Fwiw, I started off really liking Labyrinth of Refrain but after a bit the challenge does just drop off and it becomes tedious. Balancing a blobber is such a hard task, too easy and it's boring, too hard and it's discouraging. At the risk of repeating myself, that's why the current trend of making the map piss easy to navigate is such an own goal. If the combat is routine, then at least finding your way through should be interesting. But no, that's too triggering for snowflakes who review bomb a game if they don't get an infinitely reusable map, (see all the bitching about Elminage Gothic that still goes on to this day.) I'm playing the fan translation of Wizardry Empire on the GBA alongside WotR and it's a breath of fresh air. Heavily randomised encounters, most piss easy but the odd tricky one and map limited by spells or items. Mapping on graph paper learns you the levels then you can rush through to the stairs if you need to backtrack. Ten times better than a lot of these modern ones that are too scared to inconvenience the player. Playing it 'proper' without use save states is the way.