capture his soul, but it cannot hold a soul forever. As the body decays, the chance of restoring life fades.
If the High Priest can transfer the soul back into the dead body, the character will be alive, but greatly weakened. Such resurrection costs much, and demands a great toll on the character's vitality and experience.
If too much time has passed, the souls has become too weak to revive the flesh. The Priests at the Mausoleum will pass the Soul Amulet to the Guild, where volunteers will gladly bind their destiny to that of your party. You can meet suitable Guild members, and choose an appropriate successor. You must select a new character of the same class as the departed one, to enable to the Amulets to function. All the effects and belongings of the lost character will be passed on to the successor you choose.
Should misfortune strike, and your whole party lie slain in the depths of Eriosthé, you had better hope that you have a friend...
Darkest Dungeon is pretty much structured like WizardryAwesome, can resurrection fail like in Wiz?Dark Heart of Uukrul even auto-saves when a character dies. You can get them resurrected if you return to town fast enough, but if you take too long you have to recruit a replacement.I need something turn based (other than Wizardry) with any kind of permadeath/ironman mode, any suggestions? Does Ukruul have permadeath?
Wrong neighborhood niggaDarkest Dungeon, Battletech
Which is why the game auto-saves when a character dies. You'd have to restore your backup save, which could mean a lot of lost progress.In other words the minute a character dies in Urkel you alt-f4 that shit.
Never knew about this game. Guess I'll look into it since there is a dos version.Now that I think about it, what about including Wibarm, under Solo?
It's an old Jap game published by Broderbund back in the mid 80s. Navigation in the overworld is side-scrolling, which transitions to 3rd-person over the shoulder in dungeons, and back to side-scrolling with verticality on a fixed field for combat.
It was my formative experience with this genre, bastardized as it was.
MobyGames Page.
This, assuming you mean the non-Microprose RPG, can be bought here. The Microprose RPG is probably on Steam and the Internet Archive.
Knightmare and Crystal Dragon can be found on Lemon Amiga. If you don't already have an Amiga emulator you can find already setup ones on the internet. Knightmare has an Atari ST version, which is loads easier but probably inferior.
Any ios link?The Android port of Oubliette is pretty great too. Lots of interesting features in that one. You guys should check it out sometime.
Only if you have a small peepeeIn other words the minute a character dies in Urkel you alt-f4 that shit.
Why would you, though?In other words the minute a character dies in Urkel you alt-f4 that shit.
Your brain is structured like Oblivion.Darkest Dungeon is pretty much structured like WizardryAwesome, can resurrection fail like in Wiz?Dark Heart of Uukrul even auto-saves when a character dies. You can get them resurrected if you return to town fast enough, but if you take too long you have to recruit a replacement.I need something turn based (other than Wizardry) with any kind of permadeath/ironman mode, any suggestions? Does Ukruul have permadeath?
Wrong neighborhood niggaDarkest Dungeon, Battletech
Sengoku Rance's battles are also a Wizardry derivative.
Which is why the game auto-saves when a character dies. You'd have to restore your backup save, which could mean a lot of lost progress.
Funny you should quote this and my own post, because I actually played this a bit yesterday. Its awful, at least starting out. The game is definitely one of those weird-ass Japanese computer action RPGs. You know the kind if you've ever played one. It seems like the game expects you to grind out enemies in order to get enough stat points to deal damage to the stronger enemies, but each time an encounter respawns, it gets stronger. So I've gotten to a point where all the enemies on the overworld are immune to any damage I can deal to them, while all the interior (the fancy 3D sections you see) all seem to be too strong for me. I'll probably give it a bit more time to see if it gets better, but so far it isn't looking good.Never knew about this game. Guess I'll look into it since there is a dos version.Now that I think about it, what about including Wibarm, under Solo?
It's an old Jap game published by Broderbund back in the mid 80s. Navigation in the overworld is side-scrolling, which transitions to 3rd-person over the shoulder in dungeons, and back to side-scrolling with verticality on a fixed field for combat.
It was my formative experience with this genre, bastardized as it was.
MobyGames Page.
Which is why the game auto-saves when a character dies. You'd have to restore your backup save, which could mean a lot of lost progress.
Which is why the game auto-saves when a character dies. You'd have to restore your backup save, which could mean a lot of lost progress.
Progress lost when you have to replay a small portion of a game is a progress that will be recovered.
Progress lost when a developed character gets wiped is a progress lost forever.
Funny you should quote this and my own post, because I actually played this a bit yesterday. Its awful, at least starting out. The game is definitely one of those weird-ass Japanese computer action RPGs. You know the kind if you've ever played one. It seems like the game expects you to grind out enemies in order to get enough stat points to deal damage to the stronger enemies, but each time an encounter respawns, it gets stronger. So I've gotten to a point where all the enemies on the overworld are immune to any damage I can deal to them, while all the interior (the fancy 3D sections you see) all seem to be too strong for me. I'll probably give it a bit more time to see if it gets better, but so far it isn't looking good.Never knew about this game. Guess I'll look into it since there is a dos version.Now that I think about it, what about including Wibarm, under Solo?
It's an old Jap game published by Broderbund back in the mid 80s. Navigation in the overworld is side-scrolling, which transitions to 3rd-person over the shoulder in dungeons, and back to side-scrolling with verticality on a fixed field for combat.
It was my formative experience with this genre, bastardized as it was.
MobyGames Page.